Hey guys, today I’m sharing my thoughts on the upcoming CV rework in 8.0!
Have a replay?
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Haha, that is what I think about this sector idea. The AA crew running to the other side of the ship because someone over them is too lazy to just designate a flight of fighters. I don’t know why they felt like there was a need to nerf AA. Remove RTS just to make everyone but the CV players multitask like a RTS.
Because you went from facing up to eight squadrons down to one. This is not rocket science.
Your are right The rework looks bad. I never plan to play CV’s so this rework being forced so quick on us is like a punch in the gut. My roll when 8.0 is released is to be a target for WOWS to collect information to scale this broken rework. After 3 years I ‘m getting too salty over this and need to step away. But Ill be checkin in so let us know when the game is playable again.
No the rework doesn’t look bad it looks excellent. Then maybe you should step away because this game is changing it’s adding submarines. I really think war gaming is trying to get rid of that passive playstyle that’s taking over the game it’s boring and it’s tired.
the truth, is that unlimited planes, with automated CV themselves, they have taken the CV from a role of FLight Commander, controlling his Aircraft and managing his squadrons to do specific things across the map, supplying information and protecting his planes reserves, to NOW bullshit unlimited planes, (borning) and the role has been demoted to just squadron commander, so stratergy and skill is massively reduced. I never played CV as it was not for me, but I appreciated any CV player in the current format wether they were good or bad… Even with no CV on your side verses a goodCV player you could still win, this will now go as unlimited planes in senseless. Arise the era of idot CV…. +play030
+play030 How does unlimited planes make this excellent? You complain about boring passive playstyle on the one hand but then CV’s get unlimited planes so no risk and can just flood the sea with torps and rocket/bomb indiscriminately with OP planes, rinse and repeat. That sounds boring, passive and mindless… Before CV’s had to pick their plays, now it really doesn’t matter!
+play030 Passive playstyle? LOL. Submarines solving our problems? LOL NO… Case in point, IJN submarines. Primarily used in the anti-warship role rather than convoy raiding, and thus ineffective: despite having one of the largest submarine fleets in the world at the time. In-game, they will simply be little DDs that are sneakier (promoting more passive play) as the threat of overextending even slightly will result in torpedo salvoes. As the safest counter play to torpedo threats is moving away, we will likely see players moving away from said submarines once ships that can counter them are destroyed. As of now, warships capable of countering them will be have to resort to overextending to spot them. What’s more is that most WW2 subs were incapable of encroaching anywhere near warship speeds, meaning they literally were only capable of engaging merchant marine ships effectively, and individual subs were only capable of engaging stray ones at that.
+Lockett Somerville Planes are not unlimited, not even close. The way plane reserves work is that each plane takes time to replace and you start with a certain “pool” of planes on deck. Replacement times are like 60 seconds per plane. The tl;dr is if you lost 2 full groups of the same squadron within 5 minutes you’d basically not have that squadron for 7 minutes. This already happens easily against decently used fighters. Fara has a game demonstrating him running into this here: https://youtu.be/_JVD9x_pcU8 . While he’s uptiered, this video is very good at showing that planes do indeed have some pretty hard limits and that the idea of unlimited planes is based off of lack of experience and understanding. Flamu has a video where they are being forced into fielding partial squadrons on his Midway as well. Balancing still needs to be done, but the planes are not infinite at all.
I think a lot of us more experienced players will be playing our OP low tier ships, like my Konig Albert with my 19pt Bizy manual secondary cptn oh what fun or the new Charleston with a strong IFHE cptn.
Scott nice idea I think I’m going to build a few clubbing ships. Thanks
The CVs are broken and OP. AA is worthless.
I agree , this re work will make cv more powerful than now and can see many players going to quit the game . Basically u can’t counter it and if the cv player in your team is less skilled than the enemy cv than the game decided already . I tried few match’s in test server with AA build ships and I kept getting sunk . WG need keep in mind that we lose AA guns from taking HE shots and Bombers and we can’t replace them while the re work give cv infinite/unlimited number of planes , how is that balanced ?
I left WOT after five years and being a Beta Tester because of all the negative changes. I may be doing the same with WOWS. It’s suppose to be fun not something frustrating.
Looks good AA graphics look nice, I like the CV game play but the AA seems a bit lacking on most ships maybe up the AA on cruisers and a bit more on battleships but destroyers are fine and should not have great AA anyway
Si Mac well ships that have aa consumable and are built around it like some dds Kidd/ fletcher/ gearing/ grozo and udaloi/ the Japanese gunboat Line Deserve to do what they were made for and at least kill some planes
The worst part is that the kidd was sold for its aa and you will not be able to do anything with it while loosing torp power
+Underviv well I know this is just a game and we need understand that but some realism is needed a DD never shot down a flight of plans in real life they carried very little effective AA and needed to be in large flotillas to make any difference DD back then are very different to now. It’s war gaming’s fault for making them that way at the start I have no idea how the could make it right apart from making smoke much better with lots more charges
Si Mac well they shouldn’t sell them as AA ships and then remove their AA that’s for sure Also realism in a game where ships have hp Nah
I think maybe for the first week it won’t be too bad – the CV players will be learning their new skills, they’ll miss lots, drop torps too close and stuff. But once they’re familiar with how to make accurate drops everyone else will be screwed. Of course the folks who have been on the CV rework test already know their new skills – so the team with the tester will win… at least for the first week.
AA def is a issue now, but the biggest problem is the unlimited planes. No punishment for bad strats at all, when all other classes are heavily punished for making the simplest mistake. That’s the biggest issue, if they keep unlimited planes than AA cannot be destroyed. Only way to fix that problem. If they do make CVs able to be deplaned than they need to let the AA range be extended like before.
They could extend the rearm time, but AA range needs to be a thing still.
Planes are not unlimited, not even close. The way plane reserves work is that each plane takes time to replace and you start with a certain “pool” of planes on deck. Replacement times are like 60 seconds per plane. The tl;dr is if you lost 2 full groups of the same squadron within 5 minutes you’d basically not have that squadron for 7 minutes. This already happens easily against decently used fighters. Fara has a game demonstrating him running into this here: https://youtu.be/_JVD9x_pcU8 . While he’s uptiered, this video is very good at showing that planes do indeed have some pretty hard limits and that the idea of unlimited planes is based off of lack of experience and understanding. Flamu has a video where they are being forced into fielding partial squadrons on his Midway as well. Balancing still needs to be done, but the planes are not infinite at all.
+Ralathar Renares So I see around the 17 minute mark that he has 6 torpedo bombers and more being built. Now when I played the PTS I swear I was launching half squadrons all day without issue. He said “I need 9 for a squadron”, but I remember taking off with half a squadron of missile fighters and only being able to do one full strength run and a second run but at half strength/ less rockets without any issue. If that is not the case I don’t mind being wrong about it, I’ll test it out tomorrow on the PTS just to see.
If you are able to launch flights no matter what their plane count is than it is still damn near unlimited. You can land what few you have left/ none if all are lost and they re-build pretty fast. While they are re-building you launch a different type and do a few strikes. Then launch the half squadron and drop a payload run or 2 and then F key Force Return, which the returning planes will no longer take damage. So you may not have a full squadron, but you are still able to shit out whatever type of plane you need and deal constant DOT from beginning to endgame no matter how many planes are lost.
He was also going after Minotaur and not dodging flak, which mounted his losses. If someone plays smart even if low tiered they still will have, in essence unlimited amounts of planes, while ships will lose their AA permanently as the round plays out, especially with High Tier HE Meta spam. That is a balance issue if I’ve ever seen one.
One day the man posts his Mighty Mo and the next we are wondering if the game can survive. Sad commentary. I’d like to think if rather than spreading boats all across the map we began in a tight formation, folks could set there AA for there section of the formation and not worry with it until maybe the formation needs to rotate to get people into the rear/middle to heal. I say get rid of the caps. Get rid of the clock and get rid of damage meters during game. I think Ocean map will be great for this sort of thing. I think friendly fire and ships rubbing will be some of the hardest things to overcome as ships will log into game at different times, will have different top speeds to regulate as well as handling. I’ve always thought that DDs having endless torpedoes seemed OP. Imagine if the new OP CV was also considered a supply ship, and as long as a ship maintained a close proximity the supply ship could replace lost AA, lost secondary guns, could bring realism to launched catapults being a squad of planes and all this would focus on the formation, not all ships could be in such a proximity at once to be resupplied so the formation would have to rotate. This is not a lone wolf game anymore.
That is for sure. The endless torps, smoke you can see out of but into. Interesting idea about cv being repairs station.
*Press F to pay respects to one of the greatest PvP games that once lived.* Its been a great 3 years….
Hi there.. is jest me .. I will try the NEW British CV line..I do play somtimes WOWP and I love the brittish planes..
I wonder how many assets the devs are gonna bring over from WOWP with this new generation of CVs
AA needs a substantial buff for sure. The AA sector system should allow you to focus more directly in the planes actually making the attack run, especially with short range AA. This would give you something to actively counter CV”s with that is both useful and meaningful. If ylu shoot down less planes overall, and it’s not even the planes making the actual attack run, AA skills, consumables and modules will never be wort the investment.
If my opinion counts for anything, bye bye WoWs!
Well at least in this video you’re stating you haven’t played on PTS. I personally did participate in all 3 betas for CV rework and now on PTS. AA is completely broken as I mentioned in your last video. It isn’t as bad “IF a ship has Catapult Fighters”, as they are the main thing that rips CV planes apart. WG could just add the Catapult Fighters consumable to every ship and leave AA as is and see how that plays out.
So going back to the old route of buffing AA capability until “balanzed”? That was what WG tried in the past, and it was the reason why the community called for a CV rework.
Not able to target individual flightgroups shouldn’t be a problem though? Since the CV can only control 1 flight at a time? Or have I missed something?
This is just the normal thing people do with emotional appeals to pad out their already weak arguments. Most people complaining still think CVs have infinite planes, which is not even close to the case and CVs regularly have to field partial squadrons during late game on the PTS.
Everyone wants to trash it and its not out yet. Anythong stat can be fixed. If you want to think about distorying the game wait till the Russian bb get here. There all paper and paper ships are always better than real ships. They are getting impossable guns. Impossable armor. Impossable speed. Look at October it shatter all 6 inch HE shells. Stalengrade. Impor Nicoli. Krinstade (mostly) Kaba. The nerf to Alaska but not Kron. I am not worried about cv it will be fixed but Russian BB will be the end if your looking for one.
I doubt that it will end the game but it certainly will hurt it if they rush it out in the state it is in. I understand them toning down the AA because of the decreased squadron count, but I think they hit it with the nerf hammer a bit too hard.
As far as the Russian BBs they do sound a bit mental right now, but they’re still a long way off
+Sea Lord Mountbatten everyone wants to shoot down 100 plans. There are only 6 planes in a squad and only 3 to hit a ship so you cant shoot down as many plans I think we just need to wait.
Russian BB coming out I have to hope that WG will back off on the insanity. I am just looking at what they have done. Wait and see.
+Jerry Glaze Yeah, this idea of shooting down 100 planes is Ludicrous considering that a reworked Lexington can only field like 100 planes max over a 20 minute match. CVs already have some pretty strong limits on plane replacement, it’s not quite as harsh as current CVs but its still pretty harsh. If you suicide your planes you’re going to have almost nothing left halfway through the game and be running on like 4 plane squadrons.
I think I’ll hold training rooms with no CVs for people retreating from random/co-op/ranked so they can have at least a little fun.
WG wants more people to play CV. So they’re going to apply the nerf hammer to AA so everyone will flock to CV’s so they can farm 200k damage games. I’ll either play Ops exclusively or just take a hiatus from the game until they come to their senses.
hoi i was wondering the following all premium US ships give lots of credits [ the missery is the ultimate example but the salem and the atalanta are good moneymakes to ] what line should i invest in if i want more free XP , or more captain XP ? greets erik je
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