A look at some of the most interesting things about balance in World of Warships—how we work with statistics, why feedback is extremely important, how we test ship concepts, and much more.
World of Warships’ gameplay constantly changes and evolves. New ships are introduced, the game mechanics are updated, and players come up with new tactics.
To keep the game interesting and battles fair, it is extremely important to maintain the game balance in this ever-changing sea of game mechanics, new content, and creative player behavior. In today’s article, we’re going to tell you how the game balance in World of Warships is created and dispel several popular myths.
00:00 — Trailer of HotFix: Game Balance
01:25 – What is balance?
03:12 – Why is there so much talk about statistics?
04:56 – Why is player feedback helpful to identify potential problems but not always correct?
06:13 – How do you make balancing decisions?
06:56 – Do you have an example of a good solution?
09:47 – Whose opinion is correct: players’ or developers’?
11:24 – How do we review statistics?
13:51 – Why do you react so late to the feedback on a ship?
15:27 – Why do you balance ships around gimmicks?
16:58 – How are ships tested?
18:50 – Why do we test ships on the production server?
20:08 – Is there balance within the ship types? Or is it simply rock-paper-scissors?
21:11 – Where are we going and what do we want?
22:26 – Myths: The developers don’t play their own game
22:50 – Myths: There is a national bias.
23:24 – Myths: We’re not listening to feedback on test ships.
🔊 Let’s dive into the details of these and other changes!
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