World Of Warships – SUBMARINES Incoming…Could They Work? Or April Fools?

62,060 views
1 Star2 Stars3 Stars4 Stars5 Stars (2,145 votes, average: 4.84 out of 5)
Loading...

Close Ad ×

GET In the ACTION! Download NOW!
World Of Warships – Incoming…Could They Work? Or April Fools?

19 Comments:

  1. High Calliber combo: Take out the Yak-9K and the SU-152 in RB. Show those pesky fascists how BIG the Motherland is! attempt number:26

  2. anastasios alexandropoulos

    If you want to see submarines on phly channel
    Just sub
    Lol

  3. Phly take the best British combo the Sherman firefly and the wyvern
    Attempt#65

  4. Hey phly hope the house situation is going good

  5. Joeseph Hunnicutt

    its only April Fools event.

  6. This makes me wonder what War Thunder’s April fools day event will be this year.

  7. definetly for april fools but also for test aswell. WG did this before

  8. Sir.TitWankEsquire

    >Technology is not there?
    Battlestations had great Submarine gameplay and mechanics back in 2007.

  9. Shit Yamato is dead now

  10. I have a challenge for you in custom battles, kill a plane with artillery. xD

  11. Meanwhile on War Thunder… Torpedo boats

  12. if this not April fool’s then the destroyers and cruisers should get depth charges

  13. In my opinion, Hydro acoustic search IS active sonar. passive sonar would be a lot like just having a detection range.

    I also think it complicates the game needlessly. Still it would be interesting to see.

  14. Товарищи Ангелы

    Phly, here’s a real challenge. Play what YOU want for a week and ignore all the pleb comments.

  15. damm if they add subs for world of warships i dont think im gona be 2 exited for wat thunder boats

  16. I wanted to play Silent Hunter V yesterday… but UPlay is down 🙁

  17. Hey +PhlyDaily, its probably too late for you to see this comment but I thought I better write it to get it off my chest

    1. Hydroacoustic search is an existing consumable that represents a trained operator using the hydrophone to listen out for torpedo trails and engine noise. In WoWs they made it a consumable in order to prevent it’s constant use. I can create the excuse in my head that they have only one trained operator onboard represented by this consumable and they must take a break between searches in order to clear their ears of the hiss and other sounds created by such a search and maybe this can tie in with other ideas

    Yes this is “Passive sonar” but not as a system (which cold war ships would have, automatically drawing lines and traces based on audio data) but as a human

    2. Active sonar, not often fitted to WW2 subs but fitted to WW2 destroyers AFAIK. But let’s assume I’m definitely wrong and WW2 subs have it. This could be a separate consumeable to the passive search and consists of several pings over a set period that return the friendly and enemy ships’ positions, this is historically correct as trained operators could discern not only ship types and nationalities but individual ships based on reported behaviour and historic data on variations. This could be a limited consumable, available as well as passive search, representing again the limited manpower onboard and the training to operate it. There’s another factor: the pulse travels twice as far as the return effectivey. A SONAR/ASDIC or RADAR return travels at most half the full distance and then returns back to the transmitter/receiver, the initial signal howver travels another half distance out so you get returns within 15km (example, not historic) but the initial pulse goes out to 30km – this means all passive systems in use of 30km of the example active sonar pinger can discern the direction of the sonar-ing ship

    3. U-boats/sub-on sub combat was carried out when one or both subs needed to surface for fuel/air/supplies/ammunition/crew change. Early in WW2 subs coud afford to resupply in open waters with randomly routed supply ships. Later the air reconaisance sections were too efficient so subs would do all of these in coves and fjords or ideally in fully neutral waters. In WoWs this would be dealt with by O2, battery, hull damage limitations

    4. O2. Oxygen was initially used for both crews and diesel engines. Later on ships would charge batteries from diesel engines and switch to electrical power inderwater thereby eliminating hydrophone detection AND preserving O2 for the crew. They reserved the ability to still run diesel underwater. Flooding which is represented in WoWs represents O2 escaping in this, so in a flooding situation you would lose O2 and buoyancy

    5. AA and small arms weapons were often used in close in anti submarine combat, a surfaced submarine could have it’s life made very uncomfortable by these weapons so secondary and AA armamanets on ships should be allowed to fire at surfaced subs

    6. The radio mast was often independent in later subs (attached to periscope or in fixed position on early ones), this could be an automatic feature with a disable mode like AA/secondary that allows the sub to send and receive position and text updates. When it’s up it draws a tiny trail on the surface.

    7. The periscope was able to extend to somewhere between slightly deeper than to sligtly shallower than attack depth on subs dependent on model. This should leave a more distinct trail than the radio mast and early examples had poor glare shielding so should glint if in the sun

    8. Torpedos came in compressed gas, electric, and combustion engine forms with timer and magnetic heads. These could all be simulated. Gas and engine leave bubble trails. Gas and electric are very quiet. Electric was very short range.

    9. Thats all I have for now. No doubt ppl will correct and add their views etc

  18. Alfredo Potato Gaming

    Anyone else notice the snowmen crewing the sub?

Leave a Reply

Your email address will not be published. Required fields are marked *