+adobo777 well, that and them crippling the FCS on all battleships- and, really, all of our ship-based gunnery- by forcing us to use early 1900s naval aiming methods.
+Iono Sama yeep, less retards in early closed beta than now. I think any online game will have one of those “retards.” But definitely closed beta had less retards.
+BandNerdcp Actually, there have been rumours that the US navy is considering building a new classical Battleship (or reactivating an old one) because Anti-missile systems are so much more powerful than Anti-ship missiles now that they are becoming ineffective, plus missiles aren’t exactly useful for shore bombardments. Maybe just a rumour, though.
But the basic idea of the Battleship was definitely sound, at least until Aircraft started showing up. You can see examples of the same Doctrine all the way back to the beginning of the Age of Sail, eventually resulting in such ridiculous 1st rate Ships-of-the-line like the Valmy. Clearly if the design was so flawed it wouldn’t of been used for over 550 years. The advantage that modern battleships had over other classes is that they completley outperformed any other class in nearly every way. A Battleship could sight, hit and kill any other class of ship from a much much longer range and far more quickly than the other smaller classes. The Huge guns went through any practical amount of armour and the ship’s own armour made it nigh impervious to return shots. In addition, the Battleship was a self-contained unit, able to fill in the roles of multiple smaller ships. Where you would need two Cruisers, or four Destroyers you could have one Battleship, and in this way it was far cheaper. This was demonstrated by Nazi German “Pocket Battleships” where even a half-sized Battleships were able to wreak havoc all by themselves and put up a good fight against overwhelming odds. There was a very good reason why the HMS Dreadnaught (first modern battleship, “all-big-gun” design) made the entire world’s navy obsolete instantly.
Of course, once Aircraft showed up (who could hit as hard as a Battleship from an even longer range) It was curtains for the BB.
Also, in the 20th century, Battleship weapons weren’t terribly innacurate, getting main battery hits on the first salvo was pretty common. They also had the biggest, fanciest, top-of-the-line fire directors, computers, RADAR, etc.
+Raz0rking If it’s any consolation, most ships don’t usually sink from a single hit in reality either… it’s usually quite rare for a single hit to obliterate a ship since not surprisingly, ship designers usually try their best to reduce the vulnerability of the ammunition magazine which is the most likely cause of premature demise of a ship.
Chances are.. it’s going to be the same as the WT Ground Forces…
you don’t really get one shotted as much as ppl think (unless if you face a very powerful gun)… but you do generally suffer debilitating condition when you get shot that made it very difficult to survive the next one, usually you get shot and have a fair chance of surviving it… but 2 or 3 of your crews are dead, you can’t fire back (because the gunner’s dead), your gun is broken, or your turret traverse mechanism is smashed, etc… and you’re now basically a sitting duck while your foe reload his gun to finish you off with a well placed shot… unless if you actually got a teammate who can cover you while you extract yourself.
the Warship variant, probably will be the same… you probably not gonna die in a single hit unless if you are really unlucky, but getting hit in War Thunder would probably really mess you up and the bigger challenge is to remain fighting when you are badly crippled.
+SideStrafe the really funny thing about speed in this game is its all perspective. In game these ships CA/DD are going 170+mph even tho they say they are goin 30kts…. just some simple math to figure it out. It take 13 secs or so to go 3.5km give or take in game. so yea ships are like speed boats. but yea they are just slow in game… its really weird…
+thefamousemickey ya dont bother with any of the other destroyers unless you really want that tier 10. other then that the tier 6 and 7 is shit and the 8 and 9 is better but still isnt that good.
+Brian Slack Agree, in closed beta by the time I got through to Tier 8 US DD I almost sat down and had a cry of relief, oh god I’m through its finally over /sob… hehe. I find 6 and 7 hard slogs in the US DD, but you do have the odd fun games 🙂
I can only do my bit type in IJN Sub, Torp Ship and a round grid location. I check to see which direction other subs and ships are going then I let loose. I killed an American sub who decided to rush in and shoot torps to not minding me and I even said my Torp in front of you turn hard and nope. I did the best I could do to not harm anyone on my team.
+Raz0rking Problem with Torps is I can tell people I’m firing on a ship, and check to see if anything is heading towards the line of fire and then I fire and a destroyer decides to hit its speed boost and move into the torp path when it was going away from it. So the Communication is kind of bad. So tell people what your doing in chat if you can and don’t do something unusual.
+Beatle1283 I’ve been citadeled – usually an ammo hit and my ship just blows the h*ll up when at almost full health- repeatedly in my St Louis, usually at extended range… and mostly since it went to Open beta. And yeah, its usually a battleship that does it.
+SideStrafe I guess it’s all down to personal preferences but i dislike St.Louis. It’s extremely unbalanced ship on its tier and what is more important, its extremely boring to play. Its slow, manouvers like a stick in a mud. Heck going against BB’s in this ships is so mundane and boring due to the fackt that 99% of the time I burn them down to the ground andy they cant do anything to me due to St.Lous having NO and i mean NO citadels ( never have i been citadeled in that ship).
+SideStrafe Amazing game in the St Louis – you actually managed to shoot down a plane. Wow. From closed beta I remember the New Mexico as not being bad. I don’t remember it as good, just as not bad. Then, at tier 7, you get the Colorado. It *is* bad, with less HP than the tier 6 ship it replaces. US battleships don’t get good until the North Carolina at tier 8. The real question about keeping an Omaha is which Omaha to keep. The patch 0.4.0.3 notes talk about adding two American cruisers for limited testing purposes, the Marblehead and Cincinnati. Both of them are Omahas. Apparently the Omaha class is the focal point of 20th century warship history. There were ten Omahas built, and this game might end up with each of them represented.
+SideStrafe I myself, am not a premium player. But I have purchased 3000 gold to expand my fleet size & captain reserves. I have kept both the st louis & omaha, because they are fun. I do have a vid up on my channel w/ a fully upgraded omaha (great round). As a whole, imo the game is amazing & worth a download & spend a little cash on it, though I wish the Atlanta was cheaper & not worth what they are asking. The best way I can explain to a new player how to start off is to be able to recognize NOT to over extend yourself & put yourself in sight/range of multiple ships. Japanese DDs are good hunters w/ better range of torps & Amer DDs have great guns & should be used primarily for spotting or setting up ambushes around islands.
+Richard Gustafsson Your AA will target those aircraft before shooting
others.
+adobo777 well, that and them crippling the FCS on all battleships- and,
really, all of our ship-based gunnery- by forcing us to use early 1900s
naval aiming methods.
+Iono Sama yeep, less retards in early closed beta than now. I think any
online game will have one of those “retards.” But definitely closed beta
had less retards.
+BandNerdcp Actually, there have been rumours that the US navy is
considering building a new classical Battleship (or reactivating an old
one) because Anti-missile systems are so much more powerful than Anti-ship
missiles now that they are becoming ineffective, plus missiles aren’t
exactly useful for shore bombardments. Maybe just a rumour, though.
But the basic idea of the Battleship was definitely sound, at least until
Aircraft started showing up. You can see examples of the same Doctrine all
the way back to the beginning of the Age of Sail, eventually resulting in
such ridiculous 1st rate Ships-of-the-line like the Valmy. Clearly if the
design was so flawed it wouldn’t of been used for over 550 years. The
advantage that modern battleships had over other classes is that they
completley outperformed any other class in nearly every way. A Battleship
could sight, hit and kill any other class of ship from a much much longer
range and far more quickly than the other smaller classes. The Huge guns
went through any practical amount of armour and the ship’s own armour made
it nigh impervious to return shots. In addition, the Battleship was a
self-contained unit, able to fill in the roles of multiple smaller ships.
Where you would need two Cruisers, or four Destroyers you could have one
Battleship, and in this way it was far cheaper. This was demonstrated by
Nazi German “Pocket Battleships” where even a half-sized Battleships were
able to wreak havoc all by themselves and put up a good fight against
overwhelming odds. There was a very good reason why the HMS Dreadnaught
(first modern battleship, “all-big-gun” design) made the entire world’s
navy obsolete instantly.
Of course, once Aircraft showed up (who could hit as hard as a Battleship
from an even longer range) It was curtains for the BB.
Also, in the 20th century, Battleship weapons weren’t terribly innacurate,
getting main battery hits on the first salvo was pretty common. They also
had the biggest, fanciest, top-of-the-line fire directors, computers,
RADAR, etc.
What did you expect from low tier battleships
+Flourikum Oh god, I hope they polish the game first
+Raz0rking If it’s any consolation, most ships don’t usually sink from a
single hit in reality either… it’s usually quite rare for a single hit to
obliterate a ship since not surprisingly, ship designers usually try their
best to reduce the vulnerability of the ammunition magazine which is the
most likely cause of premature demise of a ship.
Chances are.. it’s going to be the same as the WT Ground Forces…
you don’t really get one shotted as much as ppl think (unless if you face a
very powerful gun)… but you do generally suffer debilitating condition
when you get shot that made it very difficult to survive the next one,
usually you get shot and have a fair chance of surviving it… but 2 or 3
of your crews are dead, you can’t fire back (because the gunner’s dead),
your gun is broken, or your turret traverse mechanism is smashed, etc…
and you’re now basically a sitting duck while your foe reload his gun to
finish you off with a well placed shot… unless if you actually got a
teammate who can cover you while you extract yourself.
the Warship variant, probably will be the same… you probably not gonna
die in a single hit unless if you are really unlucky, but getting hit in
War Thunder would probably really mess you up and the bigger challenge is
to remain fighting when you are badly crippled.
+Raz0rking Not so sure if “one shot” is really a thing in sea warfare in
that time period.
+Raz0rking The price of more realism, mate
+Flourikum oneshot kills, no target lead with torps…
+Redbeardian you’re talking about a cruiser?
Dbars*
What did you expect in a arcade game dhars
+SideStrafe the really funny thing about speed in this game is its all
perspective. In game these ships CA/DD are going 170+mph even tho they say
they are goin 30kts…. just some simple math to figure it out. It take 13
secs or so to go 3.5km give or take in game. so yea ships are like speed
boats. but yea they are just slow in game… its really weird…
+MrAktilos I think it’s just the lack of speed that bothers most. Otherwise
they are pretty mean, just hard to get used to.
+SideStrafe Oh that clears it up then. Also thanks for replying, I’m a big
fan. You would be the first celebrity I’ve talked to.
+Hollywood Falcon Was born there but raised in the States, dual citizen.
+thefamousemickey ya dont bother with any of the other destroyers unless
you really want that tier 10. other then that the tier 6 and 7 is shit and
the 8 and 9 is better but still isnt that good.
+MrSoloun What??? The cleveland is amazing! that DPS is amazing.
+Brian Slack Agree, in closed beta by the time I got through to Tier 8 US
DD I almost sat down and had a cry of relief, oh god I’m through its
finally over /sob… hehe. I find 6 and 7 hard slogs in the US DD, but you
do have the odd fun games 🙂
+SideStrafe totally, im having alot of fun with the St.Louis
+Nexusdoesgaming Don’t think you have to spend much money on it, like I say
in the video plenty of fun to be had for free at the early/mid tiers.
I can only do my bit type in IJN Sub, Torp Ship and a round grid location.
I check to see which direction other subs and ships are going then I let
loose. I killed an American sub who decided to rush in and shoot torps to
not minding me and I even said my Torp in front of you turn hard and nope.
I did the best I could do to not harm anyone on my team.
+clerickolter sure, but are they watching the chat, when shit is going
down? can be quite messy at times.
+Raz0rking Problem with Torps is I can tell people I’m firing on a ship,
and check to see if anything is heading towards the line of fire and then I
fire and a destroyer decides to hit its speed boost and move into the torp
path when it was going away from it. So the Communication is kind of bad.
So tell people what your doing in chat if you can and don’t do something
unusual.
+the0rpheus Yes, compared to WoT mostly.
You did know that wtfast is free right?
+Miguel Martins because right now its still a beta server .. Im
experiencing a horrible, choppy gameplay.
Well I have checked my internet connection and I have lots of packet loss
but its only in this game which is weird
Thats bad
Its probably your PC or internet connection and not the game
+Beatle1283 I’ve been citadeled – usually an ammo hit and my ship just
blows the h*ll up when at almost full health- repeatedly in my St Louis,
usually at extended range… and mostly since it went to Open beta. And
yeah, its usually a battleship that does it.
+SideStrafe I guess it’s all down to personal preferences but i dislike
St.Louis. It’s extremely unbalanced ship on its tier and what is more
important, its extremely boring to play. Its slow, manouvers like a stick
in a mud. Heck going against BB’s in this ships is so mundane and boring
due to the fackt that 99% of the time I burn them down to the ground andy
they cant do anything to me due to St.Lous having NO and i mean NO citadels
( never have i been citadeled in that ship).
+SideStrafe Amazing game in the St Louis – you actually managed to shoot
down a plane. Wow.
From closed beta I remember the New Mexico as not being bad. I don’t
remember it as good, just as not bad. Then, at tier 7, you get the
Colorado. It *is* bad, with less HP than the tier 6 ship it replaces. US
battleships don’t get good until the North Carolina at tier 8.
The real question about keeping an Omaha is which Omaha to keep. The patch
0.4.0.3 notes talk about adding two American cruisers for limited testing
purposes, the Marblehead and Cincinnati. Both of them are Omahas.
Apparently the Omaha class is the focal point of 20th century warship
history. There were ten Omahas built, and this game might end up with each
of them represented.
+SideStrafe I myself, am not a premium player. But I have purchased 3000
gold to expand my fleet size & captain reserves. I have kept both the st
louis & omaha, because they are fun. I do have a vid up on my channel w/ a
fully upgraded omaha (great round). As a whole, imo the game is amazing &
worth a download & spend a little cash on it, though I wish the Atlanta was
cheaper & not worth what they are asking. The best way I can explain to a
new player how to start off is to be able to recognize NOT to over extend
yourself & put yourself in sight/range of multiple ships. Japanese DDs are
good hunters w/ better range of torps & Amer DDs have great guns & should
be used primarily for spotting or setting up ambushes around islands.