World of Warships – Talk about 2019 with Le Terrible match

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I decided to play Le terrible again, the new version which we received for testing and in the middle of the battle we started talking about all the things happening and game development.
Thought you YT ppl might wanna hear it as well 😉
Enjoy and have fun watching 😉

42 Comments:

  1. They just need radar and planes not to see though fucking islands/hard cover. Crusiers will need to expose themselves to actually look into the cap. Reality continues to elude them.

    • ye but thats very…unreliable..u expose ur citadel ur ship for a bb salvo for dds torps..so…
      its not gonna work..i prefer 1-2 heals for the dd

    • with radar I’ll agree with you but planes ignoring LoS makes sense both by logic and gameplay mechanics:

      if we just restrict radar to be LoS bound we get situation like this:
      Radar: counters smoke, countered by hard cover
      Spotter plane: counters hard cover, countered by smoke or AA

      and voila suddenly both consumables have their niches to be used in – a very healthy design
      (atm on any ship capable of equipping radar, spotter plane is meme at best)

    • Just consider if you could never see around and island though. Would you ever go around an island? Would you be more inclined to stay back and take routes farther from islands? I honestly wouldnt want to come around and island a destroyer or cruiser with torpedoes was hiding behind with no way of knowing they are there. Devestating strike every time you round an island, no thanks.

    • Kazeshini, but right now for DDs, the question is very similar. Cap and expose yourself for a pounding by every enemy ship within range. As for ships not wanting to creep around islands, so what? Use hydro if you have it, don’t broadside going around corners if DDs might be near, take a better route, or play more as a team and help each other spot around the corners.

  2. again, radar should give your position to the player that activated it, line of sight, that stops the island hugging brainless play. It should also make you a target to the ship that activated the radar,only he gets the lock on, not the entire team, they would see your position on the mini map, similar to when a storm is taking place, and can fire on your relative position using the mini map, which we all know works quite well against smoke, slow moving targets. I had 22 karma removed yesterday, for being reported as bad play for not jumping into the cap at the very start of the match, as i refuse to put my ship at risk so they can sit behind islands and farm damage while watching me melt, despite whatever exit strategy I have employed. Radar has changed the meta to the point, a dd’s major strength *concealment/smoke* is fairly useless. I will go into cap if the team pushes with me though, but this is also problematic as they tend to turn away once the first shots are fired. Playing around radar is a challenge, playing around being radared 3 times in a row from ships you haven’t even had the chance to spot first has me reaching for Kronshtdat faster than a fat kid rushing for a dropped chocolate bar.

    • Could also have radar affected by islands and weather. You mentioned line of sight. So in that instance lets you are radar’d and you hug an island to confuse the radar. Now the radar has trouble telling you and the island apart so all the player sees is your relative position (to use your words). Bad weather could reduce its effective range from say 9km to 6km or something like that. The closer the radar user is to another ship, the more effective it is despite physical obstacles. Its a rough idea building off of yours but I think it could work.

    • well said Sir I play DDs all the time and am fed up with the lack of support for cap capture

    • Good point. Some people believe that radar and hydro shouldnt see through islands but consider if you couldnt ever see what was on the other side. Would you ever want to round an island? Two destroyers can park and cover both sides with torpedoes. It also keeps ships like the Worchester from being spotted behind the islands it uses for covers, making it completely immune to fire and spotting unless its flanked.

    • Have to love the typical response when voicing these kind of complaints about how broken radar is – “Git gud”. It’s usually obvious when someone uses that line, they aren’t very familiar with DD play. It’s just easier for them to blame the DD player who’s trying to play well by spotting and capping, but can’t get anywhere within 10km of objectives because of one or more enemy radar ships. When someone throws the “play better” at me I usually respond with “Sorry, I don’t have a magic button like radar.”

  3. 53 kts……

  4. WeeGee seem to have difficulty designing the French ship lines.
    They are either meh, like the French cruisers, or OP like OG Alsace, T9 Jean Bart V1 and Bourgogne.
    Though the radar rework that affects the dispersion of ships in radar range that reduces their chance of deletion seems promising.

  5. I hate the idea of yet another consumable. Just put some effort in WG and change the spotting mechanics to allow radar to operate on line of sight already.

  6. Radar should activate a circular sweep pattern, displayed on the mini-map (think classic radar/sonar green screens in films) that highlights enemy ships caught in it for a second or two *per sweep* (mimicking the EM wave sweeping past the ship structure), but LOS only, so not through islands. It should also make the ship issuing the radar signal visible to any enemy ship inside the diameter of the radar sweep in the same way (ie periodic).

    Could get more advanced and only have the ship being highlighted by radar appear on the mini-map (with an audio “ping” propagated to all friendly ships to draw attention to it), and utilise the new map circlet (that shows where shells will drop) to have some small aim bonus for people targeting the radar’d ship via the mini-map.

  7. 70000 players in world of warships i foind they go in the wrong direction massive op ships which everyone want to have but have to pay a lot. Too many radar and they dont want to chance it to line of sight and DD with repair and mino reload the same with french BB with relaod boost can delete a other battleship with 4 salvos when reload is activated. For some time i like the game very much but now they dont care about the community anymore its really sad

  8. Line of sight radar makes most of the problems go away. Ideally radar would also illuminate the ship using it as well, this was a key factor in several WWII battles where IJN and USN both on different occasions chose not to use it for fear of giving their positions away.

  9. BulletMagnet1337 I like this.

  10. Radars don’t need nerfs. DDs are already brokenly overpowered in this game and radar balances them. Cruisers are supposed to be the most flexible class of ship, but no, DDs are. DD takes much less skill to win compared to a CA, BB, or even CV. Because you are op when in CVs if you can multitask a lot of stuff all at ounce. Meanwhile BBs, you constantly have to deal with fires, because every shell results in a fire and it’s generally not as easy to carry as in a DD. CAs if spotted get rekt if they don’t spam HE at max range and constantly maneuver at max range, changing course and speed.

    DDs pretty much control which team wins. If one team’s DDs die early on, 90% chance defeat. Why is radar so op? Because it can spot a DD like every other ship. If radars are op, the spotting mechanic is op too. DDs can perma spot a BB or CA. If radars need nerfs, then DD spotting ability should to be nerfed as it is broken. If your a BB or CA and you want to get up a flank, but then you get detected, you can no longer push as aggressively and you can’t turn away because if you do, your going to expose broadside to the entire enemy team. DD spotting ability is more OP than radars perma spot CAs and BBs with no harm to it’s own ship and no way to counter it unless you have a suicidal cruiser that is willing to get in line of sight of enemy DD and the entire enemy team. Otherwise you need your own DD, but what happens if all your DDs suicide rush or if your DD is capping an objective and enemy DD sneaks behind the lines. If radar gets nerfs, spotting ability of DDs should be reduced for DDs only. DDs should be able to get 8km spotting on CAs and only 10km on BBs. CAs and BBs should be the classes to keep their spotting capabilities because they don’t have op concealment. Radar also balances broken ships like Kitakaze, upcoming RN DDs (only if the thing about heal is true), German DDs with their op torp reload, Pan-Asian DDs with invisible torps. The radar change should be allowed to benefit IJN torp boats and USN DDs because of all the power creep. All DDs besides IJN topr boats and USN DDs need nerfs or radar change should not be applied to them.

    • Perfect WG-ey solution since it is completely contrary to how things are in real-life.

      Making radar line of sight only would balance the currently OP radar ability to spot from behind HARD COVER, which, by the way, DDs do not have when spotting conventionally.

  11. Radar sweeps round in a beam, just like real radar. You’re only visible when the beam is on you.
    DD, CA, BB all different sizes. Should have different radar detection ranges.

  12. Nope, just keep the LOS thing. Everything else is too much

  13. DD Players will never stop complaining about everything until they are invincible and have every consumable in the game from T3 onward’s.

    Pathetic.

    • CL/CA Players will never stop complaining about everything until they are invincible and have every consumable in the game from T3 onward’s.
      BB Players will never stop complaining about everything until they are invincible and have every consumable in the game from T3 onward’s.
      CV Players will never stop complaining about everything until they are invincible and have every consumable in the game from T3 onward’s.

      Pathetic.

  14. I don’t get why nobody else seems to have come up with this, but – why isn’t radar in the game a PULSE of getting spotted instead of magically seeing the ship completely, with accurate placement, speed, etc? Radar is soundwaves bouncing off surface objects back to the ship, appearing as a dot on at screen (map). If they JUST make it a pulse instead of a magic eyeball of Mordor it would fix everything! If it’s just a pulse every 5s or something then you can fire at people hiding in smoke using the radar because they can’t move much, but you can defeat radar by going fast and meneuvering. An actually accurate representation of radar!
    Radar is useful for seeing an enemy coming and some aid in aiming… it’s however NOT used accurately as your only means of vision, and you can’t hit a moving target based on radar alone.

    It seems like such a simple solution but no-one is talking about it… What do you think about this idea Flambass? “speshul” commander out

    • What you are talking about is surveillance radar (the long range sweep) but if anything is caught in the surveillance radar you point your targeting radar at it. It is the literal eye of sauron, knowing the distance, angular velocity and rough size of its target (and feeding said data to your targeting systems). But it is line of sight only.

    • +Bacon Muffin Both go so far that ships are out of sight only if they are beyond the horizon. Targeting radar is just a lot more focused so it can gather more information than just something is over there at x kilometers.

  15. Well, I am no fan of standardizing everything. I like it better when each nation has its particular benefits. Next thing would be to standardize ammo also. I would keep the consumables different as they are, and work on the radar to make it real (increasing the ship detection when radar is on, and block its passing through islands). But having everything standard just so no one has to think anymore just press some buttons is no fun. Just my thoughts. Cheers

  16. the french dd’s should get a +10% speed buff when they are running away from enemy ships…
    ya i said that

  17. radar shouldn’t be a consummable, it should be a module you can knock out with HE……should also be line of sight aswell…

  18. So instead of getting rid an enemy ship with radar, you want to get rid of any ship using radar? 😀
    Because many radar ships don’t even survive their first radar with the LOD change alone, not to mention all the things you want to change.

  19. I wonder if, with the CV update, they will also update the AA so that it no longer shoots through mountains. I also wonder if you’ll he able to fly low enough to use ground cover on approach.

  20. they won’t standardize the radar because then they had to nerf their precious russian bullshit ships

    • Ah, but it will make the radar duration much longer than it is now. That’s much more important than an extra couple of km in range, since it allows a couple extra salvos to be fired while the target is lit up.

  21. Some realities of radar, which would be better for play and more realistic, if only WOW modelled them correctly: 1) Radars are detectable (much) further away than their usable range; 2) Unless you are locked on to by an active targeting radar, you never actually know if you’ve been detected, or not; 3) Radars cannot see through ground/islands.

  22. Radar is critical to balance overpowered German, Pan-Asian, upcoming British, DDs and IJN gunboats. Line of sight radar should be only applied to IJN torp boats (Shima) and USN DDs (Gearing).

    Also why do battleships like Moskva and Stalingrad need radar. That is broken, they even get better reload and pen than Missouri, their radar range is better too. Moskva having radar back then was okay because it was a cruiser like any other and had to be careful of positioning. Now they have battleship armor, battleship guns, cruiser reload. Russian ships should lose their ability to radar, they don’t need it at all. Only USN Worcestor, and Des Moines should keep it as it is very easy to overmatch and citadel them. Same with Minotaur.

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