A near perfect blend of speed, armour and firepower, the Gneisenau is a formidable ship, but some are struggling with her?
Hammock Fight by Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)
Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100213
Artist: http://incompetech.com/
1st? and also the Player YAY!! Ty iChase for showcasing the video! At the
moment of the game this was the most damage on the ship on NA and EU, but
now there is a 270k damage. The ship is INSANE!
Tier for tier I still think the Bismarck is the best KMS BB, but that’s
just my opinion. Thoughts?
Gneisenau + Scharnhorst dream team pairing. They complement each other so
well.
Scharnhorst 9 amazing gunz, Gneisenau 6 gunz which are utter SHEET. Wows
PayToWin CONFIRMED !!
Gull secondary build, potshots at ranges for first ten minutes then leading
the charge. works out pretty freaking well for me.
I have run this one with and without aim module and didn’t notice much of a
difference. if the ship disappears right as I fire the shells go
everywhere. but in closer and, as u said, well aimed, it hits hard and
accurate.
For those that don’t know because the guy in the video didn’t: X (default)
can be used to switch which target you are locked on to.
Target lock definitely has some hidden mechanism. If I am staring at two
targets close together, like at 4:28, and my locked target suddenly does
something that makes the other the better target, I will frequently line up
and snap a shot off at the unlocked target. Weirdly I have noticed my
shells still trying to head towards the locked target, even more obvious
when the two ships are crossing each other, instead of sailing together.
But my shots will try to stick to the locked target even though I manually
trained my guns on the other and fired before the lock changed. The shells
will head towards the locked target, but be wildly innaccurate. And
seemingly the intended unlocked target gets nothing even close. Observed
this several times when ships get close and I try this. Maybe you can try
this for us and find out more?
So basically your theory is this:
– When you fire, the game calculates where the shells will go, given
perfect accuracy;
– If those shells intersect the *targeted* enemy ship then the dispersion
for your guns is used to adjust accuracy and you’re left with a decent
spread and a couple of hit;
– If those shells don’t intersect the *targeted* enemy ship then the game
*increases* dispersion so as to give you a chance to at least have a lucky
hit;
Would make sense from an RNG “Let’s give em a chance” perspective and I’d
love to see tests done on this.
I have noticed that dispersion on “blind” shots” or even on other ship than
you actually targeting sometimes.
I think theres stabilization view on targeted ship in play, as every turret
gets proper sollution to hit spot you aiming at(targeting computer, kind
of), whille in free view you shot merely full salvo on centre of screen
whille moving yourself and every turret gets separate (different)sollution.
They dont know HOW FAR they should fire. You cant keep your aim perfectly
still, even on salvo there will be errors.
thanks Ichase 🙂 i love this ship to bits and so many people hate her. over
90% win rate. used to be 100% but thats what i get sometimes divisioning
with flamu and getting tier 10 games hahaha. just so fun specially with
full AA captain
are you serious the ship fucking sucks
I dont know about gneisenau since i haven’t unlocked it yet but i adore the
scharnhorst. I like the battlecruiser gamestyle and it’s guns
Nice aim assist program by the GFischer!
Honestly, RNG loves this guy. If only I would get that kind of luck on
dispersion…
Maybe you should test this: When I accidentally lock onto a ship in front
of the ship I’m actually aiming at the shells seem to not even go anywhere
near the distance I aim for and instead go towards the ship that the game
has targeted.
The King in the North!!!
I found the weakness of most German BBs: their belt armor is narrow, so if
you aim a bit higher than the actual waterline you can reliably penetrate
them. You don’t get as many citadels this way, but if you hit well you do
over 10k/salvo with most BBs. Also in lower tiers you can citadel them from
sharp angles aiming at the base of front/back turrets.
how can I enable, that it shows my damage down on the top right?
Dont turn and shoot :c