Step by step commentary on how to achieve high damage, high impact games in this oversized USN destroyer 😉
New Yorck at only 9k hp when it finaly approached as you have predicted CORRECTLY
I really enjoy watching other people play this game. I love the game WoWs. I just ate my dinner while watching this video. It’s like a tv show you look forward to. I’m not familiar with the Atlanta, bit I see that it reloads super fast.
Cześć. Czy możesz mi powiedzieć czy to jak dobre jest kamo wpływa też na szybkość znikania po wystrzale?
Hehe hehe I do LOVES them Atlanta Torpedoes!
Given that short ranged torpedoes are not that often useful, having them puts the ships with them at a MASSIVE advantage whenever another ship without torpedoes happens to round and island unknowingly into range of those torpedoes!
And the nice thing about the torpedoes on the Atlanta, Kutuzov, and Molotov for that matter, as well as Atago – is that they all have VERY wide launch arcs, so if you are ever in a last ditch situation, you generally will have enough time to launch torps at whatever is about to kill you, given they are within range.
I dunno about you, VoulezVous, but I have basically VERY LITTLE interest in the Indianapolis, as I have stated in review videos for that ship, I am one of the seemingly few who are PERFECTLY happy with the Atlanta, well maybe not perfectly happy, I would like to see her get more HP, perhaps a little better armor protection as well, and a base range of at least 12.5km (without Advanced Firing Training)
Anyway, my point being, that the Atlanta fits me well, and I find her a BLAST to play! Whereas the Indianapolis just seems, boring. And that is without taking into account her armor issues which while SOMEWHAT fixed in 0.5.6, apparently that BIG gap in her amidships area, is still a rather WEAK area where even cruiser shells that hit properly will penetrate, and then the rear of the ship, which is round and slab like, very bathtub-esque, where again, even other cruiser can penetrate given the shells hit properly!
And all of that aside, she is LITERALLY a Pensacola with better range, stealth, lackluster radar, and LOWER DPM!
I was actually hoping WG would make the new US premium cruiser be one of the Brooklyn/St Louis class ships, the ships that are literally USN Mogamis! Because they have 5 x 3 152mm guns! THAT would have been a VERY compelling buy to me!
As they supposedly, from what I remember, actually have a bit MORE armor than the Cleveland class! Their AA isn’t as good as Cleveland – but it is better or at least roughly equal, to the AA on the Indianapolis!
So had they added one of the “15 gun Cleveland” ships (Brooklyn/St Louis Class, IIR the St Louis class was improved over the Brooklyns, with better AA and a few other things)
THAT would have made my Atlanta Jealous! Because Atlanta can fire “only” 14 guns at any one target, where Brooklyn/St Louis can fire 15 152mm L47 USN guns at any given target!
Kongo, New York, and Texas – my favorite three snacks for my Atlanta! So very easy to shell to the bottom of the ocean, and they will have a VERY hard time hitting an Atlanta that is playing properly!
7:01 Chain fire is probably the best option when facing an enemy Atlanta that actually knows how to maneuver!
That said, I tend to chain fire a good deal in my Atlanta. I certainly do still shoot plenty of full salvos, but that is usually against a target who is not directly maneuvering against my shells.
6:37 Atlanta has GREAT firing arcs, as well as a VERY TIGHT turning circle! Which is why it really makes me think that many players hate the Atlanta because they sail her in straight lines and do not maneuver much! Because I run into countless Atlantas that either try to push the front line and/or sail straight and do not care if they are giving half the enemy team broadside…
When I play my Atlanta, I do NOT go out and screen, I stay a safe distance behind my DDs, and generally do not push forward until other heavier cruisers have, and some Battleships are actually near enough as well. Kind of similar to the Molotov in that particular way.
When I do attack, I TRY to pick targets that I can single out, as in whatever target I can land shells on, that has no teammates who can land shells on me, so the only person who can shoot me back is the person I am shooting.
Obviously this is not always possible, but as an Atlanta player, one should ALWAYS be on the lookout for such targets.
And I think I have said this before on this channel, but perhaps my FAVORITE thing to do in the Atlanta, is to get a BB to engage me in a tail chase! Because I can EASILY keep 10 to 14 guns on said BB at all times, while I am maneuvering side to side and constantly slowing down and speeding up! Where the BB almost never hits me, I just stream an endless firehose of HE onto their decks!
3:23 *psst* VoulezVous, you have AP selected! But that serves to make a good point as well; People REALLY underestimate the AP shells of the USN 127mm L38 guns, when they are actually quite strong for their size and velocity. They have a Krupp value of almost 2600 which is a LOT! (the higher the Krupp rating of any given she’ll the better it will penetrate relative to its caliber and weight.)
Versus cruisers who are largely broadside, OR at about 12.5km or farther away, are actually quite susceptible to Atlanta AP, as it has quite good plunging fire, and at ranges of 10km or less can actually punch through side armor pretty well.
I have actually even had success using AP against broadside BBs in my Atlanta, of course that is when firing AP into superstructure, unlike with my Molotov, where if a BB is broadside a day 12.5km or closer, waterline AP salvos WILL do MASSIVE damage!
I did 27k to a Warspite in 1 and 2/3 Salvos (all 9 guns, then 6 more) and sunk it by firing at the waterline from 9km!
Yay! VoulezVous makes another video explaining to the HEATHENS that the Atlanta is a GOOD SHIP!
lol I know some people just cannot get along with her, but I STILL say to anyone who hates Atlanta; They just do not know how to enjoy the finer things in life! XD
It’s for me a very fun ship to play. You can do amazingly good runs when Ocean map doesnt pop up :)
Its a good demonstration on how to not ignore the atlanta like you got ignored here. Some of those BBs could have ended this way earlier, even the stock kongo.I unfortunately don’t get that Lucky in the Atlanta these days :/. Its incredibly easy to get citadelled in this thing, regardless of angle. So the Island rich Trident map is indeed a good atlanta map :).
The Atlanta receives a lot of hate but it’s my most played ship (400+ battles). If you play it right like you do it can be a real winner. Great game.
not worth it. KAMIKAZE R is a better moneymaking machine
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