World of Warships Fighter Consumable Guide

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Today we are going to take a look at the fighter consumable that aircraft carriers have. This guide will give advice on how and when to use them. Many CV players know they have them, but they don;t quite know how they function. This should help that.

14 Comments:

  1. You forgot the most important part of the consumable. Its primary use isn’t shooting down planes, its for spotting, place fighters somewhere to keep all boats detected in that area for the duration of the consumable with the added bonus of also shooting down planes occasionally.

  2. Awfully weak guide. Some of these suggestions are straight wrong and other good suggestions arent ever mentioned. No mention on times, despawning, defending dds, laying multiple fighters spots, spotting off to the side. Dont drop ur fighters in front of enemy planes unless ur a noob and dont spawn and drop fighters on ur cv that’s just a waist. Ugh

    • Cmon, he at least tries. Despawning will be gone next week in an update, and there are plenty of scrubs that will fly into the fighters head on. I think the point of the video is to primarily use fighters, rather than dont use them at all (cause causals dont know what they are for)

    • You can also deploy fighters to evade the enemy’s own fighters. Fighters get attacked so your strike planes can evade. Also useful for removing the enemy fighters so they can’t spot some important area.

  3. I use my fighter consumables for spotting damage, and also putting the over friendly dd’s trying to cap.

  4. Did they fix the bug, when the fighters just disappear right after they are spawned? Some players know how to “use” this bug against enemy CV, so it basically can’t deploy any fighters.

    • +Killer Games I see, I never thought about it this way, it makes sense. I guess we just have to wait what will Wargaming do next.
      Thanks for the answer 🙂

  5. +1 from me. And I think you should also make a video how to disable “island avoidance” system and teach CV players to use as few waypoints as possible (one or two max). Makes wonders when moving around (also that you can adjust the waipoint by click/hold and drag it somewhere else to make small adjustments).

  6. you forgot the mention that fighters can only shoot down the same amount of planes as they have themself

  7. buffalojoeinchico

    What about using them to keep enemy ships spotted while u use your controlled planes to go attack/spot elsewhere

  8. Thanks Zoup it helps alot 😀

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