HotFix: Game Balance | World of Warships

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A look at some of the most interesting things about balance in World of Warships—how we work with statistics, why feedback is extremely important, how we test ship concepts, and much more.
World of Warships’ gameplay constantly changes and evolves. New ships are introduced, the game are updated, and players come up with new tactics.
To keep the game interesting and battles fair, it is extremely important to maintain the game balance in this ever-changing sea of game mechanics, new content, and creative player behavior. In today’s article, we’re going to tell you how the game balance in World of Warships is created and dispel several popular myths.
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00:00 — Trailer of HotFix: Game Balance
01:25 – What is balance?
03:12 – Why is there so much talk about statistics?
04:56 – Why is player feedback helpful to identify potential problems but not always correct?
06:13 – How do you make balancing decisions?
06:56 – Do you have an example of a good solution?
09:47 – Whose opinion is correct: players’ or developers’?
11:24 – How do we statistics?
13:51 – Why do you react so late to the feedback on a ship?
15:27 – Why do you balance ships around gimmicks?
16:58 – How are ships tested?
18:50 – Why do we test ships on the production server?
20:08 – Is there balance within the ship types? Or is it simply rock-paper-scissors?
21:11 – Where are we going and what do we want?
22:26 – Myths: The developers don’t play their own game
22:50 – Myths: There is a national bias.
23:24 – Myths: We’re not listening to feedback on test ships.
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🔊 Let’s dive into the details of these and other changes!
EU: https://worldofwarships.eu/news/news/general-news/hotfix-game-balance/
NA: https://worldofwarships.com/news/general-news/hotfix-game-balance/
ASIA: https://worldofwarships.asia/news/general-news/hotfix-game-balance/

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🔔 http://wo.ws/-subscription

31 Comments:

  1. Diego Vinicio Mejía Quesada

    When you limit a system to an excel spreadsheet things gets pretty complicated.

  2. World of Warships Official Channel

    A look at some of the most interesting things about balance in World of Warships—how we work with statistics, why feedback is extremely important, how we test ship concepts, and much more.
    World of Warships’ gameplay constantly changes and evolves. New ships are introduced, the game mechanics are updated, and players come up with new tactics.
    To keep the game interesting and battles fair, it is extremely important to maintain the game balance in this ever-changing sea of game mechanics, new content, and creative player behavior. In today’s article, we’re going to tell you how the game balance in World of Warships is created and dispel several popular myths.
    📝 Leave us a comment right after subscribing to the channel
    🔔 http://wo.ws/YouTube-subscription
    ⚓⚓⚓
    🔊 Let’s dive into the details of these and other changes!
    EU: https://worldofwarships.eu/news/general-news/hotfix-game-balance/
    NA: https://worldofwarships.com/news/general-news/hotfix-game-balance/
    ASIA: https://worldofwarships.asia/news/general-news/hotfix-game-balance/

    Quick start in WoWs for our subscribers: http://wo.ws/yt-gift
    If you’re a console player, check out WoWs: Legends https://wo.ws/WoWSLegendshttps://www.youtube.com/s/gaming/emoji/7ff574f2/emoji_u2693.svg

    ⚓⚓⚓
    00:00 — Trailer of HotFix: Game Balance
    01:25 – What is balance?
    03:12 – Why is there so much talk about statistics?
    04:56 – Why is player feedback helpful to identify potential problems but not always correct?
    06:13 – How do you make balancing decisions?
    06:56 – Do you have an example of a good solution?
    09:47 – Whose opinion is correct: players’ or developers’?
    11:24 – How do we review statistics?
    13:51 – Why do you react so late to the feedback on a ship?
    15:27 – Why do you balance ships around gimmicks?
    16:58 – How are ships tested?
    18:50 – Why do we test ships on the production server?
    20:08 – Is there balance within the ship types? Or is it simply rock-paper-scissors?
    21:11 – Where are we going and what do we want?
    22:26 – Myths: The developers don’t play their own game
    22:50 – Myths: There is a national bias.
    23:24 – Myths: We’re not listening to feedback on test ships.

  3. “Close cooperation between developers and players”. Players: CV’s suck ass, developers: We need Soviet CV

  4. I quited watching when they said how important feedback and statistics are. That made me laught and cry at the same time.

  5. “To prevent Reddit from burning”
    -WG, 2021

  6. Is Balance Department a Myth?

    YES IT IS!!!

    Imagine testing a broken submarine in live server and every players who been affected by this mess didnt receive any compensation just frustration.

  7. Game needs a real balance update even I a cv player admit that cvs need better balance a good nerf could be that u add recon aircraft and bombers torpedoes and attack aircraft no longer spot ships

  8. imagine talking about balance

  9. Basically The biggest issue with the balance and matchmaker is the tier system. At the moment there is a max tier difference of ships in match by x2 so tier VII and end up in a battle with Tier VIII IX and sometimes X, ideally to balance the game surely matchmaking should be same teir for all ships in a battle or one tier higher or lower. Pitching a tier VII BB against an tier IX BB, mean the tier VII will always be out performed regardless of the players in the ships.

  10. That bias is a literal BS.
    German ships are the target of nerfs this year and last.
    Agir/Siegfried has great secondary, then nerfed, then remove the secondary skill, now both have lost their main gimmic. Now with no fire preventions, means it can’t do brawl which is the main purpose of the ship from the beginning.

    MvR line, had great secondary, great rocket, great AP Bomb, 3 of them are nerfed hard.
    Now its secondary is almost useless, rocket has extra height means less citadel, bomb nerfed by dispersion then a bit buff later.

    KMS BBs were busted until it is getting major buff lately. This one sure is a good buff.

    Maybe it is not intentional, but it sure impact KMS more than others.

    • And dont forget about the Friedrich der Große, which was already a problematic Ship when released, but with the nerfs in Secondary it got absolutly worse, making it a horrible experience to regrind it for the new TX BB. I expect to see a lot more players hating that ship and its line, since their accuracy is well known to be bad, but even the secondary got also that bad. So there is no reason to play a Closecombat BB or like you explained Ägir/Siegfried, when there are comes HE Spam like we can see in every battle now. The “Meta” gone to HE Spam since the nerfs and changes in comanderskills and closecombat strengthened the “stay behind, be stationary and just burn em down”…

    • Italian BB’s with no Dead Eye

  11. I believe that game balance adjustments should be made carefully. This is because players have many different opinions and they don’t look at the statistical data. And my feeling tells me that the Zao and Thunderer adjustments are reasonable. Similarly, my feeling is that WG is giving too much performance to new ship types when they are introduced. Wouldn’t it be better to introduce them with mild performance first?  And submarines. Underwater visuals are very nice, just submarines don’t fit the game’s victory conditions, etc. If that’s the case, it’s better to have modern submarines fight each other. It would optimize the victory conditions and give us more options for the future.  Well, it’s easy to criticize something you’ve made up after the fact, isn’t it? I’m not even talking about adjustments. It’s an outsider’s idea.

  12. Did they just say Thunderer was never efficient??
    I’m outta here.

  13. I am really interested to see how many players enjoy playing against Carriers and Submarines

  14. You are aware that you have 1 ship class that excels in all departments except capping and taking damage right? A CV will spot better than any DD, do more consistent damage than any other class, deny area or cap reset better than any other. Apart from that I’m not going to join in the trolling brigade since I found the video quite informative and balancing is a hell of a lot harder than creating pretty ships. I wish you well and hope you can sort out the glaring imbalance when it comes to CV’s, at the very least limit them to 1 and only allowing them in randoms.

  15. Powercreep:
    Looks at german battleships
    Looks at Zao vs Smolensk

  16. Could you show this statistics that Thunderer was never been efficient? If you really know that all the problems with thunderer, basically all soviet cruisers, Franklin D. Roosevelt etc are just some players opinions while big Data shows opposite i’m really interested in watching it. To be honest i can imagine thet Thunderer at the end of a day isn’t so OP in damage dealt because all the players keep their damage control just for her 3 fires from one salvo and even while this ship won’t deal more damage than other it has way too OP impact on the enemy Team, you basically have to play around one ship.

    • Thunderer just outshined even Conqueror / izumo in play numbers. stuff like that taints the stats…. Pair that with players that cannot position and you have a ton of Thundys that die at like 20-60k damage at best.

      She’s way stronger than bourgogne yet Bourgogne purely statistically is untainted.

      Just because you have a thunderer does not mean people will be immune to hilariously misposition & get killed off even at long range.

      that being said: it is ridiculously OP and in essence Incomparable seems to be a healthier but still strong twist on the Thunderer idea.

  17. No bias towards any nation 🤣 Russians ships are almost on par with American ships for being the most per faction in the game. Most of the Russian ones are pure fantasy & paper ships that didn’t exist or were not completed. Also the rest of the video is so stupid, 12v12 matches and they go by win rate, yeah that is pure balance, most of the people I have on my team type box box, hug borders, run no camo, play ship types then not forfill the role of it, oh and the best one if you are having bad matches, go buy a premium container or spend $ in the premium store, then watch your win/ loss ratio, you will win more often works everytime.

  18. We foolishly forgot that there are often more than one tier in a battle. Players pointed out that we blatantly did not give Anti Sub weapons to the majority of ships that could play against subs, and so we ‘balanced’ it. LMAO, how smug these guys who don’t play the game are. They completely forgot that a T8 sub could play against T7 and T9 ships but try to pass it off as a balancing issue.

  19. This is why roma still have not ben buffed despite beign frustrating to play at best(no sap, too many overpen and useless he)? This is why you have designed the whole italian bb line with a useless gimmick (smoke) and harmless against dd because both shell sap/ap can only overpen a dd? Or why you keep adding bb counters while nerfing what s supposed to counter dd? ffs you have admit smolensk was op and yet you are going to relase a whole line with the same gameplay? on top of that facing a ship you are immediatly in disavvantage because of the rock paper scissor design is just wrong and frustrating. You are nodifferent than wot devs, all you do is: Ignore feedback, dismiss criticism while you milk your playerbase as hard as you can. 22.44 minute of pure lipservice

  20. Balance and MM is all good, its the +/- 2 that irks me the most. Playing a T8 cruiser with no heal v T10 is not a fun battle especially when it happens 4 or 5 times in a row.

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