Tirpitz — German premium Tier VIII battleship.
One of the two mightiest battleships in the German Navy. Akin to the lead ship of her class, Tirpitz had heavy ship armor, powerful artillery and a high speed. Weak horizontal armor protection was the main drawback of her design, but this was largely offset by improving her AA defense.
Tirpitz was first released for sale worldwide on 17 September 2015.
Fast turret traverse and main battery reload time (26 seconds) for a battleship.
Surprisingly nimble for a battleship of her size, with an excellent top speed (30 knots).
Has one quadruple torpedo tube on each side located near amidships.
Insanely good secondary battery.
Reminiscent of earlier battleship gameplay: the closer she gets, the more dangerous she becomes to her enemies.
Well-protected citadel and impressive durability. Tirpitz is among the hardest ships in the game to land citadel hits against; most AP shells will land normal penetrations and are thus easier to repair damage from.
Lower (for her tier and class) caliber shells result in fewer overpenetrations against broadside cruisers.
15-inch guns have trouble with angled enemy battleships (use HE against the superstructure or choose a different target).
Only has eight (8) barrels, while every other ship at this tier has nine (9) or more of a higher caliber.
Torpedoes only have a 6.0 km range and are vulnerable to frequent incapacitations due to their location on her deck.
Anti-aircraft suite is not as strong as that of sister ship Bismarck.
Weak deck armor makes Tirpitz susceptible to plunging fire at long range.
Weak torpedo protection, although better than North Carolina.
Extremely vulnerable to fires. Superstructures can be set on fire by calibers of any size quite easily.
Armor scheme remains vulnerable to full penetrations by armor-piercing shells when showing the flat broadside of the ship to the enemy; may not take citadel damage, but a lot of regular penetration damage hurts just as badly.