Supposedly in the next large patch we’re going to see a brand new skill tree. This tree is going to offer warships players a lot more choices and also tailor their captains to their own playstyles.
Great. in a game plagued by passive BB players, now there’s another skill, 1 point no less, that will tell them that yes, someone is actually targetting them, resulting in them having even MORE reason to find the farthest island to hide behind….
Also, I hate to break it to you, but I’ve used Dogfight Expert on my Hiryu since the day the Saipan was released. It doesn’t make me kick ass against them, it BARELY lets a hiryu stack be competitive against a normal 3-stack… If the Saipan has +1 planes, then even if you do too, you are gonna need RNGesus on your side to win an air fight with one. Still, at a single point, at least it’s tolerable now ;p
Lastly… HEAP shells. Is that, like, just a different name for “BB who insist on firing HE at DD at all times, here ya go”? I suppose it would make firing HE into the superstructure as a BB way better, so… Useful for people who play BB and have tons of other BB that bow-in charge them.
Post-lastly… Keen intuition would straight up ruin the day of anyone in smoke. Not just DD. Just sayin’
I don’t like “Keen Intuition”. That is coming from a person that doesn’t really play DDs. So technically I should be ‘glad’ WG are giving me another tool to bash in the faces of DDs. I don’t have a problem playing against DDs. I have learnt to recognize situations where there is a DD-threat/torpedo-threat. This skill is effectively eliminating player skill. It automates one more process of this game. It will make hiding impossible. It renders “Situational Awareness” (player ability, not the removed captain skill) obsolete.#
Instead I would like a skill like “Surveillance Expert” Depending on ship class BB/Cruiser/DD/CV you get +100/+50/+25/+65% range on your assured detection and +15/+20/+25/+30% visual range. So you can pick between being stealthy or being able to see better.
Mind you: Surveillance Expert will buff Radar and Hydro. It will not change the amount they increase your assured detection range, but you will have a larger base range. (4km on a BB, 3km on a Cruiser, 2.5km on a DD and 3.3km on a CV. It should stack with the Target System Aquisition System Mod 1. This shouldn’t affect “normal gameplay” too much, but it will give you the edge when brawling. Visual Range = Map awareness. It increases the area that friendly and enemy units are rendered on the map and in the level. I think it would fit in well in the 4p choice which affects visibility of units.
If you set your ship to aa duties the mm will not give you a battle with cvs. 10 battles no cvs,set back to normal and not aa duties next battle 2xcvs. Try it each and every day same result so if you have a high aa rating the mm seems to keep you out of cv battles why i do not know?
Some of these skills are bullshit as a sims player all the radar and planes in the sky right now makes my game insanity in caps.
The game has also implemented heavy crits and detonations ie insta dead tirpitz and iowa’s.
Overall, seems like a nerf to destroyers, especially torpedo destroyers. WG hates those. And somewhat of a buff to battleships (mainly for the same reason), because WG coddles them.
I dislike the direction, a lot. Some of these skills have the potential to completely break the game as it is now: Keen Intuition, as you mentioned, and Fog for the Fog Gods in particular. And if a skill like Fiery Take-off is actually put into the game, that’s going to make taking down high tier CVs even more impossible than it already is against a halfway competent player.
If they truly want to make captain skills less linear and enable players to better tailor ships to their own playstyles, buffing pretty much everything that’s already hated in the game probably isn’t the answer (where’s the captain skill to add +10% of the chance of a detonation?). Why not just add different skill trees for each class, or even nation, of ship? Allow a cruiser captain to spec his ship as a dedicated destroyer hunter or as a floating no-fly zone, but don’t offer those same skills to a carrier or battleship player. Allow destroyers to specialize in stealth or torpedo delivery, but not battleships or cruisers. You get the drift…makes a whole lot more sense both from a game enjoyment standpoint (or at least, reducing game frustration) and from an historical one.
This keen intuition thing is game-changing. Forget about ambushing, in any ship of any class. Forget about Japanese DDs, Sims, Benson, Fletcher, or Gearing. Even smoke-and-shoot is disrupted because you’ll not be able to set up an ideal smoking point without someone calling you out beforehand and then everyone just turns away at first sign of smoke and then you can’t spot, shoot, or torp anything while in smoke. I am personally against it unless they massively buff IJN DDs in some other aspect, and possibly even the higher tier USN DDs.
Most of all, it doesn’t fix the stupid stealth-firing, island-hugging, RNG-deletion aspect of the game which is the most stupid thing at the moment.
How about something really interesting instead, like Beaching Operations:
Beached ships that reach zero HP can continue to use their guns/AA/torpedoes even when they are knocked out until those modules are knocked out, or all 4 sectors of the ship lose their health, whichever comes first. Could make for some interesting gameplay with tactical beaching(a real-life tactic to prevent the complete loss of a ship).
The keen intuition is BS! it makes all torpedo boats obsolete!!!!! Lets
hope that one does not come!
Ships has fixed and revised their Skill Trees more in a year than Tanks
ever has or will.
Great. in a game plagued by passive BB players, now there’s another skill,
1 point no less, that will tell them that yes, someone is actually
targetting them, resulting in them having even MORE reason to find the
farthest island to hide behind….
Also, I hate to break it to you, but I’ve used Dogfight Expert on my Hiryu
since the day the Saipan was released. It doesn’t make me kick ass against
them, it BARELY lets a hiryu stack be competitive against a normal
3-stack… If the Saipan has +1 planes, then even if you do too, you are
gonna need RNGesus on your side to win an air fight with one. Still, at a
single point, at least it’s tolerable now ;p
Lastly… HEAP shells. Is that, like, just a different name for “BB who
insist on firing HE at DD at all times, here ya go”? I suppose it would
make firing HE into the superstructure as a BB way better, so… Useful for
people who play BB and have tons of other BB that bow-in charge them.
Post-lastly… Keen intuition would straight up ruin the day of anyone in
smoke. Not just DD. Just sayin’
The trouble with customized WoWS ships is MM will always throw you into
battles where your strengths are utterly useless.
Stop nerfing Japanese destroyers!! Please
As long as there is no gold ammo I am okay with this.
Fog for the Fog God? Khorne would like to have some words with you…
I don’t like “Keen Intuition”.
That is coming from a person that doesn’t really play DDs. So technically I
should be ‘glad’ WG are giving me another tool to bash in the faces of DDs.
I don’t have a problem playing against DDs. I have learnt to recognize
situations where there is a DD-threat/torpedo-threat. This skill is
effectively eliminating player skill. It automates one more process of this
game. It will make hiding impossible. It renders “Situational Awareness”
(player ability, not the removed captain skill) obsolete.#
Instead I would like a skill like “Surveillance Expert”
Depending on ship class BB/Cruiser/DD/CV you get +100/+50/+25/+65% range on
your assured detection and +15/+20/+25/+30% visual range.
So you can pick between being stealthy or being able to see better.
Mind you: Surveillance Expert will buff Radar and Hydro. It will not change
the amount they increase your assured detection range, but you will have a
larger base range.
(4km on a BB, 3km on a Cruiser, 2.5km on a DD and 3.3km on a CV. It should
stack with the Target System Aquisition System Mod 1. This shouldn’t affect
“normal gameplay” too much, but it will give you the edge when brawling.
Visual Range = Map awareness. It increases the area that friendly and enemy
units are rendered on the map and in the level. I think it would fit in
well in the 4p choice which affects visibility of units.
If you set your ship to aa duties the mm will not give you a battle with
cvs.
10 battles no cvs,set back to normal and not aa duties next battle 2xcvs.
Try it each and every day same result so if you have a high aa rating the
mm seems to keep you out of cv battles why i do not know?
Some of these skills are bullshit as a sims player all the radar and planes
in the sky right now makes my game insanity in caps.
The game has also implemented heavy crits and detonations ie insta dead
tirpitz and iowa’s.
I like the idea of a revamped skill tree, however my 16 point Bismarck
commander would now need to be 19 points to have the build I have now
Plz no I just respecced a bunch of captains
Keen Intuition should be removed. It’s going to ruin IJN DDs even more.
Overall, seems like a nerf to destroyers, especially torpedo destroyers. WG
hates those. And somewhat of a buff to battleships (mainly for the same
reason), because WG coddles them.
Blood for the blood god!
Skulls for the skull throne!
Milk for the Khorn flakes!
“keen intuition” is the dumbest idea ever made to the game.
WHAT WERE THEY THINKING/smoking?
I dislike the direction, a lot. Some of these skills have the potential to
completely break the game as it is now: Keen Intuition, as you mentioned,
and Fog for the Fog Gods in particular. And if a skill like Fiery Take-off
is actually put into the game, that’s going to make taking down high tier
CVs even more impossible than it already is against a halfway competent
player.
If they truly want to make captain skills less linear and enable players to
better tailor ships to their own playstyles, buffing pretty much everything
that’s already hated in the game probably isn’t the answer (where’s the
captain skill to add +10% of the chance of a detonation?). Why not just add
different skill trees for each class, or even nation, of ship? Allow a
cruiser captain to spec his ship as a dedicated destroyer hunter or as a
floating no-fly zone, but don’t offer those same skills to a carrier or
battleship player. Allow destroyers to specialize in stealth or torpedo
delivery, but not battleships or cruisers. You get the drift…makes a
whole lot more sense both from a game enjoyment standpoint (or at least,
reducing game frustration) and from an historical one.
This keen intuition thing is game-changing. Forget about ambushing, in any
ship of any class. Forget about Japanese DDs, Sims, Benson, Fletcher, or
Gearing. Even smoke-and-shoot is disrupted because you’ll not be able to
set up an ideal smoking point without someone calling you out beforehand
and then everyone just turns away at first sign of smoke and then you can’t
spot, shoot, or torp anything while in smoke. I am personally against it
unless they massively buff IJN DDs in some other aspect, and possibly even
the higher tier USN DDs.
Most of all, it doesn’t fix the stupid stealth-firing, island-hugging,
RNG-deletion aspect of the game which is the most stupid thing at the
moment.
How about something really interesting instead, like Beaching Operations:
Beached ships that reach zero HP can continue to use their
guns/AA/torpedoes even when they are knocked out until those modules are
knocked out, or all 4 sectors of the ship lose their health, whichever
comes first. Could make for some interesting gameplay with tactical
beaching(a real-life tactic to prevent the complete loss of a ship).
The “keen intuition” removes the necessity of using brain.
So much shit for people using HE. What about German Cruisers eh? Why not a
skill that could help make their AP more viable.
Keen intuition will fuck the game up