So I hear you say that IJN Torpedoes SUCK and that you can’t hit anything with them and that the detection range needs buffed! But really, does it? From a game balance standpoint it’s extremely difficult to take an opinion or observation and translate that into a game balancing decision. First, WarGaming doesn’t operate that, they love their stats… second, your observations may not match with someone else’s opinion or theirs may not with someone else’s opinion and so on.
Of course, there are caveats: The data I used only lists a torpedo hit ratio. IE: Torpedoes that hit from torpedoes that launched. To make a TRUE balancing decision you MUST know the torpedoes launched per match relative to the total hits for all ships. WG has this information and if it ever becomes available a better analysis can be made. For now, we’ll assume (wrongly) that DD’s are launching torpedoes on cool down and that everyone is running without any captain skills or upgrades that decrease torpedo reload time (unrealistic, but saves on math :P). It also has the caveat that some ships do not use their torpedoes (or can’t) as often as others and assumes, like I said, that they are launching them on cooldown. That’s fine if the torps have enough range, but like Minsk and Khabarovsk, neither can do this and hope to hit anything.
This analysis also ignores the effects of gunnery on the equation too, which is another factor into this. No matter how you slice it, people always want to say that USN DD’s have better torpedoes and, well, the closest they get is at T9 but that assumes the Yuugumo captain is using the stock Type 93 Mod 2’s and not the 12km Type 93 Mod 3’s that it shares with Shimakaze which do more damage.