Except I’ve found DD AA to be incredibly troll sometimes…random blot entire squadron out of the sky…from inside smoke…>_> and then sometimes it straight doesn’t do anything at all
I actually like playing against CVs more than I did before. It feels like I have a chance against the planes in a low AA ship too. However, playing as the CV is a little boring I thought. Its not bad, but it could be better.
This “rework” is just bull cr@p… And the stats make no sense now and they also nerfed the concealment of those cruisers which depended on it. Just WTF WG?!
“nerfed the concealment of those cruisers” Wasn’t it literally only a 2% reduction on the Concealment skill? I guess people will complain about anything.
As a DD main since closed beta; I can can tell you, after playing a couple of hours together with VERY good players; the following: DD RIP… The game has become completely static… All ships bundle up near an island for AA and it’s just a long range slugfest… Don’t dare to flank, you get permaspotted and attacked by planes till you’re dead… Extra fast when both enemy CVs are coming for you… Long range torp hits are a thing of the past… For the very first time, I can say, I did not enjoy playing… And it will stay for months like this, perhaps even forever…
You can’t get in a position to drop torpedoes now due to always being spotted my hope is when the amount of cvs in a match calms down and it only one per side most games things get better but will have to wait and see
Stephan van den Adel Had three games where us cv players were left to die at the hands of dd that were allowed through to kill us. Heck, a dd allowed a Mass through once when he could have killed it and we ended up having to run from the BB, only to get flanked by a shima that had worked his way down and around while we were busy supporting our team in taking down the enemies that had bundled up.
I’ve had several 200k+ damage games in the Haku, and average about 140k per game. What I do is line up several strikes on ships in a line, so I can do them in rapid succession without losing many planes. Then take another squad and hit the ships that used their damage control again (I usually use torp planes then rockets, and almost never touch the AP bombers). I have noticed the AA is really funky. Some times I can strike a wooster and mino next to each other without losing any planes, and other times I fly over a lone shima and just lose my entire squad in less than a second when his entire flak barage appears right on top of my planes. I’ve also found that the Midway seems a lot weaker than the Hak. P.S. NEVER try to turn around while in the AA range of an enemy ship, this nearly always results in taking heavy damage. If you want to strike one ship multiple times (like he’s coming towards your cv and you need to kill him asap) do your strike, fly past out of his AA range, then turn around and go back in for another strike. You can also use the map border to pretty much instantly turn your squad around.
I hate this patch…it’s like playing ‘space invaders’ from back in the ’70s and ’80s. I thought at first it was a joke by the devs, but I guess it’s not. Ruined a perfectly good game.
+Kosmic Koehn it’s all down to the RNG now… Like the CV God said, it’s like rolling the dices… Unpredictable is the correct term he used. It is okay, time will tell whether the changes are needed or not…
Well seeing this just reinforces my belief, not going to play for some time to come and first tiime attacked by a carrier stop die and get out of game quickly. Not interested in playing with a CV in game. Can see this happening a lot, hate this update and thankfully didn’t waste any more money purchasing stuff at christmas as it is looking like game play will suck really big time now.
Worst patch in the history of WG Random is a complete JOKE with all the CVs Ranked is a random fest where the team with the fewer YOLO/AFK players wins About the balancing i’m not goign to say anything because i’m going to swear a lot
lol yah I’m sitting this one out (well the last 2 patches too.) I think it is mostly to do with my thoughts that the damage con system was based on an older more sedate rate at which fire and flooding hit. Now these can happen very rapidly, and the slightest mistake gets you killed or severely hurt.
This update has messed up DDs. Now a CV can spot you from miles away not be afraid to loose planes as they vomit infinite amounts so now a DD is forced to smoke up on cool down thus cannot spot for the team. Once the DD smokes up it gets radared. Its made the play of DDs tedious and just drained the fun out of them as they are now forced to stay with the fleet not letting them spot ships and torpedoes from kilometres ahead. Its ridiculous how quickly they can bring planes up so a CV player can just constantly be a pain to a single ship over and over and the AA just feel so lack luster. There is no penalty for loosing planes now I much much prefer the old rework even playing the old CVs as you knew certain ships were AA spec and you were able to counter the enemy CV and play it more like a team game. I don’t see how a CV is a team player apart from the fact it can spot everything so concealment just feels pointless.
+SCI are we even playing the same game. Try play with a DD against cvs now I challenge you to try do well in a DD now. Or even better than last patch I know you won’t. Also a DD has a reload wouldnt say a CV suffers the same fate.
I was in a full AA spec iowa sailing alongside a monty and our combine fire could not bring down tier x planes. If you find yourself getting focused by a carrier might as well lay your head on your desk and wait for the game to be over.
+QuestionMan That you are talking about was before the update. Now, with the update the aircrafts move extremenly fast and you cannot predict anything.
know how you feel but still i would rather roll my face over the complete keyboard then you have a bigger chance to do something then just surrender. you may only do that if youre french or sail french ships!
A full AA spec DesMoines w/ bft, aft, man AA & AA mod 1&2, aux arm 1, included prem def AA with 2 Hakuryus & all I shot down was 18 planes. And the CV attacks kept coming one after another and not a damm thing I can do about it even with reinforcing sectors + other ships around me. horse shit
I had a similar experience. The DM is not the aa-big kid anymore. The natural AA rating is not very high and the aura is not very big. Wooster, Mino, Groz, Kidd, Akiz line and the USN top DD’s just own the skies.
It really depends on the skill of the enemy CV. If they know what they are doing your not shooting down any planes. even with full AA spec. If they are patato, yes, then you get easy plane kills even with stock ship.
The problem I have with getting rid of the bot AA system and adding some sort of manual system, is surface ships would have to literally concentrate on fighting in the air and fighting on sea. While CVs largely just have to worry about the AA (until later in the game). Here’s what I would do:
1. make the AA more consistent (in behavior, aligning with your AA rating less RNG). 2. Put a cool down on launching the next squadron after the current one is recalled. This should alleviate the spotting issues DD’s are dealing with. 3. Buff CV damage. Many CV players definitely appear to be struggling to do damage. I think if you throw a cool down on their planes, damage would need to be buffed.
Tim Their is a plane reload time, the gameplay style chase was using is a style that exploits the mechanics of the game so he almost never has to deal with the very slow, one at a time reload of new planes. If he were to have played a normal cv playstyle, he would have had to deal with it a bit more often. But cause he spams and calls back frequently, he runs out of very few planes by comparison.
agreed the cv damage needs to be buffed and as for DD’s they need to stop sailing staight at the planes and then complaining about being spotted I keep seeing that happen alot and people need to learn to use the sectors instead of saying dont bother using it because using it you can be the AA ship that keeps your team safe
Make that 2 views. Tbh as A DD player. Going solo now is sucicide without good AA coverage
Except I’ve found DD AA to be incredibly troll sometimes…random blot entire squadron out of the sky…from inside smoke…>_> and then sometimes it straight doesn’t do anything at all
+iChaseGaming yeah the AA as you mentioned being a mixed bag at the moment
As it should be if you solo.
+iChaseGaming I just killed 35 planes with my dd.
I actually like playing against CVs more than I did before. It feels like I have a chance against the planes in a low AA ship too. However, playing as the CV is a little boring I thought. Its not bad, but it could be better.
I feel the same way. I also like the more intense AA fire visuals. It gets really intense on higher tiers!
+Shitty Pony OC Recolor yup, I enjoyed it. Now if WG could please fix matchmaking so I’m not always uptiered, it’d be a real blessing.
This “rework” is just bull cr@p… And the stats make no sense now and they also nerfed the concealment of those cruisers which depended on it. Just WTF WG?!
Why censor “crap”?
“nerfed the concealment of those cruisers”
Wasn’t it literally only a 2% reduction on the Concealment skill? I guess people will complain about anything.
+Kosmic Koehn now they are constantly spotted by planes and that 2% means 0.2km in case of a Minotaur. All in all, it’s quite significant.
+Rusty Shackleford i don’t know
As a DD main since closed beta; I can can tell you,
after playing a couple of hours together with VERY good players; the following:
DD RIP… The game has become completely static…
All ships bundle up near an island for AA and it’s just a long range slugfest…
Don’t dare to flank, you get permaspotted and attacked by planes till you’re dead…
Extra fast when both enemy CVs are coming for you…
Long range torp hits are a thing of the past…
For the very first time, I can say, I did not enjoy playing…
And it will stay for months like this, perhaps even forever…
Why long range Cv can’t spot torps anymore
You can’t get in a position to drop torpedoes now due to always being spotted my hope is when the amount of cvs in a match calms down and it only one per side most games things get better but will have to wait and see
Stephan van den Adel Had three games where us cv players were left to die at the hands of dd that were allowed through to kill us. Heck, a dd allowed a Mass through once when he could have killed it and we ended up having to run from the BB, only to get flanked by a shima that had worked his way down and around while we were busy supporting our team in taking down the enemies that had bundled up.
+deathlegionair sounds like Revenge from the DD lol
I’ve had several 200k+ damage games in the Haku, and average about 140k per game. What I do is line up several strikes on ships in a line, so I can do them in rapid succession without losing many planes. Then take another squad and hit the ships that used their damage control again (I usually use torp planes then rockets, and almost never touch the AP bombers).
I have noticed the AA is really funky. Some times I can strike a wooster and mino next to each other without losing any planes, and other times I fly over a lone shima and just lose my entire squad in less than a second when his entire flak barage appears right on top of my planes. I’ve also found that the Midway seems a lot weaker than the Hak.
P.S. NEVER try to turn around while in the AA range of an enemy ship, this nearly always results in taking heavy damage. If you want to strike one ship multiple times (like he’s coming towards your cv and you need to kill him asap) do your strike, fly past out of his AA range, then turn around and go back in for another strike. You can also use the map border to pretty much instantly turn your squad around.
elmateo77 lol i hit a lot of ships in succession too
Yeah but the U.S CV’s feel underwhelming in other hand, especially the tier 4-8…
I agree with you on teh Miday and Hakurau
I hate this patch…it’s like playing ‘space invaders’ from back in the ’70s and ’80s. I thought at first it was a joke by the devs, but I guess it’s not. Ruined a perfectly good game.
Yea exactly my thoughts. I honestly believed this to be a joke at first.
Joke is on us i guess. ..
The AA system is really shit. The ship can’t do anything but the CV player can speed up and slow down to dodge.
You all wanted a more arcade game less realistic. Also they have long cool downs on planes depending on the carrier.
The ship cant do anything? Here I thought they has AA that requires no input and can 1 shot plane squads…
+Kosmic Koehn it doesnt do shit cause the CV can dodge it
+Kosmic Koehn it’s all down to the RNG now… Like the CV God said, it’s like rolling the dices… Unpredictable is the correct term he used. It is okay, time will tell whether the changes are needed or not…
Don’t forget push F and warp back to the CV
Well seeing this just reinforces my belief, not going to play for some time to come and first tiime attacked by a carrier stop die and get out of game quickly. Not interested in playing with a CV in game. Can see this happening a lot, hate this update and thankfully didn’t waste any more money purchasing stuff at christmas as it is looking like game play will suck really big time now.
Worst patch in the history of WG
Random is a complete JOKE with all the CVs
Ranked is a random fest where the team with the fewer YOLO/AFK players wins
About the balancing i’m not goign to say anything because i’m going to swear a lot
It’s Shrodingers AA. Sometimes it’s alive, sometimes it’s dead. You know when you open the box.
Exactly fucking this hahahahaha
Damn…well said.
I just got that cat thing
CV change will stop me playing the whole game. it was a very bad idea.
i hate 8.0 and i don’t play something i don’t enjoy, so i’m done with wows.
I am with you. Spent years grinding my DDs up to Khaba and Groz, now no fun to play.Its like putting money in 401k and have the market crash.
You guys say that about literally every update
I just shot down 35 planes with my dd………hard work mind.
lol yah I’m sitting this one out (well the last 2 patches too.) I think it is mostly to do with my thoughts that the damage con system was based on an older more sedate rate at which fire and flooding hit. Now these can happen very rapidly, and the slightest mistake gets you killed or severely hurt.
it was clear, that the noob protection mechanic of untouchable planes on return way will get exploited. well done WG, as always……..
This update has messed up DDs. Now a CV can spot you from miles away not be afraid to loose planes as they vomit infinite amounts so now a DD is forced to smoke up on cool down thus cannot spot for the team. Once the DD smokes up it gets radared. Its made the play of DDs tedious and just drained the fun out of them as they are now forced to stay with the fleet not letting them spot ships and torpedoes from kilometres ahead. Its ridiculous how quickly they can bring planes up so a CV player can just constantly be a pain to a single ship over and over and the AA just feel so lack luster. There is no penalty for loosing planes now I much much prefer the old rework even playing the old CVs as you knew certain ships were AA spec and you were able to counter the enemy CV and play it more like a team game. I don’t see how a CV is a team player apart from the fact it can spot everything so concealment just feels pointless.
Dd can vomet infinate torps let’s remove Cv and infinate torps and see impotent a dd really is
+SCI are we even playing the same game. Try play with a DD against cvs now I challenge you to try do well in a DD now. Or even better than last patch I know you won’t. Also a DD has a reload wouldnt say a CV suffers the same fate.
I was in a full AA spec iowa sailing alongside a monty and our combine fire could not bring down tier x planes. If you find yourself getting focused by a carrier might as well lay your head on your desk and wait for the game to be over.
+QuestionMan That you are talking about was before the update. Now, with the update the aircrafts move extremenly fast and you cannot predict anything.
I always take down 40+ planes in my Iowa AA spec sector reinforce love this update because my AA ships aren’t getting delleted by cv’s
know how you feel but still i would rather roll my face over the complete keyboard then you have a bigger chance to do something then just surrender. you may only do that if youre french or sail french ships!
A full AA spec DesMoines w/ bft, aft, man AA & AA mod 1&2, aux arm 1, included prem def AA with 2 Hakuryus & all I shot down was 18 planes. And the CV attacks kept coming one after another and not a damm thing I can do about it even with reinforcing sectors + other ships around me. horse shit
Rng said no to you, i did 30 planes with “stok” aa the first match with dm
I had a similar experience. The DM is not the aa-big kid anymore. The natural AA rating is not very high and the aura is not very big. Wooster, Mino, Groz, Kidd, Akiz line and the USN top DD’s just own the skies.
It really depends on the skill of the enemy CV. If they know what they are doing your not shooting down any planes. even with full AA spec. If they are patato, yes, then you get easy plane kills even with stock ship.
They basically made AA even more RNG… because that’s how you rig games. FK WG. Even less skill involved in winning
The problem I have with getting rid of the bot AA system and adding some sort of manual system, is surface ships would have to literally concentrate on fighting in the air and fighting on sea. While CVs largely just have to worry about the AA (until later in the game). Here’s what I would do:
1. make the AA more consistent (in behavior, aligning with your AA rating less RNG).
2. Put a cool down on launching the next squadron after the current one is recalled. This should alleviate the spotting issues DD’s are dealing with.
3. Buff CV damage. Many CV players definitely appear to be struggling to do damage. I think if you throw a cool down on their planes, damage would need to be buffed.
Tim Their is a plane reload time, the gameplay style chase was using is a style that exploits the mechanics of the game so he almost never has to deal with the very slow, one at a time reload of new planes. If he were to have played a normal cv playstyle, he would have had to deal with it a bit more often. But cause he spams and calls back frequently, he runs out of very few planes by comparison.
agreed the cv damage needs to be buffed and as for DD’s they need to stop sailing staight at the planes and then complaining about being spotted I keep seeing that happen alot and people need to learn to use the sectors instead of saying dont bother using it because using it you can be the AA ship that keeps your team safe
The MM now looks like: CV-70-90, DD~4, BB~7, Cruisers~5 since yesterday it takes me around 3-4 minutes to get any game… nice meme.
DD gameplay is dead , perma spotted after 20 seconds whats the point of even trying
Spec to aa in your dd for a month.
yeah? how was it before 0.8.0?
Being spotted the entire game if it is a cv game regardless. I am getting used to it
RIP old CV system.