I loved the kawachi when it was upgraded. The only bad thing about it was the range indeed. However, I still like it more than the Myogi, hope I will get a bit better at that, so if anybody has some tips…
Been playing since late alpha and I still find WoW fun but I have seen the pain on some trees on the grind. I agree U.S. Battleships up to the New Mexico is painful. While the armor placed at important points of the ship versus spread on IJN BB is great, the lack of range with slow speed (20kn) leaves several minutes of pure boredom. I loved the NM but didn’t care for the Colorado much. The NC and Iowa I fell in love. New players are not using the US BB early line correctly. I have seen several only shoot HE with opposing players calling me out for cheating when my AP salvo hits the flat armor of there BB or CA resulting in mag and engine hits that wipes them from the game. So many have not learned to angle there armor and leave there ships flat for me to strike. This is why early players get frustrated and go to HE as they do not understand the angle of attack is why AP is showing little or no damage from the bounces.
Currently been leveling carrier and IJN destroyers receiving gameplay up to ten kills in a game with my carrier. So many players new have yet to master CV gameplay and use proper situational awareness. The biggest gap in the game teamplay wise is players long wolfing early and leaving venerable BB and CV ships with low or no AA mounts to die to experienced players like myself on air strikes. Part of this is due to players wanting xp and cash and currently the game does not reward players on shooting down planes defending important assets to the fleet. Yes causing a turkey shoot is fun but I prefer having the other guy have a shot at least to cause me to rethink different strategies. There needs to be a reward system in place for players that stick together as a fleet. A bonus versus just everyone go there marry way.
Ships like Omaha, Cleveland, Kongo/Fuso, Minekaze and others are worth keeping, but only if you pay money to extend your port space. If you don’t want to invest or you simply can’t, well than those default 6 slots will limit you a ton. Now imagine after they add Britain and Germany, 6 slots will be painfully inadequate.
YES Finally someone agrees with me on torpedoes they dont allow subs because it would be “unbalanced”? but they add underwater compressed air tanks that you can avoid half of the time and thats balanced. Along with PLANES that drop them like really war gaming?
American Battleships (the early 20s and late 20s ones) were indeed slow, it is indeed a realistic weakness of American battleships as the Americans focused primarily on firepower and protection.
What is not realistic is the range of their guns in-game as they were all capable, in real life, of firing at/over 25+km, many were actually fitted with radar FCS (fire control system) during WWII and in one engagement, a Colorado-class battleship during the ‘Battle of Surigao strait’, with her first salvo, in pitch black night hit an enemy battleship at 22,000 – 23,000 yards with her first salvo using her radar FCS.
Thus, in-game the guns of American battleships are actually SEVERELY nerfed as most you can do with them is around 14-17km, making them quite painful to play.
One can logically fathom, however, that if they would have given these ‘slow battleships’ their actual strength of having good guns and good range that they’ll probably be more fun to play, but sadly for either ‘economic’ reasons (as you’ve mentioned) or lack of objectivity they decided against balancing the low tier American battleships within their realistic strengths.
+adobo777 well, that and them crippling the FCS on all battleships- and, really, all of our ship-based gunnery- by forcing us to use early 1900s naval aiming methods.
I’ve been playing since very early CBT. I mostly play just for the fun, so raging teammates or losing a match doesn’t really bother me. But, what REALLY grinds my gears is the gigantic superiority that USN carriers have on top of IJN carriers. More than once i’ve had ALL my squadrons wiped out by one single squadron of fighters from a lower tier USN carrier. And they were fighting right under my AA barrage, i maneged to only get ONE plane down, ONE.
i donno bout the other merican battleships but i know the USS Texas (the sistership of the new york) was a very good ship and is actually the last dreadnaught still around and in all of its combat it only ever lost 1 crew member who was the helmsmen (or was it the first mate?) and he was crushed by falling debris when a shell hit the roof of the bridge.
she was also considered the luckiest ship in the navy by many
and be’n a Texan myself if i ever did get WoWs i would NEVER sell her
The American BB Wyoming is horrid at first, without upgrades, but once you get that baby fully upgrades with the second hull and all, it’s freaking AWESOME. I love it playing with it; had my best games with that ship; and it is definitely better than the Japanese BB Myogi at the same tier. The South Carolina (first BB) is actually not half bad either. I had a good amount of nice games with it.
Edit: The New York is just like the Wyoming: it freaking sucks a** at first without any upgrades. However, when you get all of the upgrades, it is SO much better. But, in my honest opinion, when compared to how significant the Wyoming’s upgrades were, the New York’s upgrades don’t really stand up to par. The Wyoming’s upgrades made that thing a deadly BEAST, however the New York’s upgrades pretty much just make it “good enough”. If you understand what I mean.
A slanted semi-review of this ARCADE game seen though the eyes of a PAYING customer. WG has designed this for the 8-14 yo crowd willing to spend their allowances – an adult with any sense of the true value of their $$$ wouldn’t spend a dime. Since Open Beta started its been a constant kiddie fest and it’s only going to get worse. I had well over 2,000 battles when I stopped playing the Closed Beta a month before Open Beta opened – I now have only a few hundred battles since starting a week or so ago again and the change in players is readily evident.
Not sure if Sidestrafe was being semi-serious about the smell immersion, but when playing Left 4 Dead 2, I would prefer not to smell the rotting corpses of an entire city.
Pretty much the entirety of the Japanese tree isn’t a splash until you get to tier five, save for Furutaka which is insufferable and Tenryu which is somehow pretty fun.
Have you dealt with invisible ships shooting you yet? yes, in Jap (and some american) destroyers at about 11-12 KM they can shoot you and they will not be spotted. Thank god only some players at the tier level required for jap destroyers to shoot that far know this, but it is incredibly annoying, and not to mention enraging
Thoroughly enjoying myself with the US and IJN bb and cruiser lines. So far haven’t hated any ship, although low range on us bb’s make you chase the action around the map.
Most people say the New Mexico is where the fun begins because of yhe four triple turrets, but New York was not bad either.
The worst grind so far is the Furutaka, and possibly the Colorado (if nothing changed since the CBT) I remember the frustration back then.
One thing I wish they would adjust for the game is the dispersion for battleship guns. Not turning them into laser-guided doom-nuggets, but I can’t tell you the number of times I have been engaged in a close-in brawl with another battleship (close enough that our secondaries were getting into the action down at tier 4-5) and fire a broadside….and both of us miss with every shell. Like I said, I don’t want battleships to be so precise that every shot you fire hits it’s target, but I don’t think it’s asking too much to have a little more accuracy, especially considering the long reload times involved.
so thoughts on optimum time to switch from he to ap? I know you briefly mention it, but don’t really go into too much detail as to the method of your madness.
I would like to see torpedo bombers actually have to make a low and slow torpedo run as opposed to swirling near by just outside of AA range and suddenly the water is full of torpedoes. Toledo bombing historically was very dangerous with a high attention rate. It would be nice WoW reflected that.
Frustrations in this game as with the others is being team killed by someone who is either really new and doesn’t know what to do in Destroyers or are just pratts who should have their computers taken away.
Regarding ship durability, the game has some basis in reality. The USS Johnston, a Fletcher class US destroyer was hit by 3 AP 14″ rounds from the Kongo that knocked out a boiler room and 3 6″ rounds on the bridge. The ship continued to fight and the Captain moved to the stern to control the ship.
The only real problem i have with WoWS is the same problem with any online game really, ie: retards…
since the game just went into open beta, you see influx of new players… lots of them
and not surprisingly, these new players… well, not that the older ones are great but the newer ones definitely are far more reckless… particularly with torpedoes… which usually produce fatal consequence…
they just fire their torpedoes with absolutely no care in the world of where they were and their teams are…
they could be the furthest ship from the target, outside of their own torpedo range… with 6 friendly ships in front of them and the target… and they WILL STILL FIRE their torpedoes… full spread at the target…
it really hurts your head trying to figure out what the hell these retards are thinking when they just drop their fish with friendlies clearly between them and the target…
+Iono Sama yeep, less retards in early closed beta than now. I think any online game will have one of those “retards.” But definitely closed beta had less retards.
I think historically all Battleships were basically just status symbols, not effective ships… There’s a reason no one uses them anymore. Their artillery was powerful, but incredibly inaccurate and a lot more useful for bombarding ground targets than anything else. The bulk of fleets were cruisers, destroyers, and carriers.
I don’t think the problem WG is having with BB’s is that individual SHIPS were bad, but the class as a whole was bad.
+BandNerdcp Actually, there have been rumours that the US navy is considering building a new classical Battleship (or reactivating an old one) because Anti-missile systems are so much more powerful than Anti-ship missiles now that they are becoming ineffective, plus missiles aren’t exactly useful for shore bombardments. Maybe just a rumour, though.
But the basic idea of the Battleship was definitely sound, at least until Aircraft started showing up. You can see examples of the same Doctrine all the way back to the beginning of the Age of Sail, eventually resulting in such ridiculous 1st rate Ships-of-the-line like the Valmy. Clearly if the design was so flawed it wouldn’t of been used for over 550 years. The advantage that modern battleships had over other classes is that they completley outperformed any other class in nearly every way. A Battleship could sight, hit and kill any other class of ship from a much much longer range and far more quickly than the other smaller classes. The Huge guns went through any practical amount of armour and the ship’s own armour made it nigh impervious to return shots. In addition, the Battleship was a self-contained unit, able to fill in the roles of multiple smaller ships. Where you would need two Cruisers, or four Destroyers you could have one Battleship, and in this way it was far cheaper. This was demonstrated by Nazi German “Pocket Battleships” where even a half-sized Battleships were able to wreak havoc all by themselves and put up a good fight against overwhelming odds. There was a very good reason why the HMS Dreadnaught (first modern battleship, “all-big-gun” design) made the entire world’s navy obsolete instantly.
Of course, once Aircraft showed up (who could hit as hard as a Battleship from an even longer range) It was curtains for the BB.
Also, in the 20th century, Battleship weapons weren’t terribly innacurate, getting main battery hits on the first salvo was pretty common. They also had the biggest, fanciest, top-of-the-line fire directors, computers, RADAR, etc.
I constantly try to use the S Carolina And the accuracy is so bad. I have missed at point blank range. I have shot full volleys and had them land short and long so many times its just lame. Full volleys left and right. Its just so RNG I can’t take it. So I’ve moved on to Cruisers. The Phoenix is kinda painful after the St Louis though.
+Raz0rking If it’s any consolation, most ships don’t usually sink from a single hit in reality either… it’s usually quite rare for a single hit to obliterate a ship since not surprisingly, ship designers usually try their best to reduce the vulnerability of the ammunition magazine which is the most likely cause of premature demise of a ship.
Chances are.. it’s going to be the same as the WT Ground Forces…
you don’t really get one shotted as much as ppl think (unless if you face a very powerful gun)… but you do generally suffer debilitating condition when you get shot that made it very difficult to survive the next one, usually you get shot and have a fair chance of surviving it… but 2 or 3 of your crews are dead, you can’t fire back (because the gunner’s dead), your gun is broken, or your turret traverse mechanism is smashed, etc… and you’re now basically a sitting duck while your foe reload his gun to finish you off with a well placed shot… unless if you actually got a teammate who can cover you while you extract yourself.
the Warship variant, probably will be the same… you probably not gonna die in a single hit unless if you are really unlucky, but getting hit in War Thunder would probably really mess you up and the bigger challenge is to remain fighting when you are badly crippled.
I don’t like how easy it is to hit. I think it used to be harder earlier in CBT. I know I’m not all that skilled but i still get 100+ hits per match too easily. I miss the challenge. Did they make it easier somehow?
really enjoying this game. as far as usbb’s, they all played pretty well till new york. it wasn’t that good, but it led to new mexico which is really good, which gets you in colorado. colorado is a real stinker. it’s nothing but an aa platform. worthless ship to ship.i think its gonna take a long long time to get to n.carolina.
To your comment about the US BB´s : Im obviously talking of a personal standpoint but in my opinion the South Carolina and the Wyoming are great BB´s way better than the IJN ones (Myogi and Kawachi). Theyr range may be bad but the sheer amount of firepower and decent armor kombined with good maneuvarability make these ships great low tier brawlers. Until now i only played up to the New York and the Kongo but of those both ships I do prefer the NY over the Kongo.
+SideStrafe the really funny thing about speed in this game is its all perspective. In game these ships CA/DD are going 170+mph even tho they say they are goin 30kts…. just some simple math to figure it out. It take 13 secs or so to go 3.5km give or take in game. so yea ships are like speed boats. but yea they are just slow in game… its really weird…
I have to agree, the sounds designers fucking nailed it big time on every level. From the music, to the guns, to the voices or just the minor sounds like when you use an ability. Also I love how the rounds pierce the hull at 13:36
I think the US BB’s are fun early on. The South Carolina, while not great, is more fun than the Kawachi, and getting to the tier 4 Wyoming should only take a handful of games anyway. The Wyoming is great! It’s got a whole bunch of guns, and the range is good enough to make it useful even in higher tier battles. The New York is OK. It was amazing when first released, but some maneuverability nerfs bumped it down a notch. From the NY and on you get a module that gives you 16% better main battery range.
You have to keep map awareness when choosing which flank you commit to, though. As SS said in the vid, you can easily find yourself alone and isolated amids superior enemy numbers – or just too far behind to do anything.
I hated the New Mexico in closed beta, but the new spotter plane mechanics has made its painfully short range (for a tier 6) less of a problem. Mine isn’t fully upgraded yet, but it’s not too bad now. It has a better gun layout than the NY, and can angle its hull well while keeping all 4 turrets pointed at the target.
I’m not at the tier 7 Colorado yet, but tbh I’m not looking forward to it. It felt like a step down from the NM when I played it in closed beta. Hopefully it will be buffed soon (less health than a tier 5 Kongo? Come on!).
From tier 8 and up – oh man, US BB’s are amazingly fun to play. Totally worth the grind through the Colorado.
When i first saw gameplay videos, i wasn’t impressed at all. It looked boring to me. And i’m someone who has been playing WoT since beta. I’m really happy that a friend convinced me to give it a try regardless. It’s so much fun, and i already reached tier V with Japanese destroyers and American cruisers.
+thefamousemickey ya dont bother with any of the other destroyers unless you really want that tier 10. other then that the tier 6 and 7 is shit and the 8 and 9 is better but still isnt that good.
Tier V and Tier VI US destroyers are a great example of what you’re saying. Tier VI has less health, less guns, worse detection range, the torps are nerfed, and somehow this is an ‘improvement.’
+Brian Slack Agree, in closed beta by the time I got through to Tier 8 US DD I almost sat down and had a cry of relief, oh god I’m through its finally over /sob… hehe. I find 6 and 7 hard slogs in the US DD, but you do have the odd fun games 🙂
Personally, I thought the Wyoming was a really fun US battleship, guess thats mainly due to 12 guns. Yeah it’s slow and 30 second reloads on relatively inaccurate guns isn’t great, but firing a full broadside on that thing is magical. Especially when you land a couple of citadels and instantly sink a cruiser/destroyer. South Carolina though…
Before i start watching. the most important things are. Don’t ever EVER drive backwards in the middle of the map!! <---no shit. i
see so many people doing that.
And the most uber important thing is. NEVER EVER shoot torps in the
direction of a friendly. oh and about beeing torped. It is quite a funny challenge to evade the
torps though. And it is fun to torp bbs who are tunnel visioning =)
I can only do my bit type in IJN Sub, Torp Ship and a round grid location. I check to see which direction other subs and ships are going then I let loose. I killed an American sub who decided to rush in and shoot torps to not minding me and I even said my Torp in front of you turn hard and nope. I did the best I could do to not harm anyone on my team.
+Raz0rking Problem with Torps is I can tell people I’m firing on a ship, and check to see if anything is heading towards the line of fire and then I fire and a destroyer decides to hit its speed boost and move into the torp path when it was going away from it. So the Communication is kind of bad. So tell people what your doing in chat if you can and don’t do something unusual.
Gotta agree with you SideStrafe, WoWs is a lot less frustrating (I’m guessing you meant compared to WoT) and thus a lot more enjoyable and fun. I haven’t played WoT for about half a year, been playing WoWs almost every day
+Beatle1283 I’ve been citadeled – usually an ammo hit and my ship just blows the h*ll up when at almost full health- repeatedly in my St Louis, usually at extended range… and mostly since it went to Open beta. And yeah, its usually a battleship that does it.
+SideStrafe I guess it’s all down to personal preferences but i dislike St.Louis. It’s extremely unbalanced ship on its tier and what is more important, its extremely boring to play. Its slow, manouvers like a stick in a mud. Heck going against BB’s in this ships is so mundane and boring due to the fackt that 99% of the time I burn them down to the ground andy they cant do anything to me due to St.Lous having NO and i mean NO citadels ( never have i been citadeled in that ship).
+SideStrafe Amazing game in the St Louis – you actually managed to shoot down a plane. Wow. From closed beta I remember the New Mexico as not being bad. I don’t remember it as good, just as not bad. Then, at tier 7, you get the Colorado. It *is* bad, with less HP than the tier 6 ship it replaces. US battleships don’t get good until the North Carolina at tier 8. The real question about keeping an Omaha is which Omaha to keep. The patch 0.4.0.3 notes talk about adding two American cruisers for limited testing purposes, the Marblehead and Cincinnati. Both of them are Omahas. Apparently the Omaha class is the focal point of 20th century warship history. There were ten Omahas built, and this game might end up with each of them represented.
+SideStrafe I myself, am not a premium player. But I have purchased 3000 gold to expand my fleet size & captain reserves. I have kept both the st louis & omaha, because they are fun. I do have a vid up on my channel w/ a fully upgraded omaha (great round). As a whole, imo the game is amazing & worth a download & spend a little cash on it, though I wish the Atlanta was cheaper & not worth what they are asking. The best way I can explain to a new player how to start off is to be able to recognize NOT to over extend yourself & put yourself in sight/range of multiple ships. Japanese DDs are good hunters w/ better range of torps & Amer DDs have great guns & should be used primarily for spotting or setting up ambushes around islands.
I loved the kawachi when it was upgraded. The only bad thing about it was
the range indeed. However, I still like it more than the Myogi, hope I will
get a bit better at that, so if anybody has some tips…
I sold my St. Louis because I didn’t find it enjoyable. I just didn’t like
to play it. Love the Omaha though.
11:05 I loved the Kawachi, you just need to treat it like a shotgun
6:43 What happens when you mark enemy aircrafts?
+Richard Gustafsson Your AA will target those aircraft before shooting
others.
Been playing since late alpha and I still find WoW fun but I have seen the
pain on some trees on the grind. I agree U.S. Battleships up to the New
Mexico is painful. While the armor placed at important points of the ship
versus spread on IJN BB is great, the lack of range with slow speed (20kn)
leaves several minutes of pure boredom. I loved the NM but didn’t care for
the Colorado much. The NC and Iowa I fell in love. New players are not
using the US BB early line correctly. I have seen several only shoot HE
with opposing players calling me out for cheating when my AP salvo hits the
flat armor of there BB or CA resulting in mag and engine hits that wipes
them from the game. So many have not learned to angle there armor and leave
there ships flat for me to strike. This is why early players get frustrated
and go to HE as they do not understand the angle of attack is why AP is
showing little or no damage from the bounces.
Currently been leveling carrier and IJN destroyers receiving gameplay up to
ten kills in a game with my carrier. So many players new have yet to master
CV gameplay and use proper situational awareness. The biggest gap in the
game teamplay wise is players long wolfing early and leaving venerable BB
and CV ships with low or no AA mounts to die to experienced players like
myself on air strikes. Part of this is due to players wanting xp and cash
and currently the game does not reward players on shooting down planes
defending important assets to the fleet. Yes causing a turkey shoot is fun
but I prefer having the other guy have a shot at least to cause me to
rethink different strategies. There needs to be a reward system in place
for players that stick together as a fleet. A bonus versus just everyone go
there marry way.
i think they should add natural environments like stormy weather with high
waves and strong currents
Ships like Omaha, Cleveland, Kongo/Fuso, Minekaze and others are worth
keeping, but only if you pay money to extend your port space. If you don’t
want to invest or you simply can’t, well than those default 6 slots will
limit you a ton.
Now imagine after they add Britain and Germany, 6 slots will be painfully
inadequate.
For the ships that are fun i think the Wyoming is fun and the new york i
got reallly recently but it seems fun
“the 10 people that play world of warplanes” I died XD
YES Finally someone agrees with me on torpedoes they dont allow subs
because it would be “unbalanced”? but they add underwater compressed air
tanks that you can avoid half of the time and thats balanced. Along with
PLANES that drop them like really war gaming?
Finally 60fps videos on youtube
American Battleships (the early 20s and late 20s ones) were indeed slow, it
is indeed a realistic weakness of American battleships as the Americans
focused primarily on firepower and protection.
What is not realistic is the range of their guns in-game as they were all
capable, in real life, of firing at/over 25+km, many were actually fitted
with radar FCS (fire control system) during WWII and in one engagement, a
Colorado-class battleship during the ‘Battle of Surigao strait’, with her
first salvo, in pitch black night hit an enemy battleship at 22,000 –
23,000 yards with her first salvo using her radar FCS.
Thus, in-game the guns of American battleships are actually SEVERELY nerfed
as most you can do with them is around 14-17km, making them quite painful
to play.
One can logically fathom, however, that if they would have given these
‘slow battleships’ their actual strength of having good guns and good range
that they’ll probably be more fun to play, but sadly for either ‘economic’
reasons (as you’ve mentioned) or lack of objectivity they decided against
balancing the low tier American battleships within their realistic
strengths.
+adobo777 well, that and them crippling the FCS on all battleships- and,
really, all of our ship-based gunnery- by forcing us to use early 1900s
naval aiming methods.
This was my first time I watched a video of you sir! I really enjoyed it! +
SideStrafe
I’ve been playing since very early CBT. I mostly play just for the fun, so
raging teammates or losing a match doesn’t really bother me. But, what
REALLY grinds my gears is the gigantic superiority that USN carriers have
on top of IJN carriers. More than once i’ve had ALL my squadrons wiped out
by one single squadron of fighters from a lower tier USN carrier. And they
were fighting right under my AA barrage, i maneged to only get ONE plane
down, ONE.
St Luis Yes. Omaha no. Cleveland is the us crusier to keep.
i donno bout the other merican battleships but i know the USS Texas (the
sistership of the new york) was a very good ship and is actually the last
dreadnaught still around and in all of its combat it only ever lost 1 crew
member who was the helmsmen (or was it the first mate?) and he was crushed
by falling debris when a shell hit the roof of the bridge.
she was also considered the luckiest ship in the navy by many
and be’n a Texan myself if i ever did get WoWs i would NEVER sell her
The American BB Wyoming is horrid at first, without upgrades, but once you
get that baby fully upgrades with the second hull and all, it’s freaking
AWESOME. I love it playing with it; had my best games with that ship; and
it is definitely better than the Japanese BB Myogi at the same tier. The
South Carolina (first BB) is actually not half bad either. I had a good
amount of nice games with it.
Edit: The New York is just like the Wyoming: it freaking sucks a** at first
without any upgrades. However, when you get all of the upgrades, it is SO
much better. But, in my honest opinion, when compared to how significant
the Wyoming’s upgrades were, the New York’s upgrades don’t really stand up
to par. The Wyoming’s upgrades made that thing a deadly BEAST, however the
New York’s upgrades pretty much just make it “good enough”. If you
understand what I mean.
A slanted semi-review of this ARCADE game seen though the eyes of a PAYING
customer. WG has designed this for the 8-14 yo crowd willing to spend their
allowances – an adult with any sense of the true value of their $$$
wouldn’t spend a dime. Since Open Beta started its been a constant kiddie
fest and it’s only going to get worse.
I had well over 2,000 battles when I stopped playing the Closed Beta a
month before Open Beta opened – I now have only a few hundred battles since
starting a week or so ago again and the change in players is readily
evident.
Not sure if Sidestrafe was being semi-serious about the smell immersion,
but when playing Left 4 Dead 2, I would prefer not to smell the rotting
corpses of an entire city.
Pretty much the entirety of the Japanese tree isn’t a splash until you get
to tier five, save for Furutaka which is insufferable and Tenryu which is
somehow pretty fun.
Have you dealt with invisible ships shooting you yet? yes, in Jap (and some
american) destroyers at about 11-12 KM they can shoot you and they will not
be spotted. Thank god only some players at the tier level required for jap
destroyers to shoot that far know this, but it is incredibly annoying, and
not to mention enraging
Thoroughly enjoying myself with the US and IJN bb and cruiser lines. So far
haven’t hated any ship, although low range on us bb’s make you chase the
action around the map.
Most people say the New Mexico is where the fun begins because of yhe four
triple turrets, but New York was not bad either.
The worst grind so far is the Furutaka, and possibly the Colorado (if
nothing changed since the CBT) I remember the frustration back then.
i think to make battleships fun they did to let you control the secondary
guns
One thing I wish they would adjust for the game is the dispersion for
battleship guns. Not turning them into laser-guided doom-nuggets, but I
can’t tell you the number of times I have been engaged in a close-in brawl
with another battleship (close enough that our secondaries were getting
into the action down at tier 4-5) and fire a broadside….and both of us
miss with every shell. Like I said, I don’t want battleships to be so
precise that every shot you fire hits it’s target, but I don’t think it’s
asking too much to have a little more accuracy, especially considering the
long reload times involved.
Either way, great video as usual.
As always thanks for the standards 🙂 07
so thoughts on optimum time to switch from he to ap? I know you briefly
mention it, but don’t really go into too much detail as to the method of
your madness.
I would like to see torpedo bombers actually have to make a low and slow
torpedo run as opposed to swirling near by just outside of AA range and
suddenly the water is full of torpedoes. Toledo bombing historically was
very dangerous with a high attention rate. It would be nice WoW reflected
that.
what specs do you need to play that game
do you need specific specs to play world of warships
Frustrations in this game as with the others is being team killed by
someone who is either really new and doesn’t know what to do in Destroyers
or are just pratts who should have their computers taken away.
Also ship speeds seems to me to be very historical.
Regarding ship durability, the game has some basis in reality. The USS
Johnston, a Fletcher class US destroyer was hit by 3 AP 14″ rounds from the
Kongo that knocked out a boiler room and 3 6″ rounds on the bridge. The
ship continued to fight and the Captain moved to the stern to control the
ship.
The only real problem i have with WoWS is the same problem with any online
game really, ie: retards…
since the game just went into open beta, you see influx of new players…
lots of them
and not surprisingly, these new players… well, not that the older ones
are great but the newer ones definitely are far more reckless…
particularly with torpedoes… which usually produce fatal consequence…
they just fire their torpedoes with absolutely no care in the world of
where they were and their teams are…
they could be the furthest ship from the target, outside of their own
torpedo range… with 6 friendly ships in front of them and the target…
and they WILL STILL FIRE their torpedoes… full spread at the target…
it really hurts your head trying to figure out what the hell these retards
are thinking when they just drop their fish with friendlies clearly between
them and the target…
+Iono Sama yeep, less retards in early closed beta than now. I think any
online game will have one of those “retards.” But definitely closed beta
had less retards.
WarGaming can have my St. Louis once they pry it out of my cold, dead
hands.
I think historically all Battleships were basically just status symbols,
not effective ships… There’s a reason no one uses them anymore. Their
artillery was powerful, but incredibly inaccurate and a lot more useful for
bombarding ground targets than anything else. The bulk of fleets were
cruisers, destroyers, and carriers.
I don’t think the problem WG is having with BB’s is that individual SHIPS
were bad, but the class as a whole was bad.
+BandNerdcp Actually, there have been rumours that the US navy is
considering building a new classical Battleship (or reactivating an old
one) because Anti-missile systems are so much more powerful than Anti-ship
missiles now that they are becoming ineffective, plus missiles aren’t
exactly useful for shore bombardments. Maybe just a rumour, though.
But the basic idea of the Battleship was definitely sound, at least until
Aircraft started showing up. You can see examples of the same Doctrine all
the way back to the beginning of the Age of Sail, eventually resulting in
such ridiculous 1st rate Ships-of-the-line like the Valmy. Clearly if the
design was so flawed it wouldn’t of been used for over 550 years. The
advantage that modern battleships had over other classes is that they
completley outperformed any other class in nearly every way. A Battleship
could sight, hit and kill any other class of ship from a much much longer
range and far more quickly than the other smaller classes. The Huge guns
went through any practical amount of armour and the ship’s own armour made
it nigh impervious to return shots. In addition, the Battleship was a
self-contained unit, able to fill in the roles of multiple smaller ships.
Where you would need two Cruisers, or four Destroyers you could have one
Battleship, and in this way it was far cheaper. This was demonstrated by
Nazi German “Pocket Battleships” where even a half-sized Battleships were
able to wreak havoc all by themselves and put up a good fight against
overwhelming odds. There was a very good reason why the HMS Dreadnaught
(first modern battleship, “all-big-gun” design) made the entire world’s
navy obsolete instantly.
Of course, once Aircraft showed up (who could hit as hard as a Battleship
from an even longer range) It was curtains for the BB.
Also, in the 20th century, Battleship weapons weren’t terribly innacurate,
getting main battery hits on the first salvo was pretty common. They also
had the biggest, fanciest, top-of-the-line fire directors, computers,
RADAR, etc.
I constantly try to use the S Carolina And the accuracy is so bad. I have
missed at point blank range. I have shot full volleys and had them land
short and long so many times its just lame. Full volleys left and right.
Its just so RNG I can’t take it. So I’ve moved on to Cruisers. The Phoenix
is kinda painful after the St Louis though.
What did you expect from low tier battleships
I agree, the St. Louis is a lot fun, it dishes out a generous helping of
freedom every match. ‘Murica F*** YEAH!
As for the slow US BB’s, I now primarily stick around the middle of the map
if I can so that I’m able to point my guns wherever they’re needed.
I wonder when War Thunder will begin creating their version of World of
Warships.
+Flourikum Oh god, I hope they polish the game first
+Raz0rking If it’s any consolation, most ships don’t usually sink from a
single hit in reality either… it’s usually quite rare for a single hit to
obliterate a ship since not surprisingly, ship designers usually try their
best to reduce the vulnerability of the ammunition magazine which is the
most likely cause of premature demise of a ship.
Chances are.. it’s going to be the same as the WT Ground Forces…
you don’t really get one shotted as much as ppl think (unless if you face a
very powerful gun)… but you do generally suffer debilitating condition
when you get shot that made it very difficult to survive the next one,
usually you get shot and have a fair chance of surviving it… but 2 or 3
of your crews are dead, you can’t fire back (because the gunner’s dead),
your gun is broken, or your turret traverse mechanism is smashed, etc…
and you’re now basically a sitting duck while your foe reload his gun to
finish you off with a well placed shot… unless if you actually got a
teammate who can cover you while you extract yourself.
the Warship variant, probably will be the same… you probably not gonna
die in a single hit unless if you are really unlucky, but getting hit in
War Thunder would probably really mess you up and the bigger challenge is
to remain fighting when you are badly crippled.
+Raz0rking Not so sure if “one shot” is really a thing in sea warfare in
that time period.
+Raz0rking The price of more realism, mate
+Flourikum oneshot kills, no target lead with torps…
I don’t like how easy it is to hit. I think it used to be harder earlier
in CBT. I know I’m not all that skilled but i still get 100+ hits per
match too easily. I miss the challenge. Did they make it easier somehow?
+Redbeardian you’re talking about a cruiser?
really enjoying this game. as far as usbb’s, they all played pretty well
till new york. it wasn’t that good, but it led to new mexico which is
really good, which gets you in colorado. colorado is a real stinker. it’s
nothing but an aa platform. worthless ship to ship.i think its gonna take a
long long time to get to n.carolina.
To your comment about the US BB´s :
Im obviously talking of a personal standpoint but in my opinion the South
Carolina and the Wyoming are great BB´s way better than the IJN ones (Myogi
and Kawachi). Theyr range may be bad but the sheer amount of firepower and
decent armor kombined with good maneuvarability make these ships great low
tier brawlers. Until now i only played up to the New York and the Kongo but
of those both ships I do prefer the NY over the Kongo.
Dbars*
What did you expect in a arcade game dhars
+SideStrafe the really funny thing about speed in this game is its all
perspective. In game these ships CA/DD are going 170+mph even tho they say
they are goin 30kts…. just some simple math to figure it out. It take 13
secs or so to go 3.5km give or take in game. so yea ships are like speed
boats. but yea they are just slow in game… its really weird…
+MrAktilos I think it’s just the lack of speed that bothers most. Otherwise
they are pretty mean, just hard to get used to.
I have to agree, the sounds designers fucking nailed it big time on every
level. From the music, to the guns, to the voices or just the minor sounds
like when you use an ability. Also I love how the rounds pierce the hull at
13:36
Sidestrafe I thought you were Canadian? Either that or Jingles lies
+SideStrafe Oh that clears it up then. Also thanks for replying, I’m a big
fan. You would be the first celebrity I’ve talked to.
+Hollywood Falcon Was born there but raised in the States, dual citizen.
More to come. I saw you in your cleaveland class. Yesterday 🙂
My take on US BB’s
I think the US BB’s are fun early on. The South Carolina, while not great,
is more fun than the Kawachi, and getting to the tier 4 Wyoming should only
take a handful of games anyway.
The Wyoming is great! It’s got a whole bunch of guns, and the range is good
enough to make it useful even in higher tier battles.
The New York is OK. It was amazing when first released, but some
maneuverability nerfs bumped it down a notch.
From the NY and on you get a module that gives you 16% better main battery
range.
You have to keep map awareness when choosing which flank you commit to,
though.
As SS said in the vid, you can easily find yourself alone and isolated
amids superior enemy numbers – or just too far behind to do anything.
I hated the New Mexico in closed beta, but the new spotter plane mechanics
has made its painfully short range (for a tier 6) less of a problem. Mine
isn’t fully upgraded yet, but it’s not too bad now. It has a better gun
layout than the NY, and can angle its hull well while keeping all 4 turrets
pointed at the target.
I’m not at the tier 7 Colorado yet, but tbh I’m not looking forward to it.
It felt like a step down from the NM when I played it in closed beta.
Hopefully it will be buffed soon (less health than a tier 5 Kongo? Come
on!).
From tier 8 and up – oh man, US BB’s are amazingly fun to play. Totally
worth the grind through the Colorado.
When i first saw gameplay videos, i wasn’t impressed at all. It looked
boring to me. And i’m someone who has been playing WoT since beta. I’m
really happy that a friend convinced me to give it a try regardless. It’s
so much fun, and i already reached tier V with Japanese destroyers and
American cruisers.
+thefamousemickey ya dont bother with any of the other destroyers unless
you really want that tier 10. other then that the tier 6 and 7 is shit and
the 8 and 9 is better but still isnt that good.
Tier V and Tier VI US destroyers are a great example of what you’re
saying. Tier VI has less health, less guns, worse detection range, the
torps are nerfed, and somehow this is an ‘improvement.’
+MrSoloun What??? The cleveland is amazing! that DPS is amazing.
+Brian Slack Agree, in closed beta by the time I got through to Tier 8 US
DD I almost sat down and had a cry of relief, oh god I’m through its
finally over /sob… hehe. I find 6 and 7 hard slogs in the US DD, but you
do have the odd fun games 🙂
Personally, I thought the Wyoming was a really fun US battleship, guess
thats mainly due to 12 guns. Yeah it’s slow and 30 second reloads on
relatively inaccurate guns isn’t great, but firing a full broadside on that
thing is magical. Especially when you land a couple of citadels and
instantly sink a cruiser/destroyer. South Carolina though…
Astute analysis of why we like this game, sir.
I agree with your decision on the Omaha – that last hull upgrade is
definitely not an improvement at tier V.
i love this game, sadly i don’t really have any RL money to spend on this
game just yet
+SideStrafe totally, im having alot of fun with the St.Louis
+Nexusdoesgaming Don’t think you have to spend much money on it, like I say
in the video plenty of fun to be had for free at the early/mid tiers.
Before i start watching. the most important things are.
Don’t ever EVER drive backwards in the middle of the map!! <---no shit. i see so many people doing that. And the most uber important thing is. NEVER EVER shoot torps in the direction of a friendly. oh and about beeing torped. It is quite a funny challenge to evade the torps though. And it is fun to torp bbs who are tunnel visioning =)
I can only do my bit type in IJN Sub, Torp Ship and a round grid location.
I check to see which direction other subs and ships are going then I let
loose. I killed an American sub who decided to rush in and shoot torps to
not minding me and I even said my Torp in front of you turn hard and nope.
I did the best I could do to not harm anyone on my team.
+clerickolter sure, but are they watching the chat, when shit is going
down? can be quite messy at times.
+Raz0rking Problem with Torps is I can tell people I’m firing on a ship,
and check to see if anything is heading towards the line of fire and then I
fire and a destroyer decides to hit its speed boost and move into the torp
path when it was going away from it. So the Communication is kind of bad.
So tell people what your doing in chat if you can and don’t do something
unusual.
Gotta agree with you SideStrafe, WoWs is a lot less frustrating (I’m
guessing you meant compared to WoT) and thus a lot more enjoyable and fun.
I haven’t played WoT for about half a year, been playing WoWs almost every
day
+the0rpheus Yes, compared to WoT mostly.
They need to fix the lag and then I can play again
You did know that wtfast is free right?
+Miguel Martins because right now its still a beta server .. Im
experiencing a horrible, choppy gameplay.
Well I have checked my internet connection and I have lots of packet loss
but its only in this game which is weird
Thats bad
Its probably your PC or internet connection and not the game
Live streaming with standards! – http://twitch.tv/sidestrafe
+Beatle1283 I’ve been citadeled – usually an ammo hit and my ship just
blows the h*ll up when at almost full health- repeatedly in my St Louis,
usually at extended range… and mostly since it went to Open beta. And
yeah, its usually a battleship that does it.
+SideStrafe I guess it’s all down to personal preferences but i dislike
St.Louis. It’s extremely unbalanced ship on its tier and what is more
important, its extremely boring to play. Its slow, manouvers like a stick
in a mud. Heck going against BB’s in this ships is so mundane and boring
due to the fackt that 99% of the time I burn them down to the ground andy
they cant do anything to me due to St.Lous having NO and i mean NO citadels
( never have i been citadeled in that ship).
+SideStrafe Amazing game in the St Louis – you actually managed to shoot
down a plane. Wow.
From closed beta I remember the New Mexico as not being bad. I don’t
remember it as good, just as not bad. Then, at tier 7, you get the
Colorado. It *is* bad, with less HP than the tier 6 ship it replaces. US
battleships don’t get good until the North Carolina at tier 8.
The real question about keeping an Omaha is which Omaha to keep. The patch
0.4.0.3 notes talk about adding two American cruisers for limited testing
purposes, the Marblehead and Cincinnati. Both of them are Omahas.
Apparently the Omaha class is the focal point of 20th century warship
history. There were ten Omahas built, and this game might end up with each
of them represented.
+SideStrafe I myself, am not a premium player. But I have purchased 3000
gold to expand my fleet size & captain reserves. I have kept both the st
louis & omaha, because they are fun. I do have a vid up on my channel w/ a
fully upgraded omaha (great round). As a whole, imo the game is amazing &
worth a download & spend a little cash on it, though I wish the Atlanta was
cheaper & not worth what they are asking. The best way I can explain to a
new player how to start off is to be able to recognize NOT to over extend
yourself & put yourself in sight/range of multiple ships. Japanese DDs are
good hunters w/ better range of torps & Amer DDs have great guns & should
be used primarily for spotting or setting up ambushes around islands.