World of Warships- Top 5 Techline Ships You NEED To Grind

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Hey guys! Today we go over my Top 5 Techline ships that I would HIGHLY recommend you grind! Enjoy!

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Outro Music: Stranger Think- C418

Music: Stranger Think- C418

Chapters:
0:00 Intro
1:18 5. Des Moines
5:02 4. Schlieffen
8:44 3. Castilla
12:16 2. Cuniberti
15:51 1. Yamato

41 Comments:

  1. I like Castilla in Clan Battles. A surprise AP salvo into broadside cruisers can work wonders and the HE makes it good enough in kiting, too

  2. Tech line ships are credit/xp sinks that are meant to goade you into buying goodies to make the sailing smoother, AND to get premiums so you can actually make some credits off battles. As soon as I grind a line to 10 she becomes a port queen till CB/ranked seasons, otherwise your balance starts suffering.

    • agreed

    • @davidbeauchemin1840

      I make a lot of credits without boosts in t10 what are you talking about?

    • No, tech tree ships are perfectly good to play. If you want premium credits at tier 10, just use credit boosters or buy the economic bonus.
      I don’t know anyone who grinds entire lines just to not play them. That’s dumb.

    • @@j_taylor i play a good few of mine, some ive grinded just so i had a class of that type to t10 (american cv, which is ported since unlocked), some i just grind for the snowflakes/tokens/sc during events

    • Umm, you don’t say? It’s a f2p game after all and they need progression system for new players to learn the game. Also, T10 credits is fine even without any boost IF you’re able to score some base exp.

  3. For tech line DDs I’d definitely pick the British line over the Italian one. Tier 8-10 are great for every game mode you come across. Not the most fun line ever but usability wise, can’t be beaten.

    • Totally agree, the British DDs are a ‘can do it all’ destroyer; contest a cap, burn stuff from smoke/over an island, useful-ish torps, and good stealth for spotting. The downsides are a lack of speed and not being specialists in DPM or Torps. I still take out my Somme (“special” T9 Lightning) all the time and do fine up-tiered in T10 games by being a bit careful.

    • ​@@fluffypuppy1040Somme is a Battle class, ie clone of Jutland. It’s exactly the same, but premium.

    • I used to agree but they really suffer from slow speeds. They should get an engine boost, I mean many recent BBs can catch up with these DDs…
      That’s why vampire 2 is so great.

    • @vitezslavlorenc3479

      @@taserrr Man you see BBs miles away to turn and run sooner. Of course it will be better to have more speed but thats just one flaw they have. Daring has pretty good DPM, usable torps that you can lunch in single mode, 360 turrets, ok concealment, short smokes, hydro, heals. Way better than Italian DDs.

    • @@vitezslavlorenc3479 Lol I never said they weren’t better than italian DDs, I used to say daring and RN dds are S tier, now they’re A tier at best because they are so slow.

  4. Des moines is rough to play without her legmod because of her higher citadel and overall 27mm (all but very few T9 and T10 BB are at minimum 406mm+ caliber). Up to Baltimore is good, even I find Pensacola and New Orleans isn’t that bad as many would believe.

    • Pensacola has the fun/ridiculous secondary build with high accuracy.

    • Pensacola was fun for me, New Orleans isn’t too bad either, catch a cruiser broadside and count the citadel hits. US cruisers are great, Helena is blast with 15 152’s at T7.

    • The Pensacola is a fine ship for playing operations. She is especially good in “Killer Whale”, as her AP makes short work of the shore batteries.

  5. I surprise you suggest Italian DD while European Gdansk line have access to very strong gun, smoke, radar and speed. You trade the ability to use AP on them and your concealment is bad but with HE DPM so high Gdansk you end up breaking almost every enemy DD you encounter in.

  6. That rain of secondaries from the Schlieffen also has a psychological effect on the enemy player, they tend to do a lot more mistakes.

    • Acid rain.

    • When Schlieffen first just came out, I engaged it with my harugumo at maximum range. I landed every shot and his guns never bothered pointing at me.

      But that psychological effect you’re talking about was so strong, I sunk after a minute. XD He shot more secondary shots at me than I did in a gun build harugumo.

    • I’d take the GK over the Schlieffen

  7. The DesMo used to be a terror in the game. However i see them rarer and rarer these days. And when they show up, the seem to be played by unexperienced players since they are taken out rather quickly.
    Schlieffen is a great BC – if your team allows it. If the enemy DD screen is taken care of, you are going to have a blast. However there are also these rounds where you have to stay back because of the enemy DDs and subs winning the scout engangement – and they can spot you without you spotting them. And then you are usually focussed down by the enemy team.
    Spanish an Italians i cant say, but the Yamato is a solid BB, even today. However, you have to know how to use it – and you have to accept that there are better BBs out there.

  8. @aurelspecker6740

    The spanish premium Numancia is even more extreme. I love to play it in ranked.
    Low normal dpm, but hell, if someone dares to show their flat broadside. Difference to techline is, it has 3 instead of 2 shots in alternative, plus the shots make 25% more dmg with AP than normal. So you basically dish out a 3.75x salvo in 4 seconds.
    About 145k theoretical damage within 4 seconds. That murders pretty much every cruiser at tier 8 when showing broadside, no matter how much health is left…

  9. Petropavlovsk, Kitakaze , Kleber, Venezia and the classic Hindenberg.

  10. Surprised at Vincent is not listed 😮

    • @vitezslavlorenc3479

      Much more fun and universal ship than big fat slow Yamato. It can brawl, kite, murder cruisers with AP, burn BBs…best BB for me.

    • @@vitezslavlorenc3479 and you can print most of the ship out with one button 😂

      I did not realize that was strong after grinding it (the T9 is not that obvious).

      And it also got torps that hit hard

  11. Fair enough you are a BB main. To echo others, the Italian DDs are perhaps not what DD captains would pick.

    I play Italian DDs if I’m not taking the match seriously and just want to mess around with its funky play style.

  12. @grimmhammertv3365

    San Martin for me recently has been an amazing ship, it can be played so aggressively thanks to the funny button plus its toolkit

  13. I feel like I’ve heard a lot of good things about the American Vermont, definitely worth checking out

  14. @broccanmacronain457

    I love my Des Moines. I do not remember if I got the Des Moines or the Yamamoto first but I have never regretted either of them.

  15. @arcticbunyip5005

    I know shes an odd/unique and squishy Cruiser but JINAN is my favourite – you can build into main reload, smoke and detection range add her speed and deep water high speed long range torpedo vomit 40 in less than 30 seconds she can get into and out of trouble easy …. But yes, you make a mistake and booop you are obliterated in an instant doesn’t matter if you are broadside or not – not a new player line but she makes the grind to get the T10 JINAN worth it.
    She is harder to play in the long range meta and sometimes she can get hobbled BUT there is nothing as fun as sneaking in, smoking up and pumping out a HE spew or using her low detection range, 40 torp spread and launching them at those pesky back row BBs and watch the chaos begin!

  16. I don’t keep tech line ships, I’m just constantly grinding and resetting. After 4 years of playing, I’ve just reset for the 50th time.

  17. Hey Sea Lord, So I have watched many of your review videos and have gained many tips and tricks on how to play. I’m new to world of War Ships and just recently got to some tier VI ships. The grind is super slow and frustrating but I keep pressing forward. Like this video review on top 5 techline ships you picked all tier X and one tier VIII. How about a review on tier V and VI ships and add some how to advance tips with it. Not all of us have $$$, credits, XP or experience to play tier X. Thanks, KungFuCarpenter

  18. Still have the Legendary mod on the Des Moines, along with the Engine Mod. That combo still throws off a lot of aim at longer distances to this day.

  19. When I still played, the best national DD line was a toss up between French and UK. French for open water gunboating where they took over from my beloved Khaba line, and the UK which sort of took over from the American’s in their team oriented support / jack of all trades gameplay.

    Having watched some streams, following people like Trenlas on this platform and Twitch, there is no way I would have ‘guessed’ the ITA DD’s were now the top pick,.

    SAP might give ‘dependable consistent damage output’ if you know how to aim, destroyers are not that much ‘damage focused’ to be a top pick. As long as you can effectively counter an enemy DD from PTFO, your DD is a ‘winning pick’.

    Also surprised there are no light cruisers in your lineup. Just babyboats and a single loliboat. Light cruisers who can PTFO in support of their DD’s win games / enable their DD’s to win games.

    Being in a battleship and having great damage potential is nice for your epeen, but battleships are one of the hardest classes to play in way which really benefits your team. PTFO with battleships requires a lot more tactical insights in how the battle is developing, team compositions and map awareness, sure this applies to all classes but while with a battleships you *should* be able to have consistent damage output sessions, that doesn’t correlate directly to your win rate.

    In short: want damage consistency -> play battleships.

    Want wr consistency -> play destroyers or light cruisers ( or ‘support cruisers’ like a DM, which can lock down a cap if there is an island corner if can park at ).

    There are always ships or even nations where this applies a lot less compared to others, but I still think this is a pretty solid statement.

  20. SCHLIEFF ist absolutely nuts.
    Its like “psycho warfare”,even DDs with great concealment think twice to run into a cap,when they read the Mini map 😂.
    Put your SCHLIEFF at the edge of a cap,just in seccondary range, probably near an island and… everyone is “gangsta”…til those German secondarys go off 😂

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