I love close battles and I had one last night where it was pretty much neck and neck all the way until the very end. I was playing a Fubuki this game, using the 10km torps with torpedo acceleration, and I did a decent amount of work. Also I update you all about Situational Awareness issue, Fire Control Modification issues, Patreon and something else.
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the 8km fast torps are not particularly useful when there are cvs in the
game. T8 and above cvs dont usually give you the chance the get within 8km.
i still prefer the 12km ones in the T8 games. they give me at least some
ability to fire at the enemies when cvs are searching for me all over the
map
I saw your reticle you submitted and I was wondering how you would I be
able to install and use it on WoWs?
Any way you could do a quick “how-to” on installing tanz’s ship skins?
fubuki was total shit before 5.5. now i need to try and see but over all
its a sluggish dd
Hey chase i know this is random. But you should do a series where you go
through an entire ship line over so for example tier 1 to tier 10 of the
american cruiser.( Either you create a new account and go through a ship
line or wait for the next and do that) I was just thinking it would be fun
Smoke cloud? You may want to use the term smoke screen, sounds better.
I have lost detection then done S turns and still been nailed by enemy
ships…I do think something is wrong with detection but I think it is only
under certain conditions, more a glitch then planned.
“Take it off and see what the results are”
Am I missing something here? You can’t remove a module without doubloons
can you?
Well if someone decides he wants to get hit by you and he makes 30kn you
will never hit him in a fubuki with the 8km Torps and geting to Close will
kill you since ist one of the slower DDs.
Tone is next video right Chase? *PS if you get annoyed with me asking every
video let me know and I will stop ;)*
Honestly? That Accuracy Module Thingy sounds like mayor-bullshit.
If it says MINUS 17% Dispersion, i expect it to do that.
Screw WG, WE ALL should demand a refund (Send a Ticket) if it really only
does -17% when your aim is right…what does that even mean? If you are
within 10 Pixels of the Spot an Aim Assist would show you or what?
nice job on the karbashkrov
Must disagree with SA working. It’s the first skill I put on a captain. My
amagi taking hits when ships who are not lit and my SA is silent from
plane, ship or radar spot. Don’t record matches so have no video proof. My
division mate about 1.5km ahead of me reports being spotted but is behind
island so not taking hits. In fact if I remember correctly my SA didn’t go
off once even though I ram killed an enemy BB
Hi Chase!
I wanted to drop a few lines after your last Sail n’Chat, but I couldn’t so
I’ll do it here, being it your latest upload. Point 1 relates to the “Fire
Control Modification issues”, points 2 and 3 are game mechanics related,
and point 4 might help you with the Patreon stuff.
1) Please could you redirect us to any kind of official WG explanation,
forum or whatever, regarding the “Fire Control Modification issues”, it
sounds quite frightening that a module so simple in conception and
explanation for the players actually could be such a mess, imo…
2) Have you got any opinion regarding the secondary batteries role and
their current impact on the game? Specially regarding their tier 5 perk for
manual secondary control… I personally find it quite unnerving and even
unfair for the batteries not to fire unless an enemy is selected. Yes,
obviously the buff should only be applied to targets manually selected, but
why not to fire “unbuffed”, so as usual, on target not selected, in other
words as if the captain didn’t have the perk?
Funny thing is that with the perk only up to 50% of the secondaries can
fire (roughly 50%, The youtuber Flamu has a funny Yamato secondaries video
in which this is highlighted and explained) For example, was the Warspite
using this perk, her total secondaries firepower when having enemies on
both sides (and this situation is not that strange) would be seriously
reduced because that “+15%” hits on selected target, roughly, wouldn’t
compensate the “50%” less guns engaged from the now inactive side…
3) Also, have you got any opinion regarding the rather useless and “game
impact lacking” mechanic “target acquisition range”? Maybe I am missing
something, but I think that currently as long as someone spots a target,
even if it is outside your ship’s target acquisition range (or LoS), you
can lock on it and fire guns or torps… Isn’t it a bit absurd? Have you
ever had any discussion regarding this topic? If you could only lock on
targets within your acquisition radius, wouldn’t this be a way of
addressing the long lances spam problem? What is the point on giving DDs a
low acquisition range (because they are not too high), and BBs a big one
(because of the high spotting tower), if it then has almost no impact on
the game? Again, maybe I miss something, but I don’t remember any situation
in which this mechanic has played any role (or I wasn’t aware of it)…
4) I sometimes follow another youtube channel completely WoWs unrelated but
rather MtG (maybe you know about this collectible card game…) “Tolarian
Community College” link: https://www.youtube.com/user/tolariancommunity. I
encourage you to have a look at the channel because I consider it to be of
a very high quality, rigorous, very pedagogic and entertaining. The
“Professor”, who runs the college, asks for help via Patreon. You could
just check the channel out or even contact him for a friendly “just
youtuber things” discussion. Anyhow, best of lucks!
It’s surprising to know the dispersion goes worse with that module when not
perfectly aimed…
Accuracy =/= precision. We can’t have a serious discussion about the Gun
Fire Control System mod until people understand this distinction.
I just got the Fubuki and I have the question. Is is worth equipping the C
hull and losing the third turret?
LMFAO! My new favorite quote regarding MM “I guess MM got a bit drunk and
decided to screw somebody.” – Because that is exactly what drunk Russi….
*Ahem* people do!
12:49 – iChase had a Freudian slip, accidentally invoking the name of his
favorite band in the world! XD
combat dolphins? what is this? red alert?
The Aoba made it in as part of a platoon. At the beginning of the game
there were A and B platoons on enemy team, looks like one disbanded before
end of the game where there was only 1 enemy platoon showing. MM not that
drunk.
IF Situational Awareness is working as intended now (after it CLEARLY
changed), then why did no one ever mention it was broken and need a fix all
the time beforehand?
SA telling you that you’re unspotted, you start manouvreing and then a
couple seconds later (and in some cases longer than just 3 seconds),
accurate (!) salvoes hit you (remember that turning thing?), then quite
clearly you’ve still been spotted after SA told you you weren’t anymore.
Definately not as it used to be! And it doesn’t help that the devs that
come about and said it’s working as intended describe it’s effects very
much like WoT’s Sixth Sense and saying it’s always been like that (when it
wasn’t) isn’t lending them any credibility.
As for the dispersion upgrade explanation: frankly, sounds like a load of
bull.
So wait you are basically saying to uninstall the accuracy module to get
worse dispersion and hope that RNG just magically carries the shell where
you need it to go, if you suck at aiming?
that’s unbelievable about the dispersion mod, what the heck are wargaming
thinking by doing that? I think it’s time to bang the war drum over this,
preferably with the head of the dev who signed off on this change because
it didn’t use to be like that.
Cmon ichase have you ever heard of patience when using torps? You could
have done so much damage if you just waited that extra 10-20 seconds
Did the MM go back to CBT standards to put an Aoba in a tier 9 match? xD
I still remember the good old times when Yamatos could still feast on
Pensacolas…
I wonder when the next nautical tale comes out?
Good to know SA seems to be working as intended, that’s a relief. What I
noticed with patch 0.5.5.1 though is that there seem to be a lot more
magazine detonations. May just have been RNG and I didn’t see anything
regarding that in the patch notes, but in my last three games in a row, my
magazine blew up in the first two and I blew up a DDs magazine in the
third. And those weren’t the only detonations in those matches. Was that
just weird random chance or did anyone else notice something like that?
About Fire Control Modification, I think this is what the developer wanted
to say: At long range, if your aim is off, bigger dispersion helps you
cause there’s i higher change you hit at least one round out of many. And
in close range where you aim is perfect you want your shots converge on the
target more tightly to maximize the number of hits.
I think wargaming is covering their own ass with what they told you about
dispersion reduction, because if it is only when your aim is good, then why
does it affect the maximum dispersion stat? Also how would the game even
detect when your aim is perfect and when you are trying to spread fires
your aim varies. Their explanation makes no sense.
That Aoba may have been sat in a queue for so long it auto-joined him to
meet the max queue length promise.
the thing about sit. awareness is that the 3s delay didn’t exist before
0.5.5
How do you switch through all your torpedoes? I can only watch the last
torpedo. Great vid!
I think the izumo was stream sniping
I can’t hit anything with the Mutsuki and Hatsuharu unless I play like a US
DD and island ambush.
Also hate Russian DDs I’m on the Ognevoi and feel so useless.
Minekaze I feel like I contribute a lot and US DDs they work for me not
amazing but good enough to be of use.
10:40 well played!
I feel the dead ship sinks slower than before.
we had a chikuma in a tier 8 game once…I torped him within the first 3
minutes…
Always great. Keep them coming.
Chase please do me a favor because i am a bit confused, can you compare the
German L 20a class battleship to the Kongo class, because to me they kinda
look the same, besides obvious differences, but i think if Wows added the
L20 it would be cool, because i read it was going to be one a a forum
Oh yea, very lucky on the keiv due.
I did that in Hatsuharu too, at around 6km vs a Blys
WTF is “dispersion reduction is only works when your aim is perfect??” What
is the definition of “perfect aim”???? Do you have original message from
dev? Some forum are boiling on this issue, moderators want this topic off
because they think this issue is not exist because there is no official dev
words, but players says they experiencing this.
Please iChase, make this clear.
That explanation from that dev is complete bs i swear >< I took the dispersion module off my Warspite and replaced it with the secondary battery module and holy shit my Warspite is back to how it used to be. My aim is always pretty damn solid so I'm pretty sure nothing has changed there.
Ichasegaming – I use aslain’s mods and I use the mod that allows to me to
see all the ships in the tech tree. So, I was looking in the tech tree and
see USS Buffalo CA at T10 in the US line of ships. WG wiki has nothing on
this ship and no one in in-game general discussion answered my questions on
it. I was wondering if you knew anything about the USN T10 CA Buffalo?
All skill, no luck.
The problem with non-long range torps :D
damn I remember that battle. I was Kantai1 screaming at the Izumo to get
out.
Do you mean to say that reducing dispersion shrinks your shells’ “landing
ellipse” and that this means a poorly aimed shot is less likely to get hits
with at least some shells?
That totally makes sense if you are but I was under the impression it was
always that way.
hey look dolphins!!!….BOOOOOOOOOOOOOOOOOM
(Evil chase) mwahhahahahahaha the not just dolphins there combat dolphins
I have solved the ‘Aoba Puzzle’. In the beginning he is divisioned with the
Pensacola, but at 8:20 one or the other leaves the division and it is
disbanded.
So in the end the Aoba was part of a faildiv. Aw damn… would have been so
much more dramatic if the MM had just screwed up so badly… but it wasn’t
it’s fault.
Regarding the dispersion modification… it all depends on when the aim is
considered non-perfect. If the aim would still be on or very near to the
target’s expected position in the future, then obviously modification is
bad. However if the transition is when the aim is considerably off, then as
Snagabott mentioned, it would be better to have the poorer dispersion in
the hopes of getting that dispersion citadel that sometimes defies logic.
My own testing into this (after the Tuesday stream) has been inconclusive
with Tirpitz, Amagi and Izumo. Tirpitz was not obviously better without the
modification. Amagi might have been somewhat better, and Izumo was a bit
schizophrenic and showed excellent performance and poor performance back to
back multiple times. Initially I was very optimistic after the excellent
performance of the first Izumo game, but now I can’t confirm anything.
However! Even if I can’t say dispersion is better without the accuracy
modification, just even is enough. In the case of my Tirpitz, the fact that
she performed as well, but now had 20% extra AA range made all the
difference in one game and let me live with a sliver of life and a large
cluster of plane kills. So I would say, it isn’t worth the loss of other
things to get the modification.
Combat PENGUINS not dolphins FTW!
The aoba was failed divisioned at the beginning of the match. I guess the
other guy or he left the division during the match. Just go back to start
and you see he is divisioned with Joseph…
Chase, Last night (my bad about my cursing) while on you stream, I launched
torps in my Shima and got lit as soon as I fired, I was boardering on thee
line with my detection (have the tier 5 concealment) I was .3 km’s outside
my detection range, you were in the game so you can recheck, I got lit …
I think WG’ing sneaked a torp launch detection thing… Maybe I am just
paranoid, but I found it quite odd I was 6.1 km’s when I launched and got
lit … You have the replay, I suck, but explain how I got lit pls…
I Probably screwed up as always, but I am confused as to how. Sorry about
my vulgarity last night, I wasn’t used to a PG situation.
That dispersion explanation makes no sense at all. I call BS on that. The
emperor has no cloths IChase.
Nice battle Chase. I also really like the close-in DD fighting style!
And, the detection.
Kagero 5.4km max
Fubuki 5.6km max
Fletcher 5.8km max
That’s no way near you can spot she long before she spot you.
Also, 8km torpedo, that’s unsafe by any stretch of imagination.
I got a question, so the close in and keep track with everything and torp
stuff is a game play that had being mastered by USN DD. And now IJN DD need
to do this too?
@6:09
Hey Tashkent driver! Stop humping the leg of that Baltimore driver and sink
some DDs! 😛
Also, I’d like to note that my little 5 year old cousin is, for whatever
reason, rather fond of watching me play WoWs and watching me watch vids of
people playing it, having started when I was watching one as her parents
dropped her off for me to babysit. She has this little habit too. Whenever
she sees or hears “Fubuki”, she starts running around the house, screeching
“FUBUKIWUKI!!!!!”. Over. And. Over. And. Over etc. Apparently, she does it
all the time now and it drives her folks *crazy*. Would you be kind enough
to make a little girls day (and ruin her parents day) by saying
“Fubukiwuki” once or twice in a vid, so I can show her just before her
folks pick her up and have her say it all the way home? 😀
Please? xD
EDIT
No really, it’s adorable watching her run around saying it and it’s funny
as all hell watching how her parents react to it! She is the ultimate
troll, just like the Fubuki! :D
Bad dispersion should actually be helping you in the case of your aim being
off – at least if you know exactly where you should be aiming at all times
and don’t rely on the visual feedback to adjust your aim. Super tight
dispersion when the aim is off would just mean every shot splashing water
at the same point. Some spread would give a higher chance that at least
some stragglers hit by pure random chance.
Now, this depends on them getting the algorithm for this right. The target
could move after your shells leave the barrels, but dispersion seems to be
calculated at that point and continue to diverge or converge when you
follow them in (at least visually).
The Fubuki is not strong with this one. Sadly I peaked at the Minekaze. I’m
still trying to figure out the high tier maps tactics and patterns. I’m
almost to my level 5 skill with the Fubuki. What is the detect range after
the concealment captain skill with the concealment module? I noticed you
got under 6km and weren’t detected.
Huh..so if you don’t aim well, you’ll miss. Am I the only one who’s
thinking “well DUH?”.
The way you described it, it just sounds like it’s a placebo that never
actually worked. Surely it should be a flat X reduction of the maximum
spread, regardless of aim, right?
dude, the SA skill has NEVER worked with a delay
Seems like you were in more danger from friendly torps than enemy torps in
that game. Two different ships on your team almost nailed you. Good thing
you had your head on a swivel.
50k face reveal?
🙂 nice tactic on Kiev
also I’m claiming first since no one else said first ?
Don Juan Carlee
A Discord server? Neat! Way better than Skype, although the mobile app
needs a little polishing, especially for voice. Can’t afford to keep my
phone from dozing off when I’m being shot at.
i remember this on your stream yesterday
so sad aoba
Can you a bouge vid because I can’t figure how to work it
In my Clemson, i, without so much as a flicker from the indicator, was
blown out of the water by about 3 ships at 12km (there must have been
another destroyer) It also flickers and often goes on late, and switches
off early. it’s a bit weird