Destroyer Forrest Sherman: 0.5 second reload like gatling cannon

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American destroyer Forrest Sherman replay Loop – World of Warships.

World of Warships mods:
im using offical mod station – https://worldofwarships.com/en/content/modstation/
1- Adjustable Panels
2- Score Timer
3- Running Lights
4- Crew perks in battle
5- Calm sea mod

33 Comments:

  1. if this game had any realism at all the ship would have melted midgame

  2. 11:00
    Doesn’t look normal to me

  3. 13:55 lmao, the gunsound is kinda broken due to the fire rate
    and my ear will be broken for sure if i ever have this reload speed on my sherman

  4. “Key Area appears in: 56 years”

  5. How many rate of fire dd has ?

    Wargaming: Yes

  6. DD with almost 3,5 mill. Potential DMG. Welcome to arms race. Such a Bullshit. No offense against the Player. He did what his Ship is made for.

  7. I remember TT upload that kitakaze with 1.2 reload time. this is super advance

  8. How do you get a rate of fire of 0.5? I only get 1.0.

  9. Poor Shima didn’t even get the buff lol

  10. Good guy Satsuma donating his HP

  11. Pepega Ch. / ペペガ

    0.2s reload actually.
    Also, seeing a gunbote DD without SI is painful but ggwp to this madlad

    • Forge 16 Hanada Maintenance Drone

      SI’s priority is really only that high with the russian gunboats that has a heal, which means extra survivability. For ships like sherman and haru, SI basically means one more smoke, which isn’t really that much of a good utility when you are running fearless brawler (you’d want to stay spoted) and/or the team has little spotting. It’s not like you are a giant neptune that’s effectively dead when spotted out of smoke.

    • @Forge 16 Hanada Maintenance Drone 2 smoke only gives you so little utility, and with Sherman’s shit speed plus large profile, you can’t open water well either.

  12. I was an Gunnery Officer in a ship with the same kind of gun (5in/54 Mk42). If it had been possible to shoot at the rate of 0.5 rounds per second, not only would the loading gear have exploded due to metal fatigue, but the barrel would’ve melted before the 20th round.

  13. Would definitely enhance my carpel tunnel playing that ship.

  14. Imagine playing the mainline german BBs nowadays

    This post was made by the “Come on WG you might as well remove that line” gang

  15. The 76MM SR can shoot at this rate normally, probably just a few hundred rounds tho before the barrel overheats.

  16. Insanely good played!!

  17. Taking this Sherman out earlier might have been a wise plan… crazy game though 😛

  18. Felt like the legendary Yuro Memetaur…

  19. One of the worst ships I’ve used, it’s slow and massive for a DD making it easy to hit.

    Only thing it’s good for is farming BB.

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