Hey guys! Today we take a look at the DevBlog notes for upcoming balances changes to Schlieffen and Nakhimov, enjoy!
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Acceleration improved when engine is damaged = damage to the engine doesn’t decrease acceletation AS MUCH AS it used to
Exactly. Thought this was pretty obvious, not sure why SLM got so confused over it.
Maybe Japanese pray to the Machine Spirit xD
@Baron Fisher tbf it wasn’t worded correctly, but yea when keeping in mind wg often has somewhat bad translations it shouldnt have been too hard to understand what it really meant.
He’s American, give him a pass 😂
Man he strugled on that
I think the acceleration being slightly improved with a damaged engine, means the acceleration penalty when damaged doesn’t slow you quite as much.
16:04 the ship takes longer to stop when the engine is busted…in other words,it maintains speed for longer
I think the engine damage stuff means that when it’s damaged, the penalty isn’t as severe when they say that the acceleration is improved, not that the overall acceleration is improved. That’s how I read it anyways.
Yeah not that hard to grasp.
It was a selling point and the Schlieffen is not for sale now so it nerf time
So? People who bought it for those properties are gonna take some money back of the behalf of nerfs? Nah
@Grimmshred Sanguinus Yea ! It a WIN FOR WGING SELL High then Nerf Money MOnEY !!!
Pretty sure it means the Tone with a damaged engine after the patch will move faster than a Tone with a damaged engine before the patch.
“so we are nerfing that new ships we got everybody hyped about and which are fun to play and actually not completely pointless” – business as usual
Just finished grinding and buying Schleiffen last night. Awesome. So glad I bothered.
I feel for you man TT
It’s almost like we need to enter auctions and buy themed containers to get tech tree ships while they’re still powerful. Also, is this meant to be an incentive to get the Preussen now? Who’d want Preussen if Schlieffen were so powerful?
That’s the way It always Is with WG.
Doing some quick math.
Currently with the mod, captain skill, and flag:
150 – 4.58 s
105 – 2.05 s
Once Lutjens kicks in:
150 – 3.89 s
105 – 1.74 s
After these changes:
With Mod, captain skill, and flag:
150 – 4.85 s
105 – 2.18 s
Once Lutjens kicks in:
150 – 4.12 s
105 – 1.85 s
So, a 0.23 sec increase for the 150s and a 0.11 sec increase for the 105s.
There is no 4.85s you mean 5.25s?
@Grimmshred Sanguinus I’m sorry, I am not sure I understand the question.
I don’t think Schlieffen needed a hydro nerf. The 6km hydro is what the Germans get… I was more expecting them to nerf the torpedo range. I mean why does a battleship need over 10km torpedo range?
What is the point of nerfing something inconsequential?
@BruderRaziel that is not inconsequential..
Think by acceleration improved they mean “improved from current levels of damage performance” not improved overall. So in damaged state maybe it takes too long to gain back any speed at all where other ships probably reach that damaged engine max much faster.
2:20 by salvoes wargaming means each turret firing. so it means that taking into account each individual turret you need to fire off three full broadsides in order to fully charge the special combat instructions instead of four
Secondaries are not nutty when the main gun dispersion is a total crap shoot. Decreasing rate of fire also makes it take much longer to trigger the commander.
I ddt expect a schlefin nerf so fast since we had the secondary bug fixed
A long time ago, cv planes were limited..Once they ran out of planes, they are oppressed and many sworn revenge as the other ships hurls their salvoes of punishment with laughter…Some even humiliate them by sailing alongside the battered cv just to taunt the helpless one …….till today..they still remember the grudge….
Just meant CV’s actually required skill to use. Now they can fly with impunity anywhere they want and get massive drops
I don”t even play the German BBs ,and any nerfs to them I think are uncalled for ,I had no trouble getting the best of them In battles. Glass armor was easy to get thru with other ships In game. And just keep out of secondaries range. I do have the tier 9 bb and really enjoyed it.I hate WG for nerfing ships and even more after they have been In game for years. IF I was a German bb player I would be pissed. And If your a stupid dd getting caught up In the secondaries your stupid problem….
As a nakhimov player the planes are super fragile and die super easily and makes up for the one squad attacks, correct me if I’m wrong but doesn’t the midway have like 3-4 attacking flights with 30 rockets ?
WG finally admits that Nakhimov needs to get nerfed. But in typical WG fashion they pull some random german ship into this to get rid of some aggression builded up from nerfing one of their beloved and glorious soviet superships.
They should reduce all cv squadron size to be the same as max immelman. That will truly balance the game.