Stats, something argued about in World of Warships, and they really do matter. Although, mainly to improve 🙂 Enjoy the video folks
is this related to notsers latest video? oddly coincidental =)
I;m here to play and enjoy a game…stats do not matter to me..
after some thought it might be much more helpfull to watch other good players on YT or twich. since the stats are missing a lot of meta data. for exsample if ppl running away at the end or pushing agressiv to do a little more dmg or pressing a cap. reseting the enemy. also survival maybe is much more dependend on reading the map and planing the curse insteed of just angling armor.
How many games do you have to play before your statistics can be considered “valid”? I.e., in WoT it’s reckoned that you need to have thousands of games under your belt before the WN8 is considered a usable number. Is there a similar value foe WoWS?
Win rate ratio don’t matter in this game… cause you will always be put on shit team
I have played this game for a year and I still do not believe in stats. They are, according to what people do to other people, evidence to say that someone just sucks. For them, any win rate under 50 percent is garbage.
QuickyBaby said stat doesn’t matter, now I moved onto Ichase: stat does matter Who should I believe? XD
Honestly stats do not matter it’s a fucking video-game it’s meant to be fun not a huge internet ego booster & if you can’t play a video game without turning it into some big slog for unicum level stats then please find something else to do with your life because I am sick of idiots like you’s telling me I am bad compared to yourselves simply because I do not feel the need to improve my game-play as much when I am already enjoying the game as it is. I am far from shit at most games, but I still encounter entitled morons left right & center every day & people’s attitudes on this matter annoy me endlessly.
Stats matter, because the separate the players that don’t give a shit, from players that do.
I play to have fun and I am rated “very good” but since I am pretty good, I like playing “hard” ships for the challenge, so my stats do not accurately reflect my skills, such as they are. For example I take out my Tachibana over the far less challenging Umikaze.
imo anything under 50 battles dont help…. also, for stats to be helpful, WG needs to add avg potential dmg, avg dmg against ship type, avg capture, and avg defense into the stats chinese server’s stats tell you how much damage player does against specific ship types, and it is so much more helpful
Happens to me all the time. People say “lol you have 47% win rate I have 70% your terrible”
so i’m either really unlucky or i need to dial the aggressiveness waaaaaaay back. my hit stats are better than dreskar’s (farragut: 39% guns, 16% torps) but my game stats are terrible (42% WR, 22k avg dmg).
same thing in my DM; my hit stats are better than chase’s even (34% vs 29% guns; 1.36 vs 1.07 kills; 86k vs 85k dmg) yet his winrate is 69% while mine is 45%. sometimes i honestly feel like MM is trying to actively screw me because even with the crates i’ve only gotten one super ever while i’ve talked to dudes who”ve gotten a dozen. and even that crate was just… 250 flags X-P
Teamwork is overpowered, please nerf. :P
You can’t use win/loss because it’s biased. What do I mean. We’ll look at the stats for a player playing alone, a player playing with another player, and 1 player playing with 2 additional players. This introduces bias. The percentages are available on the website, you will have to take my word for it. A study using stats is more accurate when bias is eliminated. I ask iChase who is a veteran to the game what other characteristics can be included as bias. The more bias the less significant the study, iChase presents a case study in this video more or less. Since wargaming does not have a very good matchmaking system in my opinion. I would say these stats are significant the more games you play but that’s about it.
Totally unrelated to the stats talk here… Wait what people complain about Nagato ??? It’s a mini-Yamato at tier 7. Huge guns, somewhat accurate, decent handling when maxed out. Only fragile a bit but if you don’t go waving your braodside for all enemies to shoot at it’s fine. Anyway… Had a wtf moment there lol.
Ive gotten wows sjw’s yell at me so many times ingame and in forums about me saying bad stats (red / yellow) translate into a poor player every single time after a certain numbers of games
I should also point out that the Nagato is probably one of the most interesting ships to look at, in terms of stats, in the game. I generally play her as an all-purpose ship, but I tend to get impatient with her accuracy, and that generally leads to overly close engagements. However, I do tend to find that, when I don’t play her like an idiot, she’s very good at defense and close support. She also has a peculiar armor configuration, favoring about an angle just a little bit outside the firing arc of her rear guns, since that way her citadel is much harder to hit through her bow that way and her side armor is still strong at that kind of angle. Or, at least, by my judgement.
The other day I was playing Nagato on a standard battle and I noticed there were 5 Japanese DDs on the enemy team so I wrote a message to my team’s BBs to stay careful and not get torped. Out of nowhere I got some wisecrack guy in an ognevoi putting me down for having 28k global average damage(I mainly played mid-tier Japanese DDs and 28k is far, far above the average for mid tier Japanese DDs). I immediately pumped out 70k in that game and proceeded to challenge him to beat it. Then I checked his stats, and lo and behold “Key Vehicle – Gremyashychy. Most Played Vehicle – Murmansk”. Violet Stet Pedder, it’s real boiz. When I pointed this out in team chat all he could muster was “retard”. Incidentally I got top of the team and one and a half more base exp than him that game. Filthy elitist.
Sorry but I can’t support any argument that stats matter. They only matter if everything you do in any game has a direct, 1 to 1, unhindered and uninfluenced correspondence between how good you are, and what your results are. You can’t treat them like a converging set of data either, where they get closer to representing your ability to play the more battles you play. That’s just not true. Want proof? My win rate dropped by a grand total of 13% because of a 24 loss streak I had. That both dropped my average exp, and win rate. You may look at other stats like average damage instead, but that’s affected by the distribution of ships you play. Some ships aren’t made to do damage nearly as much as others. This affects average damage, and kill/death. Some ships also don’t have good anti air, affecting plane kills. Warships destroyed per battle is also misleading because you could do nothing but shoot at low HP ships
Have you ever thought about this: Why do you think people don’t like playing against carriers? Because anti air is all RNG, while the only RNG with strike aircraft is whether or not the hits that you inevitably score cause fire, flooding, or detonate the target. They have the highest correspondence between player skill and match results, which is why you never see anyone say that carriers are either not hilariously broken, or useless
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