Seems like everyone has an opinion and there is still a lot of doom and gloom being spread around regarding 0.6.0 for absolutely no reason whatsoever.
I’m going to take the top five myths regarding this patch being spread right now. Things that pry into the deepest fear of players, regarding the game itself, harm to DDs and Buffs to BBs and the overall playability of the game.
Let me know your thoughts and if you agree or disagree. I’ll pick one NA or EU commenter to win a ship.
-Zoup
My experience in high tiers is that destroyers plays more and more
passively
RPF (radio position finder) is either a blessing or a curse. I’ve not
decided yet. I know in a few battles today, I was ‘located’ at the start of
the battle. I mean located the moment the battle went live. That, in my
opinion, is a bit much and shouldn’t happen until a player gets into at
visual range, not from the moment the battle begins.
As for the changes to the ‘survivability skills,’ yeah that was a major
nerf to battleships Zoup. Making Basic Survivability a tier 3 skill, then
making Fire Prevention tier 4. Then dropping the flight time from 360
seconds to 90 for battleships? Yeah, that’s a direct action to placate
those special snowflake DD captains that whine and QQ. Let us not forget
that nerfed the Bismarck’s hydro under the guise of ‘balance’ too. Along
with the short duration fighter, reduced hydro, and the second worst
torpedo protection of any BB from tier 8 up, they’ve gone out of their way
to make it easier to kill BBs, especially the Bismarck.
Oh SEA it doesn’t matter what you’re sailing in, everybody spams HE. Death
comes from being set on fire, again, and again, and again, and again ad
nauseum. The game has become on EZ-mode where skill requirement for
shooting is just put the piper at a lead and fire. HE does all the work for
you. AP? Who needs it. In the words of one player, “HE just makes it easier
for me to do damage and kill shit.” As Business6 state, “the developers
have dumb down the game with these mechanics.”
WG’s changes to these skill tree was to make it more difficult for captains
to spec out so they can survive longer. This game is quickly becoming
destroyer and cruiser centric with battleships and carriers (if you see
them) credit/XP cows for those special snowflakes and their EZ-mode HE
spam.
i agree. i’ve only run into one or two people using RPF, and they tend to
be the people you don’t really have to worry about during matches if you
know what i mean.
the only thing i really see it being useful on is high tier DDs that don’t
require AFT…which is basically none. anyone that takes RPF will be
reducing their own combat effectiveness AND telling you that they’ve done
so!
priority target is sooooo overpowered. it allows you to see if your
focused. you can push way harder with it because you know if you have their
attention or not. there are tons of good things to say about it. its 1
point and gives you a lot of important info
amen dude everyone just needs to calm down a bit… it’s only game
I feel to many people are missing the point of these new skills and new
features. There is a counter to everything created and if something seems
wrong such as this radio position finding, there is a work around. However
where they dropped the ball with it is that it is active even when the ship
they are detecting is not actively using a radio. They missed the boat with
it because it should be a counter for ships that are actively using radar
or hydro ONLY, since those are the things that in REAL LIFE can be
detected. The actual use of this was used in the later part of WWI and all
of WWII, but it was used to detect a ship that was actively using a radio
system. According to the game mechanics it works on all ships and if that
is the case then lets get down to the brass tacks of it and give the ships
real world electronics. Such that radar is not something that could only be
used for a minute or less, hydro on the other hand takes system resources
and generated high heat and therefor could not be used all the time.
Another point of radio detection is that back then it could also detect
range. So damn if they put that in the game, it would really destroy the
game play for the butt hurt players that think it is now causing issues.
Look on it this way, if you are detected, you have the blessing of knowing
someone is close to you without the expenditure of capt skills. Sure you
dont have a fixed general location but still, it is not costing you
anything to know this.
Now lets get down to what is REALLY destroying this game, and it is
something that is becoming more and more of a problem. That is the total
lack of team play and the total ignorance of many capt to know good
tactics. More and more I am in games with players that are totally clueless
and are constantly doing some of the stupidest, most ludicrous things. This
is a team game, and without team play there is very little chance of
winning. Because of this one fact in the current state of the game the way
it is being played, it is really not even that much fun to play anymore.
The only time I enjoy it is when I am playing with a team that works
together, communicates and understands the true mechanics of the game. I
dont play anywhere near as much as I used to and it is for this one fact.
The updates are new and sure we dont know them and have to learn tactics to
defend against some of them. However the biggest problem with the game is
not the game itself, but rather the players lack of understanding that it
is a team game! If that part cant be fixed the game is doomed to be just
another pay to play mediocre game going no where!
I would like to see one small change to RDF. Allow me to turn off the
notifications i get from other people wasting points using it. I dont care
if im the closest ship to someone, its just more crap on my screen that
doesnt need to be there.
I have been detected by RPF a total of 3 times since release and I havent
been bothered by it. Wow they know roughly in what direction there is a
hidden ship but they dont know its me :D
Okay, so i noticed something while playing yesterday. I was in my Langley
(US CV) and my fighters engaged an enemy Langley. Both out fighters had
full health because it was at the very start of the match. He engaged my
fighters, and took ALL of them out without losing a single one of his
fighters. Then, once i had my fighters resupplied, i sent them out again
and it happened again. Hell, he even took out all of another CV’s fighters
that was on my team as well… I don’t know, but i think he had some
commander skill that made his fighters 3 times better or something. (Also,
i had the upgraded fighter squadron)
I’m sorry Zoup, but I disagree with the radio thing. I have played 16
matches in my kagero since the update, and I have not been able to score a
single torpedo hit. in all 16 matches I got the white arrow on my screen
notifying me that I’ve been located. it even happened when I was the last
one alive a couple times. shit man, I’ve been located from 20km out and I
don’t even know who is detecting me. I have all the concealment and cammo,
so my detection range is 5.4km, but doesn’t stop the fact that I can’t cap
because I am always located. then I get sunk and my team complains that I
didn’t cap. in 100% of the matches that I have played the radio location
has had a negative effect. I was even detected in my Montana from a 1v1
opponent who was on the opposite side of the map from me. I speak from
experience, not from speculation. it just sucks. 10km torpedoes but I get
detected at 20km…..yeah big buff for destroyers. not even close Zoup.
You do not play the same game as I do it seems (ok I am EU and you are NA
but anyway). DD buff ? You have the argument backwards:
1. Lower DPS to start with …. previously 3 points got me 10% gun DPS and
10% torpedo DPS. Now ? I am less effective until I have at least 9 points
(Or I take at least 50% damage).
2. Radio location is a nerf for DDS: To get full concealment benefit, I
need to take CE and RL, so I need 14 points. The one point difference is
meaningless in this case. Playing against RL is hard as you do NOT know who
has it. It is hard to eliminate the one who is spotting you. It was much
easier previously. Take CE as comparison. You get the benefit of stealth,
but if broken you are far more vulnerable because you are much closer to
the enemy. RL has no such drawback. In fact it has NO drawback for the buff
to information it gives.
3. BB buff: definitely: Adrenaline Rush, Fire Prevention … Do I need to
start ? There are much more options available to BBs now with more
efficiency available.
WG even said RDF was put in the game to stop solo destroyer play.
Have you ever played a destroyer only to get deleted by a High tier CV in
one shot? I have, heck I’ve been near friendly ships with good AA
protection and its happened. Its not very fun and its the leading reason I
call CVs sky cancer. But back to topic, last week in my Fletcher I was
approaching and empty cap when I got lit by RPF/RL, only to see all the T10
CVs strike aircraft make a hard turn off their original baring and start my
way. I can only assume an ship with RPF/RL got my baring, contacted their
CV and I was on the kill list. I turned stern and ran back to my camping
team mates. Thankfully my CV intercepted the planes before I was found.
This skill is an annoyance most of the time but in the right hands is more
OP than a 3 Nicolai division.
I love the way the new skills are set up. You can have way more fun with
lower tier ships, it makes them much more versatile and usable when
uptiered.
All I can say for those who like the fact WG changed one game into another,
is you’ll get screwed sooner or later when they remove the things you liked
about the game. So enjoy it while you can, but don’t spend any money,
because you don’t know what you are buying.
no, destroyers are not buffed by lower concealment points. everybody who
uses concealment build like USN BB and cruisers benefits from it. DD got
nerf on their DMP because Basic firing training now require 3 points.
I still hate radio.
I absolutely LOVE Inertia Fuse – since the update I’ve gotten 2 Arsonist
badges with my Belfast. And I use Priority Target in my Belfast as well – I
don’t use my smoke all the time (unless you’re running with a few other
ships you get focused as soon as you pop it) and it’s nice to know when I
need to be more attentive to my surroundings instead of using zoom to make
sure I have the right aim on my shells at range. If there’s only 1 ship (or
none) targeting me I can go about my business, but if I see 2 or more, it’s
time to start evasive maneuvers.
I have RDF on a couple lines but so far I haven’t used them that much, so I
don’t have a fully formed opinion on it yet. The trick, with me at least,
is to get used to what it looks like when you are using it versus when the
other person is – I’ve gotten a few notifications with the little white
arrow, but it didn’t seem to be all that accurate anyway. Today it pointed
to the upper left corner of my screen but after a few seconds the arrow
disappeared and a ship appeared in the top center of my screen – I assumed
that was the ship I was being warned about, but it wasn’t where the arrow
said it was. Still, it was a decent generalization of where I should focus
my attention.
I’ve actually been playing my Japanese DDs a little MORE than usual lately,
and it doesn’t seem that anything has really changed. The biggest problem
I’m running into is still Radar, not RDF. And there are still plenty of
flatliners out there who seem to be just as WASD-ignorant as ever.
I wasn’t sure this update would be as nightmarish as it was made out to be
– I was overwhelmed with numbers so I figured since there was nothing to do
anyway, I just waited till it came out. I had done the first PTS round but
not the second (Christmas convoys) and wasn’t sure what might have been
changed anyway. And frankly it doesn’t seem to me as if the changes are
nearly as earth-shattering as was expected. I sail ships ranging from tiers
5 – 9 and gameplay seems to be the same overall.
I was one of the people really REALLY worried about RDF. I tried it. It was
useless 99% of the time. Playing Teir V to X I rarely even see myself
“detected” once ever 20 games or less. The real OP skills are Adrenaline
Rush and the double fighter one for BBs IMO. It seems fine to me
Give the new 060 a chance. you will just might like it.