Land of Fire map, 2 caps, which one to go for? On this episode of Climbing the Ranks, I talk a little about Land of Fire strategy and explain why one cap rules them all.
What do you do if you are in a BB and they push 1 or 2 DDs to B? I would assume you would not go into the cap but hang around and wait for your DDs and cruisers to root them out.
I am suprised how bad WOWS players are on the tactical sense of maps and class play. Top misconceptions i see over and over again: 1. Lets all stick together 2. BBs kill CLs, CLs kill DDs and DDs kill BBs. 3. Lets focus one cap 4. Carriers are for doing damage
The actual top tips are: 1. Contest the hole map, use DDs to get cap points advantage and then just defend 2. DDs contest caps, cruisers support and BBs snipe/absorb damage 3. Dominate the center don’t hurdle together in one corner 4. Carrier spot and help our DDs winning the DD fight
One good example is New Dawn, where north team always goes for cap A, but never realize that this is the easiest cap to contest by both sides cause there is an f”’king island in the cap, in E5 square. North team as more cover attacking south then enemies. Both teams should focus B. But instead people go where majority is used to go.
The thing about people heading to A is because usually due to BB spawn points. If both side push for B the side that have BB spawn further usually find themselves losing ships before the BBs managed to get into range, the match would be decided in less than 5 minutes of the game.
your strategy works most of the time, because that is exactly the same strategy I adpot, but sometimes, the Dd are too stupid, and rush to A, after B……..and their DD just challenge the cap with smoke and torp with some long distance fire support, and there is nothing a big ship could do without detecting it . The thing is A can be captured before B, so it is also a bad idea to All in at B, because if the enemy team have kiev to A, and they def around the island on the other side of A and in their respawn, ships in B can’t really move out. The thing about ranked is that we have to scout all cap. I saw many times that a team went all in for a single cap, yes they would early cap advantage, BUT if it is a 3 cap map, they will always lose if both team are evenly match in skills. and if it is two cap, if the DD are any good, delaying the all-in cap will allow its friend to cap the other cap, and hence the all-in team still lose a cap. This is the same situation for the map North, A is a heavily guarded cap, and the gap is too small for any ship to turn around except DD. however whoever took A, they will hold it for a long time, because it is heavily guarded. If the RNG want to fuck you up and respawn all of you team at A in land of fire, I would recommend take A anyway, with 1-2DD and a CA but no more and never stay in BB firing range. because it is closing and you get more ship on A, and you will cap it faster than enemy team cap B, then just play the waiting game, waiting until B cap ships move out and shoot them up or wait until your cap counter goes to 1000 before theirs. The thing about capping is, if their team decide to send a DD to cap A to stop your counter, the A cap team need at least have vision for that DD from two different side, losing a ship in ranked will have a different of 90points(-30, and +60). then the game will become a sport to see which team kill the enemy DDs first!. I reckon both cap A and cap B is competitive, assuming both team knows what they should do in each cap. But the best formation for the fleet for both cap is different. For B cap team, they should stick to line ahead, while the A cap team should have double line, around and behind A cap.
also I saw many mistake that a team made is putting the BBs together. BBs want the broadside of the enemy, putting the BBs together restricted their movement and they can’t angle against two different BBs shooting from two direction. What’s more, if the enemy DD are IJN, those trash tier DD, with long distance torp, they could still force your Bb to turn and give a broadside to at least one of its Bb. There are many naive player in ranked that hold the simple strategy of concentrate fire and stick together. In my honest opinion, i think you don’t have to stick together, but have to at supporting range, for T7 that is DD to CA about 6-10km, CA to BB about 7-15km, DD to BB no more than 15km. With these distance between ships concentrate fire is still possible without putting all the targets together for enemy to take a easy aim
yup, suicidal DDs are annoying. Had one DD went to chase down a BB, got double team’ed by enemy and dead. Luckly our cruiser and other DD weren’t that dumb and capped instead. It was 3 Hatsuharus(Our team) vs 3 Blyskawicas for DD
So what about CV players on this map, there not getting much love no more, just park behind a iland and send out your planes? or what tacics should they do on this map, DD do have a big roll to pla on this map i can see. So Does the CV player go huntting DD? or spotting?
I totally agree with your plan, but you have played Rank and I’m at rank 10, but some of the teams out there just don’t or wont listen. Or you get the players that just bought the Indianapolis, Blyswichka, and have never played in it, or go and sits behind a island no where near the battle.
It is very rare that a team works like this… I have done 80 to 100k damage in my BB in many ranked games and still lost as the rest of the team chases ships to the corners of the map. :(
I really needed this excellent information. YOU SHOULD MAKE MORE OF THESE (or just increase your uploads ^^). Otherwise good guide! Keep these vids up!
That enemy Nagato got AFK cause the server logger him out… See the guns position like that in the beginning of the battle. I had some friend that got such AFK on random battle and he finally entered it again but the whole time he was just standing like that Nagato.
chase i had a match on land of fire which came down to CV vs CV we were 300 points ahead and about to win all our CV had to do was run but he went straight at the enemy CV and died as our points were at 999……… some players man some players
i love these videos as I love strategy, however, don’t all these plans and tactics require a team working together? if so, well, then it’s just a question of good luck matchmaking
Yesterday i played half of my battles in land of fire with my atlanta which is a beast in cap b but my teammates decided every time to go A so i was forced to stay with them and after they call me a noob because i was behind them and only supported with fire . And after i managed to make 4 kills with atlanta at A point they still called me a noob because they was charging like idiots the enemies and died after . So i like ranked but what is wrong with some people ?
Hi Chase, so I was wondering if it would be a good idea to do captains academy video on weather effects once 5.7 drops. As in go through tactics and strats for each class of ship and how to play them with dynamic weather. This is because I have been having trouble as I am mainly a BB player, and it feels like a BB nerf to me. Anyway thanks for considering the idea
In the last season of ranked I abused those islands which you mention in the B cap with my battleship and I have had a lot of battles on this map (as it was being given by MM pretty often) and I would like to share something I observed in the many battles I had and pretty much learned the hard way
You actually have to look at what your team is doing and how it is performing and based on that you should make the call weather to get behind the island or not. The reason is the following – as a BB player you also have to tank some damage for your team and when you are behind an island you can not do that.
So if your teammates are not good at avoiding enemy shells they will melt pretty quickly, which then will leave you in a situation where not only you have to start moving to the caps, but also you will probably be one of the few targets left alive for them to shoot and on top of that they will probably have spread out well enough so they can attack you from multiple angles.
If you see that your cruisers for example are often giving their sides and taking unnecessary risks you should try to get the enemy to shoot at you, because a semi decent battleship captain with a bit of angling and zigzaging would be able to reduce most of the damage he takes, which in the long run would benefit both you and your team. If you see that your opponent knows what he is doing and is landing shots reliably, by all means abuse the cover. My point is though that getting your BB behind an island will not always be the best choice.
this is why ranks is broken,. i spend the first five minutes trying to convince people to not be at A. i mean why didn’y they balance the caps?? A is in the middle of the map. why did they do that?. and the spawns omg. dumbasss shit. ranks is the most irritating gaming experience i’ve had in years. will not be doing it again
I would really like to see strategy for Atlantic. This is the map I have little clue what to do. Pushing from one side to the other, sweeping all oposition is what I usually do, but there may be some other options.
My problem with Land of Fire in ranked is how the spawns are. The North spawn is more spread out while the south spawn is tight and the south spawn of ships are way closer to A cap. When playing from the south I’ve seen teams push A then turn toward B and wreck the north spawn as they sail to A. But then a team that groups up and focus fires targets will generally do better than a team that doesn’t.
Moar please. Actually after trying it I found the Mutsuki with torp acceleration great for area denial on the lower ranks since that’s something no oher ship can do. And sometimes you can get one or two lucky hits on cruisers….
only downside on b is that if enemy DD manages to sneak up, there is too much cover for it to spamtorp and still be safe. the enemy DD didn’t realize they can go around flanks which they didn’t, and their BB broadsiding like a paddle even though they were eating more than alerting amount of damage that a ninja BB was firing AP at their juicy citadel.
What do you do if you are in a BB and they push 1 or 2 DDs to B? I would
assume you would not go into the cap but hang around and wait for your DDs
and cruisers to root them out.
Nerf Islands lol, A good spot for Atlanta you found there
Yea. I was in a DD yesterday in ranked, chased a BB got the kill but lost
the game. Major brain fart on my part
I am suprised how bad WOWS players are on the tactical sense of maps and
class play. Top misconceptions i see over and over again:
1. Lets all stick together
2. BBs kill CLs, CLs kill DDs and DDs kill BBs.
3. Lets focus one cap
4. Carriers are for doing damage
The actual top tips are:
1. Contest the hole map, use DDs to get cap points advantage and then just
defend
2. DDs contest caps, cruisers support and BBs snipe/absorb damage
3. Dominate the center don’t hurdle together in one corner
4. Carrier spot and help our DDs winning the DD fight
One good example is New Dawn, where north team always goes for cap A, but
never realize that this is the easiest cap to contest by both sides cause
there is an f”’king island in the cap, in E5 square. North team as more
cover attacking south then enemies. Both teams should focus B. But instead
people go where majority is used to go.
The thing about people heading to A is because usually due to BB spawn
points. If both side push for B the side that have BB spawn further usually
find themselves losing ships before the BBs managed to get into range, the
match would be decided in less than 5 minutes of the game.
your strategy works most of the time, because that is exactly the same
strategy I adpot, but sometimes, the Dd are too stupid, and rush to A,
after B……..and their DD just challenge the cap with smoke and torp with
some long distance fire support, and there is nothing a big ship could do
without detecting it . The thing is A can be captured before B, so it is
also a bad idea to All in at B, because if the enemy team have kiev to A,
and they def around the island on the other side of A and in their respawn,
ships in B can’t really move out. The thing about ranked is that we have to
scout all cap. I saw many times that a team went all in for a single cap,
yes they would early cap advantage, BUT if it is a 3 cap map, they will
always lose if both team are evenly match in skills. and if it is two cap,
if the DD are any good, delaying the all-in cap will allow its friend to
cap the other cap, and hence the all-in team still lose a cap. This is the
same situation for the map North, A is a heavily guarded cap, and the gap
is too small for any ship to turn around except DD. however whoever took A,
they will hold it for a long time, because it is heavily guarded. If the
RNG want to fuck you up and respawn all of you team at A in land of fire, I
would recommend take A anyway, with 1-2DD and a CA but no more and never
stay in BB firing range. because it is closing and you get more ship on A,
and you will cap it faster than enemy team cap B, then just play the
waiting game, waiting until B cap ships move out and shoot them up or wait
until your cap counter goes to 1000 before theirs. The thing about capping
is, if their team decide to send a DD to cap A to stop your counter, the A
cap team need at least have vision for that DD from two different side,
losing a ship in ranked will have a different of 90points(-30, and +60).
then the game will become a sport to see which team kill the enemy DDs
first!. I reckon both cap A and cap B is competitive, assuming both team
knows what they should do in each cap. But the best formation for the fleet
for both cap is different. For B cap team, they should stick to line ahead,
while the A cap team should have double line, around and behind A cap.
also I saw many mistake that a team made is putting the BBs together. BBs
want the broadside of the enemy, putting the BBs together restricted their
movement and they can’t angle against two different BBs shooting from two
direction. What’s more, if the enemy DD are IJN, those trash tier DD, with
long distance torp, they could still force your Bb to turn and give a
broadside to at least one of its Bb. There are many naive player in ranked
that hold the simple strategy of concentrate fire and stick together. In my
honest opinion, i think you don’t have to stick together, but have to at
supporting range, for T7 that is DD to CA about 6-10km, CA to BB about
7-15km, DD to BB no more than 15km. With these distance between ships
concentrate fire is still possible without putting all the targets together
for enemy to take a easy aim
yup, suicidal DDs are annoying. Had one DD went to chase down a BB, got
double team’ed by enemy and dead. Luckly our cruiser and other DD weren’t
that dumb and capped instead. It was 3 Hatsuharus(Our team) vs 3
Blyskawicas for DD
Great Info. Keep them coming.
i made it to rank 10… and i cant do it anymore 😀 its just epic pain
So what about CV players on this map, there not getting much love no more,
just park behind a iland and send out your planes? or what tacics should
they do on this map, DD do have a big roll to pla on this map i can see. So
Does the CV player go huntting DD? or spotting?
Good luck getting top XP if you do nothing but contest caps in a DD.
I have finally made it to rank 19 after 59 battles on ranks 20-22
is the north cap still favored like last season?
do you know how many times I’ve been out voted by team for A and we need to
move as a group? too damn many
I totally agree with your plan, but you have played Rank and I’m at rank
10, but some of the teams out there just don’t or wont listen. Or you get
the players that just bought the Indianapolis, Blyswichka, and have never
played in it, or go and sits behind a island no where near the battle.
Again, this should be required viewing for all players in ranked battles.
It is very rare that a team works like this… I have done 80 to 100k
damage in my BB in many ranked games and still lost as the rest of the team
chases ships to the corners of the map. :(
I really needed this excellent information. YOU SHOULD MAKE MORE OF THESE
(or just increase your uploads ^^). Otherwise good guide! Keep these vids
up!
That enemy Nagato got AFK cause the server logger him out… See the guns
position like that in the beginning of the battle. I had some friend that
got such AFK on random battle and he finally entered it again but the whole
time he was just standing like that Nagato.
iChase, how do you spec youre Nagato in Ranked?
chase i had a match on land of fire which came down to CV vs CV we were 300
points ahead and about to win all our CV had to do was run but he went
straight at the enemy CV and died as our points were at 999……… some
players man some players
i love these videos as I love strategy, however, don’t all these plans and
tactics require a team working together? if so, well, then it’s just a
question of good luck matchmaking
And what about CV? Any tips for a CV on this map?
iChase, do you aim and fire your leads based on the numbers on the reticle,
or more of a gut feeling?
Nooooooooo!! You gave out my secret tactic that I teach my team. Great now
I actually have to contest B now :P.
Just had a team on Atlantic who seemed to have watched this video, we tried
the same thing there and it worked perfectly. Total one-sided victory.
ichase i need advise on how to go above rank 18.I play in my kongos, i get
1 to 3 kills per match but my team always fails badly.What should i do?
Yesterday i played half of my battles in land of fire with my atlanta which
is a beast in cap b but my teammates decided every time to go A so i was
forced to stay with them and after they call me a noob because i was behind
them and only supported with fire . And after i managed to make 4 kills
with atlanta at A point they still called me a noob because they was
charging like idiots the enemies and died after . So i like ranked but what
is wrong with some people ?
Hi Chase, so I was wondering if it would be a good idea to do captains
academy video on weather effects once 5.7 drops. As in go through tactics
and strats for each class of ship and how to play them with dynamic
weather. This is because I have been having trouble as I am mainly a BB
player, and it feels like a BB nerf to me. Anyway thanks for considering
the idea
But hey! You know, I’ve done A and I’ve won that before.
stuck at 16, win one lose one win one lose one
going no where and getting bored
In the last season of ranked I abused those islands which you mention in
the B cap with my battleship and I have had a lot of battles on this map
(as it was being given by MM pretty often) and I would like to share
something I observed in the many battles I had and pretty much learned the
hard way
You actually have to look at what your team is doing and how it is
performing and based on that you should make the call weather to get behind
the island or not. The reason is the following – as a BB player you also
have to tank some damage for your team and when you are behind an island
you can not do that.
So if your teammates are not good at avoiding enemy shells they will melt
pretty quickly, which then will leave you in a situation where not only you
have to start moving to the caps, but also you will probably be one of the
few targets left alive for them to shoot and on top of that they will
probably have spread out well enough so they can attack you from multiple
angles.
If you see that your cruisers for example are often giving their sides and
taking unnecessary risks you should try to get the enemy to shoot at you,
because a semi decent battleship captain with a bit of angling and
zigzaging would be able to reduce most of the damage he takes, which in the
long run would benefit both you and your team. If you see that your
opponent knows what he is doing and is landing shots reliably, by all means
abuse the cover. My point is though that getting your BB behind an island
will not always be the best choice.
Hope this talks for southern teams to go B.
hopefully DDs do start smoking for the team. had 3 DDs smoke in A at the
same time…
Beta cap – not Bravo cap…
Because Math > Military!
:-p
I got to rank 10 and now I don’t know what to do. Everyone is just too
good..
this is why ranks is broken,. i spend the first five minutes trying to
convince people to not be at A. i mean why didn’y they balance the caps?? A
is in the middle of the map. why did they do that?. and the spawns omg.
dumbasss shit. ranks is the most irritating gaming experience i’ve had in
years. will not be doing it again
Thank you for this one.
I would really like to see strategy for Atlantic. This is the map I have
little clue what to do. Pushing from one side to the other, sweeping all
oposition is what I usually do, but there may be some other options.
Please do for the Atlantic and Northern Lights/North…
My problem with Land of Fire in ranked is how the spawns are. The North
spawn is more spread out while the south spawn is tight and the south spawn
of ships are way closer to A cap. When playing from the south I’ve seen
teams push A then turn toward B and wreck the north spawn as they sail to
A. But then a team that groups up and focus fires targets will generally do
better than a team that doesn’t.
Moar please. Actually after trying it I found the Mutsuki with torp
acceleration great for area denial on the lower ranks since that’s
something no oher ship can do. And sometimes you can get one or two lucky
hits on cruisers….
only downside on b is that if enemy DD manages to sneak up, there is too
much cover for it to spamtorp and still be safe.
the enemy DD didn’t realize they can go around flanks which they didn’t,
and their BB broadsiding like a paddle even though they were eating more
than alerting amount of damage that a ninja BB was firing AP at their juicy
citadel.
There is a problem with the maps, they encourage you to play they match
Maori like a tank match not a naval match. This replay proves it.
3rd
Nice tutorial, I just unlocked rank 15, this video has a perfect timing :)
That Nagato gave up.
I stuck on rank 15, do 100k dmg every battle, but habe shitty teams….with
Nagato/blyska/colorado…:'(
Second
First