World of Warships – Knife Fighting a Yamato – Conqueror

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Uploaded to by Punisher1990_Naval featuring the Tier X Conqueror having a really solid battle full of knife fights and giant citadels.


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  1. Who in the bloody hell YANKIFIED the pride of the Royal Navy?

  2. You deserve more subs Jammin. Nice commentary!

  3. Conqueror unhittable citadel can’t save you forever.

  4. Erm. Mr. Jam, 457<460, so no, Hotel-chan's gun is still bigger than Conqueror. XD
    And you don't need to encourage Conqueror player to use HE more. Most player will use HE as default ammunition in Conqueror. 😀
    And no, the real reason there's so many radar at high tier right now is because of the release of the US rework Cruiser line, and you know what happen whenever a new line coming out ( Just like when the French BB line coming out). So don't just jump into a conclusion yet my friend. ( Just so you know, there're currently 4 main line that have radar: US Cruiser, Sovier Cruiser, British Cruiser and Pan Asian DD, 2 of which have to trade for useful ability most player usually doesn't use it);)

    • There was too much radar long before the new cruiser line. It hasn’t helped, but I think you missed the point of what I was saying. The player was complaining, with 6 kills, that DD’s are STILL OP. That’s just not the case at all. DD’s are so incredibly difficult to play right now at upper tiers, if they get a kill, they deserve it!

  5. I have played the Conqueror a lot . You should not be giving false data about the fire chance that’s on paper stats..RNG still has the final say..many times I have had a game begin with 30 to 40 hits with HE and only get 2 or 3 fires..that is common.. later it will increase if you stay alive long enough..but players love to focus the Conqueror..i have never had any thing close to 6 out of 10 shells causing fires

    • The stats are seemingly accurate based on other replays I watched. There are a LOT of factors, including RNG, that goes into that calculation, but the base numbers which I gave are accurate.

      I do think that this is an overall issue with the game though. Far TOO much RNG that can drastically alter the game. I honestly think that is why the game hasn’t become more popular of an eSport. Right now the game is not enough skill, too much luck, and calculations. Even a dumbed down version of how the damage calculation is done was so complicated that many players still do not understand.

  6. and this guy only had 2 fires ??????

  7. I kept checking My PC to see what was going to “Power off”…. lol

  8. pls no more Yamato showing free broadside to enemy BB’s at <12km , lucky he didn't get devastated by this Conqueror

  9. T-X game. T-8 carriers. poor guys 🙁

    12:30 I call hacx. that Yammy took multiple cits right under his forward turret, and he only lost it 1 time, temporarily. that thing should have been blown to pieces ;p

    19:30 you kidding? I cap with my CV all the time ;p. And yes, the Zao is trying to farm CV damage. Something else I use to my advantage all the time, enemy CV tunnelvision. You’ve done videos on it ;p

    • I agree at the 12:30 mark. I think there are a LOT of situations where the game mechanics fail. I think it comes down to the calculation being so complex that at times things slip through the cracks. I have also heard of similar games where if the servers are too busy they simply skip critical calculations instead of running them in an effort to keep the game smooth. Would not surprise me if something like this is at play as well.

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