World Of Warships Gameplay of the Tier 8 American Carrier the USS Lexington, showcasing her amazing fighters at her tier.
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Man, I love your carrier vids Phly! pls do more
“In 1942, naval aviators believed that an air strike from one carrier could sink two to three enemy carriers. Anti-aircraft defenses were weak. Because of this, carriers were dispersed in the theory that if the enemy could only find one carrier, they could only sink one carrier. Massing all the carriers in one screen would endanger them all unnecessarily. (Hughes 103) The US Navy kept their carriers within supporting distance. At Midway, the two carrier task forces were kept 25 miles apart – far enough away to make it unlikely that they would be be detected by the same scout plane, but close enough so that each group’s fighter screen could support the other. (Lundstrum 323) In contrast, the Japanese would sometimes spread their carrier task forces out over vast stretches of ocean.”
The biggest map in WOW is 50 kilometres = 31.0685596 miles. You read the above and you see that even at 25 miles apart two carrier groups could cover each other with fighter support…….So they are going to have to add bigger maps if you want play like that to be more “realistic”…..
Maybe get Exp for spotting planes and ships with your planes as a CV……get so much per one and if you see it first on the team you get exp as well each time said ship or plane is hit……..I mean that is the way world of tanks works with its scouting as far as I remember…..
Having now played the shit outta World Of Warships, I’d really like to see a vid with Phly, Baron and Slick discussing the possible mechanics of the inevitable War Thunder naval combat. Could talk about how carriers and planes would cooperate, the health system, firing mechanisms and the role of ships in effecting ground units etc. Just a thought.
Couldn’t agree more on the carrier tactics. While your team carrier tries to go for the enemy, which rarely succeeds, he will only lose planes, waste time. Meanwhile, the enemy carrier (if smarter) will use his planes to actually bring an advantage to his team mates, usually he will go for the first BB or cruiser that looks lonely and sink it, flood it or set it on fire. That long travel time to go for the enemy carriers (while other potentially safer to hit targets are actually moving closer to you and your planes) makes your friendly planes unavailable for a looong time.
Sure, all of the above is instantly forgotten when you actually get rid of the enemy carrier/s but that doesn’t happen very often.
Philydaily this is unfair you get all your ships for free and we have to play a long time to get the ships
Happened me before
Air superiority bla bla bla fuel bla bla bla and than u find yourself in tier 4 japaneze carrier against 2 lanleys and because u are only carrier on your team your opinion mean that u cant do anything
MY DOGS NAME IS LADY LEXIE HAHA
Thanks for killing my Fuso….
Does anyone know the intro music to photos last intro theme?
Check out this video on YouTube:
Anybody else thinking that torps are a little crazy with their speed and damage? Like,seriously,torpedoes are waaaay easier to use than guns,you need about 8-10 torps to kill a ship,while you need about 30-40 shells. I’d love if WarGaming reduces the torp’s damage at Tier II to 1000 and Tier X to 12000-13000. Seriously,torps are a slightly overpowered right now. Cheerio!
I wouldn’t be too hard on yourself about all the negativity towards the last video. Carrier game play is just boring to view its just us watching a map.
I want a carrier so bad, but the grind is super painful. I don’t like the combat style with regular ships, and I really enjoy RTS games so I thought I’d try carriers but getting there is taking way too long. :(
Where is the Yorktown class!
Love the intro
I agree with everything except for the “Fog of war” thing. I love the way it is setup now..certain ships have better concealment than others.
The USS Iowa was a real Built battleship and had 2 other sisters the USS New Jersey and the USS Missouri. All 3 served off and on from WWII up to desert storm.
i have sat in the USS Lexington’s captains seat.. it was comfortable. ( the lexington is beached in Corpus Christi texas if you ever want to go to it, its pretty fun )
My planes have a fuel system its just not indicated
If you’re talking about fighters having a line of sight outcome, then the IJN fighters need to become useful.
Phly the Lexington class carriers use to have 4 triple 8in guns 2 forward and 2 aft of the Bridge but they could not fire across the flight deck because the guns would damage the deck and they could only fire from the right side of the ship. Also the Lexington and the Saratoga were suppose to be battlecruisers before the washington naval treaty hit.
Tier 10 U.S.S. Midway with jet fighters
How to fix the “Border humping(?)” tactic. Add a range circle to your planes, differing with upgrades and types of planes.
can you do the Furutaka in some lower tier gameplay? thanks your channel is awesome!
Looking at your XP from that first match the reward for the planes you shot down needs to be MUCH higher, just IMO, it would also help encourage anti air cruisers to provide anti air for ships other then their own 🙂 I’ve had 20plus plane kills with my Cleveland while running AA defense for our CV and I’m better of XP wise if I leave the CV and go shoot things 🙂 There needs to be a worthwhile reward. Adding fuel imitations to planes would be good, any mechanic that will help to stop one unit from being able to reach across the map and kill another with no risk is good. Fuel isn’t realistic, but it would add to the FUN, and I play for fun. Spotting I feel is already fine, if one of your ships or planes has LOS on an enemy you all see it, but only IF. I don’t see how else you could do this and still get standard visibility rules to work for ship to ship fire. Good matches, good vid.
yay rts games
nive vid man !
just AWESOME and EPIC opening for WOW
The Lady Lex looks so fucking sexy
No more carrier gameplay..this was not entertaining…
One thing that I wish world of Warships had is where you can upgrade your fighter’s DPS VS, so your not entirely screwed if the other team has a carrier that higher then yours. I also wish that when it came to fighter vs fighter, there was some kind of randomizer to who’s planes get shot down. And if you have a higher tiered carrier then your adversary, then you have a better chance of not getting shot down. Does that sound like a good idea Phly?
Does anybody think that the Lexington should have its 8″ guns to be controlled manually by the player as if they were main armaments?
Play the New Mexico Class Battleship
Why 480p bro :(
I think that the game should get bigger maps. bigger maps and also spawns that change in every battle, so you don’t have just 2 sides map. Sometimes you spawn closer to the enemy, sometimes further away. By doing so, carriers will have a bigger impact on the gameplay. Also, I agree with your idea of limiting the time a single squadron can fly. For example, about 8/12 minutes? So, for example at the start of the game, your planes could not reach or find the enemy in just 4/6 minutes of flight and they must refuel like sometimes happens in real life.
If you love the f4u you should play it on war thunder in arcade or realistic
A german player has over 90% winrate this guy ONLY plays CVs with his clanmates who drive T10 and T9 BBs or CAs to support him.
I think he is one of the best CVs player in WoWs
499 and 500th like
“I can’t even English!” – PlhyDaily
Hey love the video
the manual torp drop with no arming time just make playing BB no fun i stop grinding them u can avoid them in higher tier with 2-3 torp bomb at u cant dodge them lose tons health no way hit back a arming time would make more skill in timing drops and wat u drop on carrier are broken plain simple
I think Carriers should have range of where they can tell the planes to do stuff instead of fuel. Make it about half the map in a circle or maybe a little more. That way they have to roll with the fleet in order to help out and don’t just sit in the back of the map. This could be added so carrier players could upgrade radios, which would expand the area of where they could order the fighters. Fuel to me doesn’t make sense.
ships can spot for themselves – dont forget there are matches without cvs. but you definitely can scout. try to chase the destroyer with your fighters for instance. it will really piss him off…but no points from it
fuel? really? phly take a break
+JafuetTheSame i believe everyone would hate to return for refuel…even you. imagine watching all your squadrons fuel status and your planes turning around in middle of your attack becouse of low fuel. i think there is enough distraction
going around corners is absolutely valid strategy if you think it will work. but skillful player knows where to place his fighters to protect his fleet and planes. so it might work as well as not. its a long trip after all. there are various options to turn this adventure into disaster – happend to me many times
NM use the flecher
i believe they will be in game eventually…so many ships arent there – ise battleships, lots of famous jap cruisers, pennsylvania battleships etc
when you see the aircrat flying you can see the entire squadron i only see 1 plane can i change that somewhere i didnt found a swith or anything
PhlyDaily you have all these high tier ships what is plan when you have everything are you going to try a new game? Or just recording the same world of warships battles, and it would be cool if there were storms in World of warships it would change up the battle game play
Does anyone have a link to the original video of the Bismark rising out of the sea in the intro? Also a link to the bass sound when the bridge light turns on would be great, want to set it as my log in sound haha
This intro is the best I’ve seen!
+Matt0Rapp i’m pretty sure it’s actually a navy field 2 trailer.
Fuel? Phly you do realize the fuel time on most aircraft is way longer than the length of World Of Warships matches, right?
5:55 ….Yes, he does
So basically you say that the team should be dependant on your carrierplayer, you know this is the internet right? + The MM can f up, giving the enemy team more and better carriers
Can anyone tell me if subs are planned for this game, maybe when the German navy gets implemented?
the German navy doesn’t have carriers so how would they compete if they’ve only got Cruiser, Battleships and destroyers, yes there was a plan to build a carrier but that was it
I thought DDs excelled at sub hunting with the high speed/turn rate and having depth charges. At least… they would wreck me when I played Silent Hunter 4.
For gameplay reasons, I could see submarines being limited to periscope depth, visible underwater within few a kilometers range, and trackable by sonar (again within a few km). More importantly, they would give another reason for good carrier captains to exist. Sub scouting was an integral part of air duties.
+Joe Chanoine there could be counter play like sonar that would spot them and dept charges or anti sub mortars and even torpedos
they would be incredibly op
They won’t add subs, they never will. Changed the dynamic of the game completely. No counter play for subs and they would have to add an up down mechanic all way too much and makes no sense. Not gonna happen. Besides u boats targeted merchant supply ships primarily. Hardly much ship to ship combat once we figured out how to find them.
FLE! IT MEh BIRFDAY!
+PhlyDaily Please do the Tier 9 Taiho- Japanese Carrier.
I still love that intro!
Please play the shimikaze
SHimikaze plz phly
I’m only up to 10:46, but I think your critiques of carriers would be solved by much larger maps. The great distance between fleets on the ocean was the reason carriers, and the planes on them, were important for spotting. The fleets needed to know what direction to sail. Concerning the “border humping”… make the maps so large that flying your planes on the borders would take them out of the battle for a long time, rendering them ineffective for most of the match.
Full disclosure: I’ve never played this game, so I’m unsure of any game engine limitations or how larger maps would affect the other ship types’ gameplay.
I want to see the mighty Essex, the carrier that survived the most amazing battles even when it was half dead.
Yhe agaki is not in the game because it has 16 8-inch guns
+Unhorsedbog6 Nope, it’s just they are still tweaking the already existing ships
I think the proper term is (rest in pieces).
u and baron should do a secret mission with destroyers sometime
Are you gonna stream today? Please
Fun fact: USS Saratoga, a Lexington class carrier, was one of only 3 American carriers to be built before WWII and survive until after the war. The other two were USS Ranger and USS Enterprise.
+Travis Smith Also Uss Saratoga was expended in the atomic testing at Bikini.
The Lexington NEVER carried F4U Corsairs since they werent fully developed in time. Fail Wargaming.
And they scrapped the USS Enterprise as soon as the war was over.
Could you do a South Dakota class battleship
+Jacob Burdette Same with the Big Mamie (Alabama’s sister, the Massachusetts BB-59)
+Nathan Peterson Man. Would be nice if they did. The USS Alabama is amazing!
+Jacob Burdette No SoDaks in game sadly
for me personally I just have no more interest in WoWS, its boring and also it’s bad for blood pressure just because it’s WoT all over and all always giving me a bad mood
How to enable the showing of multiple planes in the options? It shows only 1 plane per squadron for me.
+Paul Erickson I know, I just asked what needs to be enabled to show multiple planes.
Automatically my ass, it gave me 30 fps with a drop to 5 every 10 seconds 😀
+kumisz it’s your graphics setting. I had to get a new video card before I had the horsepower to show all the planes. The game automatically sets your graphics for the optimum playability that your computer can handle.
The main problem of this game is the short battles (once on the Ocean map we had a beautiful line battle against the enemy team, with cruisers trying to get between us and the enemy planes, destroyers trying desperately to launch torpedo attacks against the enemy line to tumble their line, and we were winning slowly but surely, when…the battle ended with a draw. 🙁
Also a big problem is the small maps for naval warfare like you imagine, like to spot enemy ships with your planes you need more than 25km between your spawn points. Solution might be that they lower the spot ranges but it is somewhat realistic at the moment (except for the destroyers, the japanese ones dnt pop up until 5km and the secondary battery which has more than 10km range, begins to fire sparsely at around 5km, little more with a certain skill)
why dont u like the Yorktown class phly
“Air superiority wins games.” It also defeated Japan, Phly.
That intro is epic af……
Hey Phly! No love for IL-2 Sturmovik: Battle of Stalingrad?
i love how star put you in swagtastic bros in the related channels, but you dont even mention him..
Phly can you do a d521 review? FOR THE FRENCH
How about the USS Essex next
Fighters should be able to sink destroyers and be able to set fire to all other ships, at least on hier tiers.
Can u fly out the ad2 sky raider
Scouting would be very imbalanced because, for example in the match you showed, there were 2 carriers on 1 side and 1 carrier on the other, even if it’s 1v1 the carrier with the lower tier would lose, and IJN carriers would have an advantage because they have more squadrons, therefore they can cover more area.
Also i do feel that border humping is a valid tactic, cause if enemy CV has a higher tier, or if there are more of them, i have to avoid their aircraft altogether, otherwise my aircraft would get shot down VERY quickly.
ok, can you take the fletcher ?
Border humping is necessary at the moment, because the US carriers just take IJN planes apart. There is no way for a Japanese carrier do play against a good US carrier.
And in real life the fleets would move with the carrier not the other way around, so your point is rather mute.
And you don’t see “everything”. You see BBs, maybe cruisers, but not DDs.
So basically all you want is to buff US carriers and nerf Japanese carriers and as long as carriers can’t actually fight each other, there is nothing else to do than to avoid US fighters.
This guy makes a point, the thing that promotes border humping are basically because USN fighters completely outclass the IJN counterparts, leaving the IJN carrier captains no choice but to hide their planes by humping the border and removing the fighter threat. Preventing border humping does no good but relocates carrier players to playing US carriers. So does increase in reward for plane kills. As an IJN carrier captain (atleast in CBT), I frown upon seeing a US carrier in the team list and have no chance to stand up against it unless I remove the carrier off the team. I spot the major problems with fighter balance as the following point : US fighters have, if not same, but only slightly lower damage output than their Japanese counterparts and with numerically superior force. That above marks the main reason in me that agrees carrier play is broken in warships. Games COULD be more fun and less frustrating for us. First of all, rebalance the damage output of planes , a typical mid-war/late-war IJN fighter project includes a massive amounts of 20mm and 30mm cannons , while Americans stick with their never ending .50 cal spam. Make it that Japanese fighters have superior fighter power to Americans ones , but would still get overpowered by numerical supermacy in a dogfight, where none will come out without significant losses to their main forces. Secondly, removal of the slowing effect of bombers being attacked by fighters , by any logical sense, you would run for your life if a gun is pointed at you , so does pilots, you don’t slow down to let the guy shoot you now , will you? Instead, mark a 2-3 kn increase in speed , still manageable for fighters to wreck the bombers, just not as easy. That was my (rather biased) opinion on the matter on the broken carrier gameplay, I would not like to see any flame around the comment that I almost typed for an hour.
What is the intro song
PLAY THE SHIMAKAZE
Yay a carrier I asked for is here :D
With that first game, it was that enemy carriers fault for loading only bomber squadrons.
is this game still in closed beta?
+David Lee Nope, Open
American carriers frustrate me a little bit when I am using my Jap carrier I just lose everything to them :(
hatsuharu for poi
this game needs SOOOO much work done, but it has potential
Phly, WG said that destroying 40 planes is equal to destroying 1 Full HP ship of the same tier, XP Wise.
The Saipan… Oh how I miss her, other than the fact being raped by the Ranger’s fighters. Although they were great anyhow.
my objections are that it seems like only carrier based fighters are any good at shooting down planes, the AA on ships seems to do very little, the catapult launch fighters seem very weak, in that first battle you hovered around a battleship for ages setting up your attack and didn’t lose a single plane, what is that BB supposed to do in that situation?
Lady lex is best
meh i can’t stand playing as a carrier. i have not even bother unlocking them. Not wasting my HARD earned xp on them.
The “preset” load outs just makes playing carriers the dullest experience in the game. “Oh i can only have Bombers? Great my opponent has a single fighter squadron so i lose all my planes! fun!”
Are they going to add german navy ?
+stefan talpalaru I wonder what class will be so called pocket battle ships like Graf Spee. I suppose they will put it in as cruisers even though they had 8×280 cannons plus 8×150 plus lot of others calibers.
+Trakr24 _ H-class are the only high tier German candidates. And inb4 A-150 huehuehue
^ But just watch as they add the H-class with her 50.8 cm cannon .-. 2muchfirepower4me
+The Shadow Gaming The cruel reality speaks, the Bismarck sisters were hopelessly outclassed by their counterparts at the time , I doubt it can be a tier 7 with only 8 38cm guns and a fair amount of AA ability (although they can introduce the Tirpitz modification that included deck torpedo tubes), unless they give substantial buffs to its soft stats , I doubt it would work anywhere beyond tier 7.
WoW waiting for the fucking BISMARCK AND THE TRIPITZ BABY!
Maybe instead of fuel the planes could get some penalty for not being in a certain distance from the carrier like delayed orders or some % chance to not get orders trough.
I hope war thunder ships will have big ass maps with shooting beyond horizon n shit…that would add such a big need of strategies that are not necessary in world of warships
phly thinks having an advantage over opponent and getting first strike in is noob gameplay
torpedo bombers are the only thing that makes this game less enjoyable as it is right now. they are just too much easy mode (another problem is the MM creating matches with only 1 team having a carrier). Yes, you can counter them with a lot of AA, but this implies at least 5 ships grouped up. They need to do something about the turn rate of the airplanes, or the minimal range possible to launch torpedos from a bomber
+PhlyDaily Phly, hope that Gajij makes good ships so you can actually be a good carrier player ! 😀 Cant wait for thoes magazines to explode ^^
+Rasta Koots yes… In about 2 years maybe?… And yes I hope the carriers will have AI planes coz you think about it on some maps there is AI plames that arent counted as players
wait what war thunder is going to have ships?
I feel like carriers for WT ships will be AI controlled, since with the whole combined arms thing the planes will all be player controlled, and simply driving a ship around waiting for people to land on you or take off sounds even more boring than bombing. Who knows though, they might give player carriers their own AI to command, while being easier to kill and less effective than player controlled aircraft just to make it so that the AI dont replace the role of taking a plane into a ship battle.
+Br1ckbuster yea hahaha
+LK Really? Gaijin will just make it so you go 5 metres forward and your Ship explodes if it isn’t Soviet. I am totally not sounding like an idiot right now xD
Yay I’m on youtube LOL
scouting kind of exists if you want. Enemy DDs have really good camo so it is hard to see them but if you hover your fighters over them the whole game then everyone can see not only the DD but also the torps he drops
I like the fuel idea is good though. The carrier should have to move with the team and have a limited range on his planes
I’m looking moreso at the in-game part of this than the historical part like wargaming tend to do
+dubhead spartan Yeah I rather have the realism of the planes being able to go over a 20 kilometer map
+dubhead spartan problem is that it’s really easy to argue realism against it since most naval planes had hours of fuel capacity.
Yes. Introduce spotting mechanics for carriers. Because allied ships have no way to see their target on their own oh wait they do
No, carriers should influence the game as much as arty does in world of tanks, I know its a different game but carriers are basically arty in wow. If you’re not fine with how carriers play, don’t play them.
+Jack Clark Respect my opinion. And stop sending messages through not know what the fuck .
+Braeden Wise carriers are not artillery
Thank you! At least you ACCEPT it is in the game!
You really are a moron. XD
Kongo JUST DO IT !!!!
did you make the intro?
oh cool thanks
+Bradders He edited it, he took the Navyfield 2 trailer and cut it down, and used a remixed version of Hans Zimmer’s -‘Time’ that was used in inception.
but what happens when MM screws over one side carrier wise?
i feel like a large problem with carriers is that sometimes a carrier with stock aircraft, and no commander skills, has to 1v1 a maxed carrier with lots of commander skills, and the inferior carrier cant even scratch the better carriers fighters.
take out the Alanta premium ship
Phly you have freaking badass intros.
Can you play Yamato
Epic intro man !!
I rush enemy carriers, but I don’t stay to the side of the map. Is that ok?
Pls play a midway
I’ve stayed the night I the USS Lexington
They need to introduce the German fleet
+scousersuk Well i Agree.
+scousersuk tbh its more of a fuck you to all the western players, since they’re adding the Russian navy before the RN or Kriegsmarine to appeal to their local Russian comrades.
+Br1ckbuster You know as much as I might get some hate it’s just a complete fuck you to the customers adding the pitiful russian navy before some major fleets
+Anno2000 I’m slightly annoyed that the RN and Kriegsmarine is coming after the Small Russian Navy.
+Mark R Subs won’t be in this game sadly, the devs said that it was not possible to make it enjoyable with subs for both submarines players and for ships players
I think you and Baron should both go out using carriers and see how you two communicate to work things out
There was a saying i heard that goes along the lines of “To rule the seas you must rule the air” or something
I feel like the game does not achieve this
I thought this vid said wellington not lexington
Talk about war thunder problems like you did in this one for wos
Well, Lexington class was amazingly successfull for an early and, to be blunt, hastily put together carrier it was. Despite being adopted from battlecruiser design, miles ahead of its competition of that time.
One of the features of Lexington that always amazed me was her battlecruiser derived armament of 4 twin 203mm turrets. Unfortunately it proved not as inegenious as it sounded.
+CrazyChemistPL Indeed, Lady Lex was the most successful carrier converted from battlecruiser (though i would like to see Lexington as battlecruiser), her design were capable carry 70-80 aircrafts and have speed of 33.25 kn, considering that Lexington-class carriers are the fastest and largest carrier in early ww2 (before Shoukaku, Essex, Midway and Shinano).
Phly stop talking waffle, not being able to see enemies easily will end up with carriers going in with only fighters and the Imperial CVs will be rendered useless. This will also lead to serious camping and the whole team would have to rely on the competence of the CV, and if there is 2 CVs VS 1 the battle would have a clear winner
Next USS Gearing tier X destroyer please
Ooh the Lexington my favorite carrier
Take the USS. Obama!
I think foul thing would be too much for this game .
your pronunciation of the Japanese ships are cancer
+Cyaliq phly has stopped listening to our voices ever since he got 150k subs （´；ω ；`）
WE WILL STAND UP TO GET OUR RIGHTS!!!!
+Cyaliq agree as well
next the uss Omaha. because you streamed it and I like it :)
Ayy just getting into the beta! Cant wait to play
I wish it had the 8 inch guns like it had when it was first built
+OhSome1HasThisName DD killer extravaganza
Hey im under 301. I shall proceed to hang myself
+NoPancakeMix232 make your dream…come true! just… DO IT!
JUST DO IT
phly could you give me your opinion on the Bogue carrier i believe it is the ship form of smallpox and i wish you to play it and show us your reaction on youtube thank you.
Every time i ask for advise on youtube people say CRAP DONT PLAY and when i play im god
+C. Jukes Bogue is just crap when you first get it. But once you get some upgrades it becomes alot more bearable
Please division with me my username 1khiz_0985
Use the midway.
Clearing the skies with the USS LEXINGTON!
+Dbars19 I was in CBT and clearly remember my fighters returning to the ship automatically clearly for re-fueling. I did not command them to do so and their weapons were half full.
Another thing I remember was torpedo bombers flying away from map and I was not able to call them back nor start the squadron again even though I had spare planes.
+PhlyDaily maybe instead of fuel they just have a time limit for flight?
+PhlyDaily Have you ever played Battlestations:Midway? if so do yo think they should have the same spotting mechanics in WoWS?
+PhlyDaily the Akagi is in the but as it’s original class of ship, it’s the Amagi Battleship
Play the Chester. Screw these high tiers, they’re too standoffish and the games are so shittily balanced at high tiers. Everyone wants the big boys but no one cares about Chester. 🙁
13 views lel
Phly take out the Gearing !
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