Hey guys, today we go over the recent DevBlog about the commander skill changes, enjoy!
DevBlog: https://blog.worldofwarships.com/blog/175
Outro Music: Stranger Think- C418
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They’re really not. At least not yet. You’re underestimating how difficult it is to keep a ship in secondary range for at least 45 seconds. Hopefully wg will cut down on the timers. That way, it could potentially be awesome.
you need to be able to compete with sound tactics and angles in a 7 vs 7 ranked and clan battles
it will gradually increase, and not decrease if your batteries are firing in 15 sec again. so I think it will work quite well
Yes, this is what I’m concerned about, to be fair. As excited as I am about the changes, I DO believe the ramp up time is too long.
Do notice the increase is piecewise linear, the first 10s it increases a lot faster and you reach 35% in that time, the rest takes longer.
@RRedcraftRR Very true. Of course though, even a ramp-up time of 10s to the current ISBA level (-35% dispersion) is clearly worse than just automatic buff application, right? That said, after 10s, it’s all gravy! So that’s good.
I almost saw that coming, when they announced the german BC were going to be close quarters/secondaries focused.
lol my thoughts exactly another way to make money before they nerf the secondaries after wg make their money on the new german BattleCrus
@Graham Maxwell Ah yes, the typical WeeGee hater again.
@Fnn Svnssn ah yes, typical weegee shill
Changed from relatable games to ships most of us will never have.. Nice to see citidel on carrier tho.
FINALLY I can start playing again! When they killed secondaries it killed my favorite ships to play. This is the best news ever.
I dont play BB’s so it’s horrible news to me. Please WG make DD’s great again. Get rid of all negative attributes to DD skills and it will be fine. Or you BB players better give up yelling at DD players doing there own thing to survive until end of match. With 2ndaries coming back I’ll never spot again and keep at max torp and gun firing distance with range skills.
Or nerf all BB steering radios to over 1000 meters.
@Tristan Platts I get you. I’m decent DD not super unicom but in the green. I remember being burned down in secs when a 2ndaries BB was beyond my torp range and edge of range. I usually like keeping stock gun range otherwise the guns are toooo floaty. I rather have faster turning and faster reload (5% reload sucks for DD’s 10% was good enough). So when I say at range that’s why I say it.
I’LL take it all back if all BB’s have no less than 13km detection with enhancements and if 2ndary range was less than 9km.
@Tristan Platts I have played BB’s I know how they work. I suck at them cause I like up in your face knife fighting toooo much which in an armored boat I feel very brave to do so.
Perhaps they did this secondary buff because New german ww1 battlseships/battlecruisers?
Secondary boost.. hmm.. might get me back to playing WoWs again…
I just want german BB to be good again. i hope they lower the timer for the secondaries.
How wrong am I doing things if I build secondaries currently anyway, on the germans anyway? They’re not effective, but the shower of shells is fun
I’ve pretty much always set up most of my BB’s as secondary builds if they have decent secondary ranges from stock. I never used dead-eye from memory.
Pommern! I love that ship and now it is so much fun to play 😀
everyone is cheering, while they give us something back that we allready had and the new version is inferior. Also the Commander update, that increased to 21 point so we had to spent more time or money. also the add seems to mean just 10% not our 35% + 10% to start with.
I’m cheering because at least Wargaming decided to address secondaries in the first place, after breaking them. The way they were derping about “just use CQC” concerned me GREATLY. Thankfully, even THEY have realized just how much they over-nerfed secondaries.
@Henry Herold except not really, as they just took the 10% reload and removed it from fearless brawler… edit: The only thing that they really “added” (if you are actually going for a full on secondary build with fearless brawler) is the + ~10-15% dispersion on secondaries. Still something, but not nearly enough to make them as good as they where.
@Alex Tonev Fearless Brawler? Interesting skill you havevon your BB there. But I think you mean Close Quarters Combat, and that never gave secondary accuracy, it gives secondary reload and main battery reload if you have a ship in your secondary range.
@Alex Tonev No, the faq states after 10 seconds you get current dispersion (10+25 bonus = 35) then after 45s you get (10+50 bonus =60) thats a 25% improvement, a pretty big buff.
Additionally on the topic of close quarters, you can now potentially choose to not pick it and save a bunch of skillpoints.
WG: Dead Eye you are removed from WoWS forever.
Dead Eye: oh okay… I be in WoT?
WG: Nope.
that is a toxic game just with chatting with your team. that’s y i loved it till you couldn’t talk to the reds and that is y i love wows so much cause you can!
when they stopped the cross team chat i was done and i love wot and wows. was there in closed beta for wot warp and my favorite tank was the td Hummel
Gneisenau will be Secondaries monster
huh just realized there is at least one more hybrid coming one with HE bombs due to that skill in addition to Seasausage (kearsarge)
WG: “Let’s break some shit so we can fix it in a couple of updates and be HEROS!” If you cant dazzle them with brilliance lets baffle them with bullshit.
Just to clarify this is a nerf to secondaries with the CHANCE over a very long time of getting SLIGHTLY better then they are now.
WG: Yo LWM…Ha-ha
Also WG: Look…SQUIRREL!!!