World of Warships Russian Navy – Murmansk Sniper Cruiser WOWS How to Make Money Easy!
Thanks for watching! -Baron
Now that is funny After 2 days, I thought to myself, what’s co-op mean. Its a good idea for starting out with
+Gaspacho. Bestilando I did that till i think the 6th badge.
+kongman27 lol, yes, you can put fire on yamato since your range would allow you to hit yamato, and yamato can’t hit you since you are moving FASTER and are more manoeuvrable than Yamato.. GET IT!.. dumbass..
+Sasa Anakijev you an idiot , setting fires on a yamato ….you would be dead
+SKLR317 yup, very bad defending, looking at mini-map and situational awareness.. this ship rightfully is great,but Baron couldn’t really demonstrate this..not his fault not everybody great at cruiser play.. i love my Tenryu and Kuma for especially this reason (rapid fire,high concelement,maneuverability,speed).. and Murmansk is like blessing from heaven..even better.. i mean 18 km range.. i’d be setting fires to yamato’s all day long if i had murmansk..
+Leeroy Uliuli Hang on I’m adding a quick detail. I’ll edit this comment when I’m done and you can refresh the page. Edit: Pls refresh your page and look at my comment.
+gavinrichard ladd lel. great one 🙂
+Leeroy Uliuli “We apologize here at Ripoff Game Inc., but World of Warships was changed to closed beta due to a bug where the map would be flooded by salt water and tears, which completely engulfed islands. Sorry.”
+TheGerudan LOL I was screaming at him to protect his Damn Carriers!
You are goddamn RIGHT
+TheGerudan Butthurt Scale: 8.3
+Aleksander Hoffmann I highly doubt that shells and torpedoes will collide.
+Dreadnought Oh I thought the Germans didn’t have a Carrier, so adding another Axis (NONE FROM JAPAN) carrier from countries like Romania or Italy would make sense.
+BaconIsLoveBaconIzL1f3 Why would the Germans get an Italian carrier? The Regia Marina is going to be in the game. They had enough ships and plans.
+Leeroy Uliuli That being said, it would be very cool to see a standalone game featuring submarines from different eras (although probably not the one from the revolutionary war, that was quite the dud). We could get the Russian Typhoons, Alfas, German U-Boats, the Japanese I-400 series, the Los Angeles American class, and so much more. It has the potential to be a really tense and enthralling stealth hunting game, where they could factor in sonar pings and cavitation noises while players try to evade and gun each other down. I could see myself SINKING a lot of time into that game *badum-tsh*
+GrayAndAnime OwO It’s that they can’t render below the surface, that’s easy, it’s just that they don’t want to and don’t know how to add submarines (They probably know how, but they don’t know how to make them fit into the way the game plays).
+GrayAndAnime OwO and imagine how hard they would be to balance. They were slow and when under water they would be hidden too well.
+Bojidar Stoykov 😀
+Dem Peepers He’s having tea with Davy Jones….I gave him da torpedus
+MrAlumni72 i didn’t say that, if u play a SNIPER yes you must avoid DD engagements so you have time to snipe, if you play as supporter of your team from DD intrusion than yes, PROTECT YOUR CVs.. Baron deliberately avoided putting shots on DDs approaching friendly CV.. watch the video AGAIN.. i never as a cruiser avoid engagement with DD if he is near me(less than 10 km) AND approaching high value friendly target (CV,BB).. yet Baron did exactly this.. and concentrated on firing on enemy further away that posed no danger to CV.. i’m not blaming Baron,everybody can play as they want, CV player didn’t move at all, so he wasn’t paying attention too, ..but i’m not going to write nonsense as you do and say Baron protected CV)) when its clear he avoided putting effort to do that..
+Sasa Anakijev So what you’re saying is, Baron should have defended the carriers more closely and at the same time kept away from the ships (DDs) that were attacking the carriers? Quite a neat trick; I’m looking forward to seeing your video on how to do just that.
+Sasa Anakijev Alrighty. I boguht that ship and I am practicing long-range fire as You said. It really is tricky as you say! Well, anyways, thanks for the tips. I’ll be sure to use them!
+Przemko one caution .. you must be good at sniping..i mean at properly leading a target, Baron unfortunately not best as you could see, .. i usually use Tenryu for practice sniping( it has over 11 or 12 km and is Tier 3) in that tier its like big range, and has concelement of 8.6 km..so you are basically ninja with a rifle.. very good, but if you can get Murmank than yes get it, i would if i could spare the money right now.. but snipping at 18 km that means EASY kills bro.. nobody can hit you as you can react faster to incoming shells being a nimble cruiser.. but as i said.. u need to avoid engagements with pesky DDs, .. and be behind BBs so they take the brunt of incoming shells while you fire up the enemy thus providing fire-add on to your BBs.. this is how a proper long range fire cruiser is played..
Alrighty guys. Thanks for some help! I’ll go with Murmansk for now! 🙂
Murmansk has 14.8 km range – so closer to 15km than 14km. And the Omaha has to give up it two MINUTE advantages, or at least one tiny advantage and an extra set of crappy torps.
Omaha CAN have 2 more guns than the Murmansk – but they are rear side mounted guns, so effectively it is only 1 gun per side, or 1 gun that you could use at any given point.
The Omaha also has up to 4×3 torpedo launchers, but they only go for 5.5km and do 3k less damage a price whilst moving at the same speed.
But to get an AA rating of 20 in the Omaha you need the final hull upgrade, which takes away 1 gun per side (2) and 1 set of torpedoes per side, leaving it with 2×3 like the Murmansk.
Only the Murmansk’s torpedoes go for 8km and do 14,400 damage a piece, and the Murmansk has a 21 AA rating versus 20 on the fully upgraded Omaha, a 2.5 second faster rudder shift for an INSANE 5 second total, which happens to be identical to my Yubari – which is one of the most maneuverable cruisers in the game. Murmansk gets 14.8 km base range, the Omaha gets just 12.7 km. And finally – Murmansk gets a SCOUT plane – which brings firing range to about 19-20km, where the Omaha gets a “Catapult fighter” – which does NOT increase its firing range at all – all it does is help spot ships for you and once in a while it will get lucky and kill some enemy aircraft, it lasts longer than the scout plane, but it REALLY is nowhere near as good, a catapult fighter could follow me the entire match and I would STILL pick the scout plane for 1:30 as many as 3 times!
Long story short; The Murmansk is better in so many ways, that I bought one because I got along with the Omaha so well in CBT, and I gotta say, all those things add up to the Murmansk being A LOT BETTER! I never hit anything with torps in the Omaha, but with the Murmansk, even though it can only launch 3 per side at one time, I often get at least one hit from doing a wide spread launch at CVs/BBs within 8km!
Oh, and Baron, Murmansk/Omaha AP WILL wreck other Cruisers with ease! Just learn where citadels are, and switch to AP when you have a relatively flat angle on an enemy target, and rack up some insane damage!
+Noobeecon The wall of bad grammar and spelling text. My eyes are bleeding. Never post something ever again unless you understand english.
+Jacob Rice If it does thats just more WG BS But i think you will find it doesn’t but what ever this game has worse problems then that even though that seems very over powered since it means everything with tiny cannons can use them while invisible and not reveal their possition which is once again more WG BS if true meaning BBs should have much larger health pools if there not even able to shoot at targets shooting at them
+Noobeecon it used to only effect secondaries but it does in fact affect main guns.
+Fulgrim baron first go F yourself XD jk
+Fulgrim awwwwww yea boy
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