This ship may be inferior in almost all aspects when compared to it’s premium counterpart but it doesn’t mean it’s useless! Fast reload rate and effective AP and HE shells should make your progression to Dimitri Donskoy a piece of cake.
How do you Citadel that Easly ? ! ^^
11:56 LMAO It is so odd, the Mikhail Kutuzov (Sverdlov Class Cruiser) is significantly longer than the Chapayev Class, regardless of rudder shift time, that means the Kutuzov SHOULD have a wider turning circle than the Chapayev, as the longer a ship is, the more water resistance when turning!
About the only REALISTIC way the Sverdlov Class (Mikhail Kutuzov) could have a tighter turning circle, would be IF the Russian Engineers had not only designed a much more efficient rudder – and potentially more of them, AS WELL as designed the ship the engage a reverse gear on both the left and right propellers, so that when the ship is thrown into full port or starboard, the corresponding propeller on the opposite side (starboard prop if turning port, and port prop if turning starboard) switches to a reverse gear.
If that is what they did for the Sverdlov class, and did not do it on the Chapayev class, then the MUCH TIGHTER turning circle of the Kutuzov would be historically accurate!
Now I am going to go try to find real life turning circle specifications for both Sverdlov and Chapayev!
It would not surprise me too much if the Russians did indeed improve the steering gears on the Sverdlov class significantly from the Chapayev class. Because the Sverdlov class was the ULTIMATE – in both terms of the word, as it was both their LAST (Ultimate) all gun cruiser design, and their most advanced (Ultimate) all gun cruiser design!
The Sverdlov class were in operation FAR longer than the Chapayevs IIRC! And the impetus behind the design of a highly advanced all gun cruiser was quite simple: As newer and more advanced weaponry was developed so we’re counter measures for said advanced weaponry – including devices that could emit a very strong electromagnetic pulse, which would at very least shut down all electronics for a period of time, but if strong enough can and would fry said electronics completely!
Also, there exist MANY ways in which to knock a missile from the sky, or cause it to detonate long before it can cause any damage whatsoever to any target! But a gun? Well guns do not need any electricity to fire, and a very strong EMP will not do anything to them, then – when a high speed shell is in flight towards a target – all you can really do is try to dodge and/or hope said shell either misses or hits enough armor to bounce harmlessly.
Also the Sverdlov class was large in order to be able to hold enough fuel to go 10,000 miles at 21 MPH (18 knots) – the Soviets were actually VERY smart to design the Sverdlov class when they did, despite the criticism it gets for being a WW2 design produced in 1949.
But there was VERY sound reasoning in building a WW2 type cruiser at that date and time! Not only that, but while the design was firmly WW2, the equipment was VERY ADVANCED!
Take the 100mm secondary guns for example: Notice the little ball shaped bulge on top of those turrets? Those are all radars, for both range finding and target acquisition. Now by design, the main guns are aimed and directed by those 2 HUGE balls – which are also radar, combined with incredibly accurate stereoscopic range finders (the “ears” on the main turrets) There were also optical range finders on all 6 of the secondary turrets as well, and there was a central target acquisition and range finding radar/optical equipment on the bridge!
Well without ranting TOO much more, the Sverdlov class could fire very accurately without ANY electronics! BUT – all the radars and the electronics that handle them as well as output the proper target acquisition, ALL OF THEM – are totally REDUNDANT!
The two big radars meant for the main guns, can control ALL guns, if only one is knocked out, the ship still has basically 100% of its accuracy and target acquistion, if BOTH of the big Radar balls are knocked out, the main guns will get the required information from any one, or all 6 of the secondary turrets! And as such WILL STILL retain the vast majority of its accuracy and target acquisition abilities!
And if both main radars are knocked out, and 5 of the secondary turret radars have been knocked out, then ALL THE GUNS can be laid to the single remaining radar on a secondary turret, and still have nearly it’s full capabilities!
THEN if all radars are completely knocked out, the ship has TONS of advanced optical sights for range finding and target acquisition – meaning the ship is still perfectly able to fight! It is this level of redundancy, and that amount of technology that made the Sverdlov class INDISPENSABLE were there to be any naval battles when she was in service with about 15 of her sisters!
10:46 I still don’t see that German Cruisers are hard at all to citadel! Well especially the Yorck and earlier are actually some of the easiest ships to citadel for their tiers! Though at tier 7, the Atlanta, then the Pensacola, and after that the Yorck are the easiest tier 7 cruisers to citadel in that order! At least in my experience XD
I have found more luck against the Hipper and Roon when aiming for the rear most smoke stack and farther back. That said I do recall getting citadel pens against both right near the middle at the water line, but it would seem they are more vulnerable towards the aft.
In terms of looks, I would have to say that Chapayev looks sexier than Kutuzov, she’s more compact and streamlined.
But in terms of functionality, Kutuzov is incredibly sexy!
I still cannot believe Aeroon thinks the Atago is an all around better ship for everything but AA, but then he still uses the AA range mod on both his Atago and Kutuzov!
Furthermore his Kutuzov is completely kitted out for AA, all of his skills and module slots are used to give AA more range and better damage, and I TOTALLY understand using that build for team battles, where the Kutuzov will be acting as escort frequently.
But because of this, he tends to not have nearly as much success as he should during random battles!
If I were him, I would probably spend the extra gold to be able to switch modules for 50 gold, and I would also train up another Russian captain to focus mostly on main guns, with skills such as Demolition expert, expert marksman, and of course the Accuracy Module!
I have talked to him, and he seems to think that the 7% less dispersion does not matter for cruisers! To which, I do not know what to say, apart from to quote accuracy specs with and without the module, and then mention that whenever you are firing at ANY PREMIUM ship, and almost every other ship where the player wants to be competitive as possible, You MUST account for the FACT that when shooting at premiums, or regular ships with the 22,500 credit camouflage, you WILL get 4% more shot dispersion!
So, without the module, when firing at such targets, you will be a full 11% less accurate than you COULD be!
And since dispersion is linear, it helps at all ranges! Atago without accuracy mod has IIRC 143m of dispersion at 15.8km, with the module it drops to just 132!
And the Kutuzov makes for a rather HUGE difference! Without module it has 164 meters at 19.1km WITH the module that drops to just 153 meters, which is INSANELY accurate for such a long range!
The only thing stopping the Kutuzov from having long range rails guns like the Zao with the range mod, or the Moskva especially, is that it’s shells are light at 123 pounds (which is actually heavy for a 152mm shell) – which means that they lose velocity at range – and is why it takes 14 second to fire out to 19.1km – despite the rather amazing velocity of 950 meters/sec!
By comparison, the Zao shells move at 920 meters/sec, BUT because they are actually the heaviest 203mm shells in the game (Which surprised me, considering the Baltimore and Des Moines fire a “super heavy” AP shell weighing 330 pounds) – weighing in at something like 345 pounds, they travel out to 19km in a matter of 10 seconds or so!
Moskva being the absolute fastest, because it not only has a velocity of 985 meters/sec, but the shells weigh in at 380 pounds, making their travel time to 19km something like 8.5 seconds, by comparison that is how long it takes the USN 127mm guns to travel just 10km!
I really like incoming fire alert to, you know the right moment to change your course
Hi voulez, nice match.. i recently unlock the Chappy and im enjoying it, invisifire at 14km is great :)
I’m enjoying Chappy quite a lot. I think it’s my favourite (after Budy). In a way, it’s expected for Kutuzov (Sverdlov-class) to be a little stronger, as it’s the successor class to Chapayev.
Nice game and fantastic tactical concepts, as always. This time I’m disagree about the Chapayev. In paper, the ship has, almost in the mayority, inferior general characteristics against the Kutuzov but, there are some aspects that makes this ship tactically superior: the concealment and the radar. But to make it works, you need leave the concept of the alone “incoming fire alert” perk. I think “situation awareness” perk gives you a lot of free information, even in a Ishizuchi. So, in this case you can reach with the Chapayev to a detectability range of 10.2 km, with that, you can fire at really close range without detection (of course if there are no nearby ships in the vicinity), and on the other hand the combination of “situation awareness” perk, rate of fire, radar and hydroacoustic they make it a brutal DD hunter. I have both, but in my case, I am much succesfull in the Chapayev. Cya!
Kutosov has a 6,5km stealt penalty when shooting. And this ship has 4km. So this ship can stealtshoot better (bigger stealt sone) + hitting target better cause it is closer to target when stealt shooting. And it is better in surprising DDs cause better stealt. SO it is cind of a pre nerfed Mogami
Lol, Gordey Grigoryev is my Shchors CPT who will become my Chapayev CPT. Funny.
How do you feel it compares to Shchors? Especially given the T-VIII matchmaking?
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